# HG changeset patch # User Binki # Date 2009-07-24 20:35:55 # Node ID fd42293109702a6082a71471a0f95b803b4b0d98 # Parent 1f986f0a72d186131e4e47f20925c94fdd21cdeb removed global frameset array diff --git a/src/server/distrend.c b/src/server/distrend.c --- a/src/server/distrend.c +++ b/src/server/distrend.c @@ -122,7 +122,7 @@ struct frameset { int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done clock_t start_time; // time the frame was started int time_to_render; // the total seconds it took to render the frame -} frameset[]; // Frameset array is generated by status_report_generator function +}; // Frameset array is generated by status_report_generator function // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures