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Location: DistRen/src/server/blender.c - annotation

ethanzonca
Moved blender server module to seperate .c file, fixed typos
/*
  Copyright 2008 Nathan Phillip Brink, Ethan Zonca, Matthew Orlando

  This file is a part of DistRen.

  DistRen is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  DistRen is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.

  -- Blender Commands --
  -v "Print Blender version and exit"
  -F <format> "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER"
  -S <name> Set scene <name>
  -f <frame> Render frame <frame> and save it
  -s <frame> Set start frame (use before -a argument)
  -e <frame> Set end frame (use before -a argument>
  -o <path> Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
  -t <threads> Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
  -x <bool> Set option to add the file extension to the end of the file
*/

struct blender_job_server // will be stored and edited in the blender_job_que
{
	char file_name[25];
	int start_frame;
	int end_frame;
};

struct blender_job_client // will be sent to the client
{
	char file_name[25];
	int current_frame;
};

void blender_text_job_parser()
{
// parse text or other file for job specifications which include:
// file_name, start_frame, and end_frame

}

void blender_job_queue(int x, char job_to_edit[25]) /* Matt, I fixed your typos. It's queue not que :) */
{
  struct blender_job_server job[10]; // creates array to store the job

	if (x == 0)
	{
		// add new job (job_to_edit)
	}

	if (x == 1)
	{
		// delete job (job_to_edit)
	}

	if (x == 1)
	{
		// move all jobs up one position in array
	}
}