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Location: DistRen/src/server/blender.c - annotation
57cdad6d572a
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removed unexisting frame count variable, and left the brackets for frameset struct empty, I will be creating the struct with frame_num_struct_builder... hopefully it lets me do that.
fixed the error in creating a variable in the for statement... I'm used to doing that in Java. I just created the variable before hand.
fixed the error in creating a variable in the for statement... I'm used to doing that in Java. I just created the variable before hand.
f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 f411f107eb37 | /*
Copyright 2008 Nathan Phillip Brink, Ethan Zonca, Matthew Orlando
This file is a part of DistRen.
DistRen is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DistRen is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with DistRen. If not, see <http://www.gnu.org/licenses/>.
-- Blender Commands --
-v "Print Blender version and exit"
-F <format> "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER"
-S <name> Set scene <name>
-f <frame> Render frame <frame> and save it
-s <frame> Set start frame (use before -a argument)
-e <frame> Set end frame (use before -a argument>
-o <path> Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
-t <threads> Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
-x <bool> Set option to add the file extension to the end of the file
*/
struct blender_job_server // will be stored and edited in the blender_job_que
{
char file_name[25];
int start_frame;
int end_frame;
};
struct blender_job_client // will be sent to the client
{
char file_name[25];
int current_frame;
};
void blender_text_job_parser()
{
// parse text or other file for job specifications which include:
// file_name, start_frame, and end_frame
}
void blender_job_queue(int x, char job_to_edit[25]) /* Matt, I fixed your typos. It's queue not que :) */
{
struct blender_job_server job[10]; // creates array to store the job
if (x == 0)
{
// add new job (job_to_edit)
}
if (x == 1)
{
// delete job (job_to_edit)
}
if (x == 1)
{
// move all jobs up one position in array
}
}
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