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ethanzonca - 16 years ago 2009-07-05 20:00:55

Merge with previous commit, document FIXIT's in todo for matt mostly, fixed some minor errors. Let me know if the merge went foul.
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INSTALL
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Installation Instructions
 
*************************
 

	
 
Copyright (C) 1994, 1995, 1996, 1999, 2000, 2001, 2002, 2004, 2005,
 
2006, 2007, 2008 Free Software Foundation, Inc.
 
2006, 2007, 2008, 2009 Free Software Foundation, Inc.
 

	
 
   This file is free documentation; the Free Software Foundation gives
 
unlimited permission to copy, distribute and modify it.
 

	
 
Basic Installation
 
==================
 

	
 
   Briefly, the shell commands `./configure; make; make install' should
 
configure, build, and install this package.  The following
 
more-detailed instructions are generic; see the `README' file for
 
instructions specific to this package.
 

	
 
   The `configure' shell script attempts to guess correct values for
 
various system-dependent variables used during compilation.  It uses
 
those values to create a `Makefile' in each directory of the package.
 
It may also create one or more `.h' files containing system-dependent
 
definitions.  Finally, it creates a shell script `config.status' that
 
you can run in the future to recreate the current configuration, and a
 
file `config.log' containing compiler output (useful mainly for
 
debugging `configure').
 

	
 
   It can also use an optional file (typically called `config.cache'
 
and enabled with `--cache-file=config.cache' or simply `-C') that saves
 
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cache files.
 

	
 
   If you need to do unusual things to compile the package, please try
 
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may remove or edit it.
 

	
 
   The file `configure.ac' (or `configure.in') is used to create
 
`configure' by a program called `autoconf'.  You need `configure.ac' if
 
you want to change it or regenerate `configure' using a newer version
 
of `autoconf'.
 

	
 
The simplest way to compile this package is:
 

	
 
  1. `cd' to the directory containing the package's source code and type
 
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     Running `configure' might take a while.  While running, it prints
 
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  2. Type `make' to compile the package.
 

	
 
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Compilers and Options
 
=====================
 

	
 
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is an example:
 

	
 
     ./configure CC=c99 CFLAGS=-g LIBS=-lposix
 

	
 
   *Note Defining Variables::, for more details.
 

	
 
Compiling For Multiple Architectures
 
====================================
 

	
 
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source code in the directory that `configure' is in and in `..'.
 

	
 
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this:
 

	
 
     ./configure CC="gcc -arch i386 -arch x86_64 -arch ppc -arch ppc64" \
 
                 CXX="g++ -arch i386 -arch x86_64 -arch ppc -arch ppc64" \
 
                 CPP="gcc -E" CXXCPP="g++ -E"
 

	
 
   This is not guaranteed to produce working output in all cases, you
 
may have to build one architecture at a time and combine the results
 
using the `lipo' tool if you have problems.
 

	
 
Installation Names
 
==================
 

	
 
   By default, `make install' installs the package's commands under
 
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Documentation and other data files still use the regular prefix.
 

	
 
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you can set and what kinds of files go in them.
 

	
 
   If the package supports it, you can cause programs to be installed
 
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Optional Features
 
=================
 

	
 
   Some packages pay attention to `--enable-FEATURE' options to
 
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package recognizes.
 

	
 
   For packages that use the X Window System, `configure' can usually
 
find the X include and library files automatically, but if it doesn't,
 
you can use the `configure' options `--x-includes=DIR' and
 
`--x-libraries=DIR' to specify their locations.
 

	
 
Particular systems
 
==================
 

	
 
   On HP-UX, the default C compiler is not ANSI C compatible.  If GNU
 
CC is not installed, it is recommended to use the following options in
 
order to use an ANSI C compiler:
 

	
 
     ./configure CC="cc -Ae"
 
     ./configure CC="cc -Ae -D_XOPEN_SOURCE=500"
 

	
 
and if that doesn't work, install pre-built binaries of GCC for HP-UX.
 

