# HG changeset patch
# User ethanzonca
# Date 2009-09-03 22:26:20
# Node ID 2ccc480dccab1a83faefcce3252294311204a299
# Parent 2cc251e83bbbda4b0dbbac0f70cab0c7274f362e
Removed the old and archaic blender.c from the server folder
diff --git a/src/server/blender.c b/src/server/blender.c
deleted file mode 100644
--- a/src/server/blender.c
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- Copyright 2008 Nathan Phillip Brink, Ethan Zonca, Matthew Orlando
-
- This file is a part of DistRen.
-
- DistRen is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- DistRen is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with DistRen. If not, see .
-
- -- Blender Commands --
- -v "Print Blender version and exit"
- -F "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER"
- -S Set scene
- -f Render frame and save it
- -s Set start frame (use before -a argument)
- -e Set end frame (use before -a argument>
- -o Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
- -t Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
- -x Set option to add the file extension to the end of the file
-*/
-
-struct blender_job_server // will be stored and edited in the blender_job_que
-{
- char file_name[25];
- int start_frame;
- int end_frame;
-};
-
-struct blender_job_client // will be sent to the client
-{
- char file_name[25];
- int current_frame;
-};
-
-void blender_text_job_parser()
-{
-// parse text or other file for job specifications which include:
-// file_name, start_frame, and end_frame
-
-}
-
-void blender_job_queue(int x, char job_to_edit[25]) /* Matt, I fixed your typos. It's queue not que :) */
-{
- struct blender_job_server job[10]; // creates array to store the job
-
- if (x == 0)
- {
- // add new job (job_to_edit)
- }
-
- if (x == 1)
- {
- // delete job (job_to_edit)
- }
-
- if (x == 1)
- {
- // move all jobs up one position in array
- }
-}