Changeset - 281d685d7af6
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Nick & Matt's laptop - 17 years ago 2009-02-18 23:08:14

destroyed my own crappy server code to start from scratch

updated the client code to recieve a structure, will prepare to code in some server code giving a structure tomorrow.
2 files changed with 12 insertions and 39 deletions:
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src/client/distren.c
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/*
 
  Copyright 2008 Nathan Phillip Brink, Ethan Zonca, Matt Orlando
 

	
 
  This file is a part of DistRen.
 

	
 
  DistRen is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU Affero General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 

	
 
  DistRen is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU Affero General Public License for more details.
 

	
 
  You should have received a copy of the GNU Affero General Public License
 
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 

	
 
#include <stdio.h>
 

	
 
int main(int argc, char *argv[])
 
{
 
  int command; // changed from str command... what was that for?
 
  //just prove that linking to the shared lib werkz
 
  genericfunc();
 
  execlisten();
 

	
 
  struc job;
 
  // job =   // gets job structure from server
 

	
 
  /*-- job structure--
 
   * int file_name
 
   * int frame_to_render
 
   *
 
   */
 

	
 
  int frame_to_render;
 
  frame_to_render = 10; // temporary, the number 10 will be replaced with a function call
 

	
 
  char name[25]; // declares a variable to hold the file name
 
  name = 'file_name'; // file_name will be replaced with a function call
 
  char file_name[25]; // declares a variable to hold the file name
 
  // file_name = job.file_name // retrieves file name from the job structure
 

	
 
  char string[100];
 
  sprintf(string, "blender.exe -b %s.blend -o //tmp/frame -f %d -F JPEG -x 1", name, frame_to_render);
 
  sprintf(string, "blender.exe -b (filename).blend -o //tmp/frame -f %d -F JPEG -x 1", name, frame_to_render);
 

	
 
  system(string);
 

	
 
  return 0;
 
}
src/server/distrend.c
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/*
 
  Copyright 2008 Nathan Phillip Brink, Ethan Zonca
 

	
 
  This file is a part of DistRen.
 

	
 
  DistRen is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU Affero General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 

	
 
  DistRen is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU Affero General Public License for more details.
 

	
 
  You should have received a copy of the GNU Affero General Public License
 
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.
 

	
 
  -- Blender Commands --
 
  -v "Print Blender version and exit"
 
  -F <format> "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER"
 
  -S <name> Set scene <name>
 
  -f <frame> Render frame <frame> and save it
 
  -s <frame> Set start frame (use before -a argument)
 
  -e <frame> Set end frame (use before -a argument>
 
  -o <path> Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
 
  -t <threads> Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
 
  -x <bool> Set option to add the file extension to the end of the file
 
*/
 

	
 
#include <stdio.h>
 

	
 
// Let's fix those global variable issues one of these days! :D test
 

	
 
int main(int argc, char *argv[])
 
{
 

	
 

	
 

	
 
  return 0;
 
}
 

	
 

	
 
void blender()
 
{
 

	
 
  //this is no C++
 

	
 
	int first_frame;
 
	int last_frame;
 
	int current_frame;
 

	
 
}
 

	
 
int blender_get_frame()
 
{
 

	
 

	
 
	if(current_frame == (last_frame + 1))
 
	{
 
		//get_job_frame(); // Will retrieve the new start frame from job_master
 
	}
 
	else
 
	{
 
		current_frame++;
 
	}
 

	
 
	return frame_to_render;
 
}
 

	
 
char blender_get_filename()
 
{
 
	char file_name[25];
 

	
 
	return file_name;
 
}
 

	
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