	
 
   On OSF/1 a.k.a. Tru64, some versions of the default C compiler cannot
 
parse its `<wchar.h>' header file.  The option `-nodtk' can be used as
 
a workaround.  If GNU CC is not installed, it is therefore recommended
 
to try
 

	
 
     ./configure CC="cc"
 

	
 
and if that doesn't work, try
 

	
 
     ./configure CC="cc -nodtk"
 

	
 
   On Solaris, don't put `/usr/ucb' early in your `PATH'.  This
 
directory contains several dysfunctional programs; working variants of
 
these programs are available in `/usr/bin'.  So, if you need `/usr/ucb'
 
in your `PATH', put it _after_ `/usr/bin'.
 

	
 
   On Haiku, software installed for all users goes in `/boot/common',
 
not `/usr/local'.  It is recommended to use the following options:
 

	
 
     ./configure --prefix=/boot/common
 

	
 
Specifying the System Type
 
==========================
 

	
 
   There may be some features `configure' cannot figure out
 
automatically, but needs to determine by the type of machine the package
 
will run on.  Usually, assuming the package is built to be run on the
 
_same_ architectures, `configure' can figure that out, but if it prints
 
a message saying it cannot guess the machine type, give it the
 
`--build=TYPE' option.  TYPE can either be a short name for the system
 
type, such as `sun4', or a canonical name which has the form:
 

	
 
     CPU-COMPANY-SYSTEM
 

	
 
where SYSTEM can have one of these forms:
 

	
 
     OS KERNEL-OS
 
     OS
 
     KERNEL-OS
 

	
 
   See the file `config.sub' for the possible values of each field.  If
 
`config.sub' isn't included in this package, then this package doesn't
 
need to know the machine type.
 

	
 
   If you are _building_ compiler tools for cross-compiling, you should
 
use the option `--target=TYPE' to select the type of system they will
 
produce code for.
 

	
 
   If you want to _use_ a cross compiler, that generates code for a
 
platform different from the build platform, you should specify the
 
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eventually be run) with `--host=TYPE'.
 

	
 
Sharing Defaults
 
================
 

	
 
   If you want to set default values for `configure' scripts to share,
 
you can create a site shell script called `config.site' that gives
 
default values for variables like `CC', `cache_file', and `prefix'.
 
`configure' looks for `PREFIX/share/config.site' if it exists, then
 
`PREFIX/etc/config.site' if it exists.  Or, you can set the
 
`CONFIG_SITE' environment variable to the location of the site script.
 
A warning: not all `configure' scripts look for a site script.
 

	
 
Defining Variables
 
==================
 

	
 
   Variables not defined in a site shell script can be set in the
 
environment passed to `configure'.  However, some packages may run
 
configure again during the build, and the customized values of these
 
variables may be lost.  In order to avoid this problem, you should set
 
them in the `configure' command line, using `VAR=value'.  For example:
 

	
 
     ./configure CC=/usr/local2/bin/gcc
 

	
 
causes the specified `gcc' to be used as the C compiler (unless it is
 
overridden in the site shell script).
 

	
 
Unfortunately, this technique does not work for `CONFIG_SHELL' due to
 
an Autoconf bug.  Until the bug is fixed you can use this workaround:
 

	
 
     CONFIG_SHELL=/bin/bash /bin/bash ./configure CONFIG_SHELL=/bin/bash
 

	
 
`configure' Invocation
 
======================
 

	
 
   `configure' recognizes the following options to control how it
 
operates.
 

	
 
`--help'
 
`-h'
 
     Print a summary of all of the options to `configure', and exit.
 

	
 
`--help=short'
 
`--help=recursive'
 
     Print a summary of the options unique to this package's
 
     `configure', and exit.  The `short' variant lists options used
 
     only in the top level, while the `recursive' variant lists options
 
     also present in any nested packages.
 

	
 
`--version'
 
`-V'
 
     Print the version of Autoconf used to generate the `configure'
 
     script, and exit.
 

	
 
`--cache-file=FILE'
 
     Enable the cache: use and save the results of the tests in FILE,
 
     traditionally `config.cache'.  FILE defaults to `/dev/null' to
 
     disable caching.
 

	
 
`--config-cache'
 
`-C'
 
     Alias for `--cache-file=config.cache'.
 

	
 
`--quiet'
 
`--silent'
 
`-q'
 
     Do not print messages saying which checks are being made.  To
 
     suppress all normal output, redirect it to `/dev/null' (any error
 
     messages will still be shown).
 

