# HG changeset patch # User Binki # Date 2009-07-09 00:44:43 # Node ID 782760533a6dd375a41ab5f134ad7c99643f7027 # Parent d7bb6b8d60274c378a373bbf29507d4be30d6ec3 fixed first reference to strut frameset diff --git a/src/server/distrend.c b/src/server/distrend.c --- a/src/server/distrend.c +++ b/src/server/distrend.c @@ -65,7 +65,7 @@ struct blendjob { // Matt's code for framesets? I think that the int frame_num is obselete because it will be frameset[framenum] // struct for storing information on each frame for a particular blender job -struct { +struct frameset { int frame_num; // frame number to render char slave_name; // user that frame is assigned to int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done @@ -79,12 +79,12 @@ struct { // **** Finish-Setter: Sets a frame to the "completed" status. Should be modified to set =2 rather than ++ ? void finish_frame(int frame){ - blendjob[jobnum].frame_status[frame]++; + (*blendjob[jobnum].frameset)[frame].frame_status = 2; } // **** Queuer: Adds files to the queue -void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, *frameset) { +void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, struct frameset *frameset) { // Type: 1 = blender, add more types later // jobnum is the next available job number if(type == 1){