Changeset - 25d211484bef
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ethanzonca - 16 years ago 2009-07-14 19:42:04

Some commenting
1 file changed with 8 insertions and 11 deletions:
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src/server/distrend.c
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@@ -64,93 +64,93 @@ struct distrend_config
 
  "0" - canceled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 

	
 
 Have a script crawl through each job in the arrays, priority-biased, and assign a frame to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales. Maybe not worry about this for now.
 
*/
 

	
 
struct general_info {
 
	short int jobs_in_queue; //
 
	unsigned short int free_clients;
 
	unsigned short int rendering_clients;//
 
	unsigned short int total_finished_jobs; //
 
	unsigned int total_frames_rendered; //
 
} general_info;
 

	
 
// Stores Blender Job Info
 
struct blendjob {
 
  struct blendjob *next; /* next will be NULL unless if there is another blendjob */
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  unsigned int jobnum;
 
  int priority;  // 1 is lowest, 10 is highest, 0 is done
 
  int priority;  // 1 is lowest, 10 is highest, 0 means the job is done
 
  int percent_done;
 
  int completed_frames; // number of completed frames for stats/etc
 
  int assigned_frames; // number of assigned frames (that are not yet completed) for stats/etc
 
  int total_frames; // how many frames are in the animation for stats/etc
 
  int total_frames; // how many frames are in the animation for stats/etc (unassigned frames)
 
  int avg_render_time; // average seconds it took to render a frame
 
  unsigned int time_remaining; // estimated seconds remaining till render is complete (up to 49, 710 days)
 
							   // we can have the client computer convert it into days, hours, etc if they wish to view it
 
  struct frameset *frameset;
 
};
 

	
 

	
 
// Frameset Structure
 
struct frameset {
 
	int frame_num; // frame number to render
 
	char slave_name; // user that frame is assigned to
 
	int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done
 
	clock_t start_time; // time the frame was started
 
	int time_to_render; // the total seconds it took to render the frame
 
} frameset[]; // Frameset array is generated by status_report_generator function
 
                         // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
 

	
 

	
 

	
 

	
 
/* ********************** Functions ************************* */
 

	
 
void start_data(){
 

	
 
	if(1 == 0){
 
		// retrieve total_finished_jobs and total_finished_frames from xml file
 
	}
 
	else{
 
		general_info.total_finished_jobs = 0;
 
		general_info.total_frames_rendered = 0;
 
	}
 
}
 

	
 
// **** Finish-Setter: Sets a frame to the "completed" status.
 
void finish_frame(int jobnum, int frame){
 
  blendjob[jobnum].frameset[frame].frame_status = 2;
 

	
 
  blendjob[jobnum].frameset[frame].time_to_render = (clock() - blendjob[jobnum].frameset[frame].start_time);
 
  blendjob[jobnum].frameset[frame].time_to_render = (clock() - blendjob[jobnum].frameset[frame].start_time); // Consider changin time-to-render to time-for-frame or something?
 

	
 
  general_info.total_frames_rendered++;
 
  general_info.total_frames_rendered++; // Increase total frames var for stats
 
}
 

	
 

	
 
// **** Queuer: Adds files to the queue
 
void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, struct frameset *frameset) {
 
	// Type: 1 = blender, add more types later
 
	// jobnum is the next available job number
 
	if(type == 1){
 
    blendjob[jobnum].name = name;
 
    blendjob[jobnum].submitter = submitter;
 
    blendjob[jobnum].email = email;
 
    blendjob[jobnum].priority = priority;
 
    blendjob[jobnum].frameset = frameset;
 
  }
 
  else{
 
    // Throw error.
 
  }
 
jobnum++; // Advance the jobnumber for the next queued job
 
}
 

	
 

	
 
// **** Status Report Generator: figures out how much of the job is done, where jobnum corresponds to the job number
 
// This uses pointers, so when it is run it updates certain values in memory
 
void status_report_generator(){
 
@@ -203,49 +203,49 @@ void status_report_generator(){
 

	
 
			num1++;
 
			general_info.rendering_clients = workers_working;
 
		}
 

	
 
		general_info.jobs_in_queue = (highest_jobnum - general_info.total_finished_jobs);
 
	}
 

	
 

	
 
// **** Structure Builder: This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer.
 
void frame_num_struct_builder(struct blendjob *job, unsigned int numframes) {
 
  int jobnum_new = highest_jobnum + 1; /* global vars will someday leave us  */
 
	int counter;
 

	
 
	job->frameset = malloc(sizeof(struct frameset) * numframes);
 
	if(!job->frameset)
 
	  fprintf(stderr, "error allocating memory");
 

	
 
	job->total_frames = total; // sets the total number of frames in animation for status purposes
 
	job->jobnum = jobnum_new;
 

	
 
	for(counter = 0; counter < total; counter ++)
 