	
 
`--srcdir=DIR'
 
     Look for the package's source code in directory DIR.  Usually
 
     `configure' can determine that directory automatically.
 

	
 
`--prefix=DIR'
 
     Use DIR as the installation prefix.  *Note Installation Names::
 
     for more details, including other options available for fine-tuning
 
     the installation locations.
 

	
 
`--no-create'
 
`-n'
 
     Run the configure checks, but stop before creating any output
 
     files.
 

	
TODO
Show inline comments
 
Distrend.c FIXIT's, mostly for matt:
 

	
 
1. Struct issues in frameset[frame_count]: frame_count isn't in scope, and defining obviously won't work. This is pretty crucial to the whole thing functioning. fixme!
 
2. In the frame_finder, ya can't declare variables in for() loops. Unless we're in C99 mode. Which we arent.
 
	Also, sframe, eframe, x, and frame_status are undeclared in the function. Or, rather, they aren't in the scope of the function. Make 'em args?
 
3. status_report_generator has conflicting types.
 

	
 
1. Create a CLI interface for distren
 
	X command: distren
 
	X args: -i infile.tar.bz2 -o outfile.tar.bz2 
 
	action: submits and blocks and retreives result of rendering the contents of infile.tar.bz2. Should currently just call stub functions.
 
	
 
2. Design of stubs in distren library:
 
   	X Stub for submitting file to server
 
	WIP Write configuration loader
 
	Stub for submitting file to a server (using a stream)
 
	Stub for waiting for server -> Maybe the client can just poll? I've got to decide this.
 
	Stub for retrieving result (using another stream)
 

	
 
3. Design of stubs in distrend:
 
	Stub for getting info from the tarball/validifying the tarball. Read distren-job.xml, a file in the tarball, to find out 1. which rendering system to use (that system, e.g. blender/povray, can read more specifics, such as name of file to pass to blender and frames. Options common between different systems will be handled in common as best as possible)
 
	Storage of data + metadata: Stubs for unpacking tarball, assigning the submission an ID, and retrieving the file by the submission ID.
 
	Actual rendering: Stub for calling subsystem's action that does the rendering. The subsystem should accept an XML fragment (a libxml subtree) that is specific to the subsystem. Ideally, subsystems will be both pluggable at both the dlopen() and link-time levels. dlopen may actually be easier than link-time pluggables...
 
	Stub for submission of new jobs to be distributed (a subsystem rendering a file with multiples frames should generate a subjob for each frame)
 
	Stub for publishing file and constructing job description so that the job can be shared
 

	
src/server/distrend.c
Show inline comments
 
/*
 
  Copyright 2008 Nathan Phillip Brink, Ethan Zonca
 

	
 
  This file is a part of DistRen.
 

	
 
  DistRen is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU Affero General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 

	
 
  DistRen is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU Affero General Public License for more details.
 

	
 
  You should have received a copy of the GNU Affero General Public License
 
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.
 

	
 
*/
 

	
 
/* This file contains the code which both processes (renders) jobs as a slave, and the code which distributes frames to slaves after receiving them from the client portion of the codebase. */
 

	
 
 /* Just some notes -- Ethan Zonca
 
 * ++ Make data availible for other apps to parse
 
 * Server<==>Client Communication
 
 * Upload while rendering
 
 */
 

	
 

	
 
#include <stdio.h>
 
#include "execio.h"
 

	
 
// needs to be implemented
 
#include "options.h"
 

	
 
#include <confuse.h>
 

	
 
#define max 100
 
// maximum number of stored jobs in memory, per job type (lux/blend). Eventually we can dump this data to disk, or atleast the remainder not in memory...
 

