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Location: DistRen/src/server/blender.c - annotation
f411f107eb37
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Moved blender server module to seperate .c file, fixed typos
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Copyright 2008 Nathan Phillip Brink, Ethan Zonca, Matthew Orlando
This file is a part of DistRen.
DistRen is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DistRen is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with DistRen. If not, see <http://www.gnu.org/licenses/>.
-- Blender Commands --
-v "Print Blender version and exit"
-F <format> "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER"
-S <name> Set scene <name>
-f <frame> Render frame <frame> and save it
-s <frame> Set start frame (use before -a argument)
-e <frame> Set end frame (use before -a argument>
-o <path> Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
-t <threads> Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
-x <bool> Set option to add the file extension to the end of the file
*/
struct blender_job_server // will be stored and edited in the blender_job_que
{
char file_name[25];
int start_frame;
int end_frame;
};
struct blender_job_client // will be sent to the client
{
char file_name[25];
int current_frame;
};
void blender_text_job_parser()
{
// parse text or other file for job specifications which include:
// file_name, start_frame, and end_frame
}
void blender_job_queue(int x, char job_to_edit[25]) /* Matt, I fixed your typos. It's queue not que :) */
{
struct blender_job_server job[10]; // creates array to store the job
if (x == 0)
{
// add new job (job_to_edit)
}
if (x == 1)
{
// delete job (job_to_edit)
}
if (x == 1)
{
// move all jobs up one position in array
}
}
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