Changeset - 2b1a28fcfb31
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ethanzonca - 16 years ago 2009-07-14 19:51:04

frame_finder needs to return a job number, too! FIXME
1 file changed with 1 insertions and 0 deletions:
0 comments (0 inline, 0 general)
src/server/distrend.c
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@@ -186,96 +186,97 @@ void status_report_generator(){
 

	
 
				// find the percent of completed frames
 
				percent = (finished_frames / blendjob[num1].total_frames) * 100;
 

	
 
				// updates values in the blendjob struct for jobnum held by the variable num1
 
				blendjob[num1].completed_frames = finished_frames;
 
				blendjob[num1].assigned_frames = pending_frames;
 
				blendjob[num1].percent_done = percent;
 
				blendjob[num1].avg_render_time = (total_time / finished_frames);
 
				blendjob[num1].time_remaining = (blendjob[num1].avg_render_time * (blendjob[num1].total_frames - finished_frames));
 

	
 
				if(finished_frames == blendjob[num1].total_frames){  // If all frames are complete
 
					blendjob[num1].priority = 0;					//set priority to zero to indicate job is complete
 
					general_info.total_finished_jobs++; // add one to the total finished jobs
 

	
 
				}
 
			}
 

	
 
			num1++;
 
			general_info.rendering_clients = workers_working;
 
		}
 

	
 
		general_info.jobs_in_queue = (highest_jobnum - general_info.total_finished_jobs);
 
	}
 

	
 

	
 
// **** Structure Builder: This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer.
 
void frame_num_struct_builder(struct blendjob *job, unsigned int numframes) {
 
  int jobnum_new = highest_jobnum + 1; /* global vars will someday leave us  */
 
	int counter;
 

	
 
	job->frameset = malloc(sizeof(struct frameset) * numframes);
 
	if(!job->frameset)
 
	  fprintf(stderr, "error allocating memory");
 

	
 
	job->total_frames = total; // sets the total number of frames in animation for status purposes
 
	job->jobnum = jobnum_new;
 

	
 
	for(counter = 0; counter < total; counter ++)
 
	  /* This builds the array, with the array starting at zero and the frame_num starting at sframe */
 
	  job->frameset[counter].frame_num = counter + 1;
 

	
 
	highest_jobnum++; // After it has created the job, it adds one to the highest_jobnum interger
 
}
 

	
 

	
 

	
 
// Frame Assigner: matches your computer up with a lovely frame to render
 
// Major issue here, the client needs to know the frame number, AND the job number!
 
int frame_finder(){
 
	int your_frame = 0;  // your_frame is an interger value that will be given to the client as the frame number to render
 
	int finder_jobnum = 0;
 
	int frameset_count = 0; // the frameset number, note* frames in an animation don't start at zero
 
	short int done = 0;
 
	short int priority = 10;
 

	
 
	while(priority >= 1){ // start the scan for the next job with the highest priority, decreases priority before it loops
 
		finder_jobnum = hcfjob + 1; // reset it to start scanning at first uncompleted job for the pass at each priority level
 

	
 
		while(finder_jobnum <= highest_jobnum){  // This keeps increasing the finder_jobnum until it is higher than the highest_jobnum
 
			if(blendjob[finder_jobnum].priority == priority){  // looks for a job with the current priority value
 
				done = 1;									  // notice it starts by looking at the oldest job first
 
				break;
 
			}
 

	
 
			if((done) == 1)  // If it has found a job with the current priority value, it will break out of the loop
 
				break;    // If none is found it goes to the next job to see if it is of the current priority value
 
			else
 
				finder_jobnum++;
 
		} // End of increasing finder_jobnum
 

	
 
		if(done == 1) // if job has been found, it lets it out of the priority changer loop
 
			break;
 

	
 
		priority--; // end of decreasing priority
 
	}
 

	
 
	while(your_frame < blendjob[finder_jobnum].total_frames){ // Finds the frameset number with a frame that needs to be rendered
 
		if (blendjob[finder_jobnum].frameset[frameset_count].frame_status == 0)  // If frame that is not assigned has been found, frameset_count is not changed
 
			break;																// and frameset_count is used to give the frame number later in this funciton
 

	
 
		frameset_count++;  // If frame is assigned or done, it goes to next frame
 
	}
 

	
 
blendjob[jobnum].frameset[frameset_count].frame_status++; // sets the value of the frame to 2, which means its taken
 

	
 
your_frame = blendjob[jobnum].frameset[frameset_count].frame_num; //  Takes the frameset found in the while statement above, and extracts the frame number from it and assigns it to the int your_frame
 

	
 
if(your_frame == 0)  // If that job had no open frames for some reason, run the status report generator so that
 
	status_report_generator();  //the job priority can be changed to 0
 

	
 
blendjob[jobnum].frameset[frameset_count].start_time = clock();
 

	
 
return your_frame; // your_frame is returned as the frame to be rendered
 
}
 

	
 
void blend_frame_watchdog(){
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