	
 
int jobnum = 0;
 

	
 
int hcfjob; //highest consecutively finished job
 

	
 
int highest_jobnum; // The job number of the most recently created job, this is used when creating new jobs
 

	
 
// Structures for storing job information
 
// OOOOOOkay so we really need a struct for frameset rather than just an array, because we should track who each frame was sent out to. Please do this, someone! :D
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;  // 1 is lowest, 10 is highest, 0 is done
 

	
 
  int percent_done;
 
  int completed_frames; // number of completed frames
 
  int total_frames; // how many frames are in the animation
 

	
 
  struct frameset **frameset; // What exactly is this now? hehe
 

	
 

	
 
  // For secondary upload location...
 
  char url;
 
  char login_name;
 
  char login_pass;
 
} blendjob[max];
 

	
 
// -- Matthew's handywork --
 
// struct for storing informaiton on each frame for a particular blender job
 
struct {
 
	int frame_num; // frame number to render
 
	char slave_name; // user that frame is assigned to
 
	int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done
 
} frameset[frame_count]; // Frame count is the frame number if the animation starts on zero... but animations start at frame 1
 
                         // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
 
// -- end of Matthew's handywork --
 

	
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;
 
  int mode; // 0 = Static Render, stop at Spp, or infinity if spp is null. Framerange is ignored || 1 = animation, stop at Spp and stay in framerange.
 
  int spp;
 
  struct frameset ** frameset;
 
} luxjob[max];
 

	
 

	
 

	
 

	
 
int main(int argc, char *argv[])
 
{
 

	
 
// I'm assuming this is a non-working framework :)
 
	int distrend_do_config(int argc, char *argv[], struct distrend_config *config)
 
	{
 
	  cfg_opt_t myopts =
 
	    {
 
	      CFG_SEC("listen",  /* this must be imported into struct listens (which must still be declared) */
 
	    {
 
	      CFG_SIMPLE_STR("type", NULL),
 
		CFG_SIMPLE_STR("path", NULL),
 
		CFG_SIMPLE_INT("port", NULL)
 
		},
 
		      CFGF_MULTI),
 
	      CFG_END
 
	    };
 

	
 
	  config = malloc(sizeof(struct distrend_config));
 
	  options_init(argc, argv, &config->mycfg, &myopts, "server", &config->options);
 

	
 
	  return 0;
 
	}
 
	int distrend_config_free(struct distrend_config *config)
 
	{
 
	  options_free(config->options);
 
	  free(config);
 

	
 
	  return 0;
 
	}
 

	
 

	
 
/* !!!!!!! Important notes !!!!!!!!!!!!
 

	
 
So, we need a common key. Maybe. Or we need to generate a key in registeruser() and get it to the client somehow.
 
If we use a common key, then we'll need different passphrases for each user, which would be kinda crazy. How can
 
we get a key generated on the server, and transferred to the client's distrend?
 

	
 
*/
 

	
 
  int cont = 1;
 
  struct distrend_listenset *listenset;
 
  struct distrend_config *config;
 
  distrend_do_config(argc, argv, &config);
 

	
 
  distrend_listen(&listenset, config);
 
  /* This is called the ``main loop'' */
 
  while(cont)
 
    {
 
      struct distren_action *action;
 

	
 
      distrend_accept(&action);
 
      cont = distrend_do(action);
 
      distrend_action_free(action);
 
    }
 

	
 
  distrend_unlisten(listenset);
 
  distrend_config_free(config);
 

	
 
  return 0;
 
}
 

	
 
struct distrend_config
 
{
 
  cfg_t *mycfg;
 
  struct options_common *options;
 

	
 
  struct distrend_listen **listens; /*< Null terminated array of structs */
 

	
 
}
 

	
 

	
 
int distrend_do_config(int argc, char *argv[], struct distrend_config *config)
 
{
 
  cfg_opt_t myopts =
 
    {
 
      CFG_SEC("listen",  /* this must be imported into struct listens (which must still be declared) */
 
    {
 
      CFG_SIMPLE_STR("type", NULL),
 
	CFG_SIMPLE_STR("path", NULL),
 
	CFG_SIMPLE_INT("port", NULL)
 
	},
 
	      CFGF_MULTI),
 
      CFG_END
 
    };
 

	
 
  config = malloc(sizeof(struct distrend_config));
 
  options_init(argc, argv, &config->mycfg, &myopts, "server", &config->options);
 

	
 
  return 0;
 
}
 
int distrend_config_free(struct distrend_config *config)
 
{
 
  options_free(config->options);
 
  free(config);
 

	
 
  return 0;
 
}
 

	
 

	
 
// Registration on server. Needs attention. (e.g., people could make tons of accounts with the key we give them...
 