	  /* This builds the array, with the array starting at zero and the frame_num starting at sframe */
 
	  job->frameset[counter].frame_num = counter + 1;
 
	
 

	
 
	highest_jobnum++; // After it has created the job, it adds one to the highest_jobnum interger
 
}
 

	
 

	
 

	
 
// Frame Assigner: matches your computer up with a lovely frame to render
 
int frame_finder(){
 
	int your_frame = 0;  // your_frame is an interger value that will be given to the client as the frame number to render
 
	int finder_jobnum = 0;
 
	int frameset_count = 0; // the frameset number, note* frames in an animation don't start at zero
 
	short int done = 0;
 
	short int priority = 10;
 

	
 
	while(priority >= 1){ // start the scan for the next job with the highest priority, decreases priority before it loops
 
		finder_jobnum = hcfjob + 1; // reset it to start scanning at first uncompleted job for the pass at each priority level
 

	
 
		while(finder_jobnum <= highest_jobnum){  // This keeps increasing the finder_jobnum until it is higher than the highest_jobnum
 
			if(blendjob[finder_jobnum].priority == priority){  // looks for a job with the current priority value
 
				done = 1;									  // notice it starts by looking at the oldest job first
 
				break;
 
			}
 

	
 
			if((done) == 1)  // If it has found a job with the current priority value, it will break out of the loop
 
				break;    // If none is found it goes to the next job to see if it is of the current priority value
 
@@ -280,49 +280,49 @@ return your_frame; // your_frame is retu
 

	
 
void blend_frame_watchdog(){
 
  short int watchdog_forgiveness = 3; // Hours to wait on a frame before re-assigning it
 

	
 
  int num1 = hcfjob + 1;
 

	
 
  while(num1 <= highest_jobnum){  // counts up through all the jobs
 
    int num2 = 0;
 

	
 
    while(num2 <= blendjob[num1].total_frames){ // Counts up through all the frames
 
      if((blendjob[num1].frameset[num2].start_time + (watchdog_forgiveness * 3600)) < clock()) // If frame is not completed within the number of hours specified by watchdog_forgiveness
 
			  blendjob[num1].frameset[num2].frame_status = 0;								   // Then change the frame status to unassigned
 

	
 
      num2++;
 
    }
 
    num1++;
 
  }
 
}
 

	
 

	
 
/* ************************** Main ************************* */
 

	
 
int main(int argc, char *argv[])
 
{
 
//// Begin Getopt Sample
 
//// Begin Getopt Sample, EDITME!Sometime
 
		   int aflag = 0;
 
	       int bflag = 0;
 
	       char *cvalue = NULL;
 
	       int index;
 
	       int c;
 

	
 
	       opterr = 0;
 

	
 
	       while ((c = getopt (argc, argv, "abc:")) != -1)
 
	         switch (c)
 
	           {
 
	           case 'a':
 
	             aflag = 1;
 
	             break;
 
	           case 'b':
 
	             bflag = 1;
 
	             break;
 
	           case 'c':
 
	             cvalue = optarg;
 
	             break;
 
	           case '?':
 
	             if (optopt == 'c')
 
	               fprintf (stderr, "Option -%c requires an argument.\n", optopt);
 
	             else if (isprint (optopt))
 
@@ -479,36 +479,33 @@ void loginuser(char *username, int secre
 
  "username.rsa", // Key created from registeruser()
 
  "-p",
 
  "23",
 
  "echo",
 
  "hello", // This should eventually open a non-terminating connection to the server for communication
 
  (char *)NULL
 
  };
 
  size_t readlen;
 
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
 
  buf[9] = '\0'; // null-terminating the array...
 
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
 
    {
 
      if(readlen > 9) {
 
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
 
      }
 
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
 
    fprintf(stderr, "read \"%s\"\n", buf);
 
    }
 
  execio_close(testrem);
 
}
 

	
 

	
 
// Executors
 

	
 
// It seems that the client will need to know the job number. Is finish_frame going to be on the client or the server? we gotta figure that out!
 
void exec_blender(char *input, char *output, int frame, int jobnum) {
 
  char *frame_str;
 
  asprintf(frame,frame_str); // GNU/*nix compatible only, fix before releasing win32!
 
  asprintf(frame,frame_str); // GNU/*nix compatible only, fix before releasing win32, although dll for windows for asprintf exists!
 
  int ret;
 
  /* SEGFAULTAGE :-D */
 
  char *cmd[] = { "blender", "-b", "-o", output, input, "-f", frame_str, (char *)0 };
 
  ret = execv("/usr/bin/blender", cmd);
 

	
 
  // OHNOBINKI! ... check this... Its supposed to send a command back to the server and run the_finisher(); function which sets the frame status to complete.
 
  /* You can't print the return value of a function that returns nothing (void) */
 
  finish_frame(jobnum, frame);
 
}
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