// Set up distrend -c username email@example.com
 
// We must prevent multi-user-creation abuse, too.
 
void registeruser(char *username, char *email){
 
  // Logs into sandboxed user on zserver2 and registers a user. Should eventually generate a key on the server and return it to the user.
 
  // All created user accounts should be sandboxed accordingly, requiring a different skel, and the default shell to be rbash. They also
 
  // need a custom path, which can be defined in the .bash_profile of the skel. All activity of server-side configuration should be documented
 
  // to ease the creation of new distren servers, or it should be automated and made much more all-inclusive, not requiring much config.
 
  char buf[10];
 
  struct execio *testrem;
 
  char *execargv[] =
 
    {
 
  "ssh",
 
  "distren_setup@protofusion.org",
 
  "-i",
 
  "setup.rsa", // We gotta figure out how we're going to do the whole keys thing... maybe grab this key via http? But have a secret password compiled in distren to prevent fraud?
 
  "-p",
 
  "23",
 
  "sudo /usr/sbin/useradd",
 
  "-M",
 
  "-c",
 
  email,
 
  "-d",
 
  "/home/distren",
 
  "--gid",
 
  "541",
 
  username,
 
  (char *)NULL
 
  };
 
  size_t readlen;
 
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
 
  buf[9] = '\0'; // null-terminating the array...
 
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
 
    {
 
      if(readlen > 9) {
 
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
 
      }
 
      if(buf == 0) {
 
	fprintf(stderr, "**** Operation successful, or so we hope. We got no output. Just kidding. You will never see this. Something else should catch this though! And registration should really have some sort of password.");
 
      }
 
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
 
    fprintf(stderr, "read \"%s\"\n", buf);
 
    }
 
  execio_close(testrem);
 
}
 

	
 

	
 

	
 

	
 

	
 
void loginuser(char *username, int secret){
 
  // Logs into sandboxed user on zserver2 and registers a user
 
  // Logs into sandboxed user on zserver2 as a client, but really does nothing now.
 
  char buf[10];
 
  struct execio *testrem;
 
  char *execargv[] =
 
    {
 
  "ssh",
 
  "distren_setup@protofusion.org",
 
  "-i",
 
  "setup.rsa", // We gotta figure out how we're going to do the whole keys thing... maybe grab this key via http? But have a secret password compiled in distren to prevent fraud?
 
  "-p",
 
  "23",
 
  "sudo /usr/sbin/useradd",
 
  "-M",
 
  "-c",
 
  email,
 
  "-d",
 
  "/home/distren",
 
  "--gid",
 
  "541",
 
  username,
 
  "echo",
 
  "hello",
 
  (char *)NULL
 
  };
 
  size_t readlen;
 
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
 
  buf[9] = '\0'; // null-terminating the array...
 
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
 
    {
 
      if(readlen > 9) {
 
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
 
      }
 
      if(buf == 0) {
 
	fprintf(stderr, "**** Operation successful, or so we hope. We got no output. Just kidding. You will never see this. Something else should catch this though!");
 
      }
 
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
 
    fprintf(stderr, "read \"%s\"\n", buf);
 
    }
 
  execio_close(testrem);
 
}
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
/*
 
 frame[frame] Assignments:
 
  "0" - cancelled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 
 Have a script crawl through each job in the arrays, ordered by priority?, and assign a certain number of frames to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales.
 
*/
 

	
 

	
 
/* This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer. */
 
void frame_num_struct_builder(int sframe, int eframe) {
 
	int jobnum_new = highest_jobnum + 1;
 
	int total = sframe - eframe;
 
	int fcount = sframe; // Used to create all the frames in the structure from sframe to eframe
 
	int x = 0;
 

	
 
	blendjob[jobnum_new].total_frames = total; // sets the total number of frames in animation for status purposes
 

	
 
	while(x < total){
 
		blendjob[jobnum_new].frameset[x].frame_num = fcount;
 
		x++;
 
		fcount++;
 
	}
 

	
 
	highest_jobnum++;
 
}
 

	
 
// matches your computer up with a lovely frame to render
 
int frame_finder(){
 
	int your_frame = null;  // your_frame is an interger value that will be given to the client as the frame number to render
 
	int your_frame = NULL;  // your_frame is an interger value that will be given to the client as the frame number to render
 
	int finder_jobnum = 0;
 
	int frameset_count = 0; // the frameset number, because frames in an animation don't start at zero
 
	short int done = 0;
 

	
 
	for(int priority = 10; priority >= 1; priority--){ // start the scan for the next job with the highest priority
 
		finder_jobnum = hcfjob + 1; // reset it to start scanning at first uncompleted job for the pass at each priority level
 

	
 
		while(finder_jobnum <= highest_jobnum){
 
			if(blendjob[finder_jobnum].priority = priority){  // looks for a job with the current priority value
 
				done = 1;									  // notice it starts by looking at the oldest job first
 
				break;
 
			}
 

	
 
			if(done = 1)  // If it has found a job with the current priority value, it will break out of the loop
 
				break;    // If none is found it goes to the next job to see if it is of the current priority value
 
			else
 
				finder_jobnum++;
 
		}
 

	
 
		if(done = 1) // if job has been found, it lets it out of the priority changer loop
 
			break;
 
	}
 

	
 
	while(your_frame <= (sframe - eframe)){ // Finds the frameset number with a frame that needs to be rendered
 
		if (blendjob[finder_jobnum].frameset[frameset_count].frame_status = 0)  // If frame that is not assigned has been found, frameset_count is not changed
 
			break;																// and frameset_count is used to give the frame number later in this funciton
 

	
 
		x++;  // If frame is assigned or done, it goes to next frame
 
	}
 

	
 
blendjob[jobnum].frameset[x].frame_status++; // sets the value of the frame to 2, which means its taken
 

	
 
your_frame = blendjob[jobnum].frameset[x].frame_num; //  Takes the frameset found in the while statement above, and extracts the frame number from it and assigns it to the int your_frame
 

	
 
if(your_frame = null)  // If that job had no open frames for some reason, run the status report generator so that
 
	status_report_generator();  //the job priority can be changed to 0
 

	
 
return your_frame; // your_frame is returned as the frame to be rendered
 
}
 

	
 
// This figures out how much of the job is done, where jobnum corresponds to the job number
 
// This uses pointers, so when it is run it updates certain values in memory
 
void status_report_generator(){
 
	int num1 = hcfjob+1; // to scan through jobs
 
	int num2 = 0;		 // to scan through frames
 

	
 
	if(blendjob[num1].priority = 0)  //If the job after the highest consecutively finished job is finished
 
		hcfjob+1;  // adds 1 to the highest consecutively finished job
 

	
 
	while(num1 <= highest_jobnum){
 
		if(blendjob[num1].frameset[num2].priority != 0){ // If the job is not done, scan it
 

	
 
			int finished_frames = 0; // variable that counts the completed frames
 
			while(num2 <= blendjob[jobnum].total_frames){
 
				if(blendjob[jobnum].frameset[num2])
 
					finished_frames++;
 

	
 
				num2++;
 
			}
 
		}
 

	
 
		blendjob[num1].completed_frames = finished_frames;
 

	
 
		num1++;
 
	}
 

	
 
}
 

	
 
// This function makes the value of the frame 2, which means its completed.
 
void the_finisher(int frame){
 
	blendjob[jobnum].frameset[frame]++;
 
}
 

	
 
// Queuer: this function should add files to the queue
 
// Type: 0 = blender, 1 = luxrender
 
// jobnum is the current job number
 

	
 
void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, *frameset) {
 
  if(type == 1){
 
    blendjob[jobnum].name = name;
 
    blendjob[jobnum].submitter = submitter;
 
    blendjob[jobnum].email = email;
 
    blendjob[jobnum].priority = priority;
 
    blendjob[jobnum].frameset =  frameset;
 
  }
 
  if(type == 2){
 
    luxjob[jobnum].name = name;
 
    luxjob[jobnum].submitter = submitter;
 
    luxjob[jobnum].email = email;
 
    luxjob[jobnum].priority = priority;
 
    luxjob[jobnum].mode = mode;
 
    luxjob[jobnum].spp = spp;
 
    luxjob[jobnum].frameset = frameset;
 
    // handle lux modes somehow.
 
}
 
  else{
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