Changeset - 4fa20a1a4a19
[Not reviewed]
default
0 1 0
ethanzonca - 16 years ago 2009-07-06 18:26:02

Added some placeholders and other organizational things.
1 file changed with 43 insertions and 52 deletions:
0 comments (0 inline, 0 general)
src/server/distrend.c
Show inline comments
 
@@ -13,93 +13,128 @@
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU Affero General Public License for more details.
 

	
 
  You should have received a copy of the GNU Affero General Public License
 
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.
 

	
 
*/
 

	
 
/* This file contains the code which both processes (renders) jobs as a slave, and the code which distributes frames to slaves after receiving them from the client portion of the codebase. */
 

	
 
 /* Just some notes -- Ethan Zonca
 
 * ++ Make data availible for other apps to parse
 
 * Server<==>Client Communication
 
 * Upload while rendering
 
 */
 

	
 

	
 
#include <stdio.h>
 
#include "execio.h"
 
#include "options.h"
 
#include <confuse.h>
 

	
 
#define max 100 // maximum number of stored jobs in memory, per job type (lux/blend). Eventually we can dump this data to disk, or atleast the remainder not in memory...
 

	
 
// Global Vars, try to cut down on these
 
int jobnum = 0; // The next job number to create in the queue
 
int hcfjob; // Highest consecutively finished job
 
int highest_jobnum; // The job number of the most recently created job, this is used when creating new jobs
 

	
 
/* ******************* Structs ************************ */
 

	
 

	
 
// Stores config info? editmycomment
 
struct distrend_config
 
{
 
  cfg_t *mycfg;
 
  struct options_common *options;
 
  struct distrend_listen **listens; /*< Null terminated array of structs */
 
}
 

	
 

	
 
// Structures for storing job information
 
// Stores Blender Job Info
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;  // 1 is lowest, 10 is highest, 0 is done
 
  int percent_done;
 
  int completed_frames; // number of completed frames
 
  int assigned_frames; // number of assigned frames (that are not yet completed)
 
  int total_frames; // how many frames are in the animation
 
  struct frameset **frameset;
 

	
 
  // Ok... what's going on with using these??? --ethanzonca
 
  int frame_num[];
 
  char slave_name[][];
 
  short int frame_status[];
 

	
 
} blendjob[max];
 

	
 

	
 

	
 
/*
 
// -- Matthew's handywork --
 
// struct for storing information on each frame for a particular blender job
 
struct {
 
	int frame_num; // frame number to render
 
	char slave_name; // user that frame is assigned to
 
	int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done
 
} frameset[]; // Frameset array is generated by status_report_generator function
 
                         // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
 
// -- end of Matthew's handywork --
 
*/
 

	
 

	
 

	
 
/* ********************** Functions ************************* */
 

	
 
// **** Finish-Setter: Sets a frame to the "completed" status. Should be modified to set =2 rather than ++ ?
 
void finish_frame(int frame){
 
	blendjob[jobnum].frame_status[frame]++;
 
}
 

	
 

	
 
// **** Queuer: Adds files to the queue
 
void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, *frameset) {
 
	// Type: 1 = blender, add more types later
 
	// jobnum is the next available job number
 
	if(type == 1){
 
    blendjob[jobnum].name = name;
 
    blendjob[jobnum].submitter = submitter;
 
    blendjob[jobnum].email = email;
 
    blendjob[jobnum].priority = priority;
 
    blendjob[jobnum].frameset =  frameset;
 
  }
 
  else{
 
    // Throw error.
 
  }
 
jobnum++; // Advance the jobnumber for the next queued job
 
}
 

	
 

	
 

	
 

	
 

	
 
/* ************************** Main ************************* */
 

	
 
int main(int argc, char *argv[])
 
{
 

	
 
// Begin non-working framework?
 
	int distrend_do_config(int argc, char *argv[], struct distrend_config *config)
 
	{
 
	  cfg_opt_t myopts =
 
	    {
 
	      CFG_SEC("listen",  /* this must be imported into struct listens (which must still be declared) */
 
	    {
 
	      CFG_SIMPLE_STR("type", NULL),
 
		CFG_SIMPLE_STR("path", NULL),
 
		CFG_SIMPLE_INT("port", NULL)
 
		},
 
		      CFGF_MULTI),
 
	      CFG_END
 
	    };
 

	
 
	  config = malloc(sizeof(struct distrend_config));
 
	  options_init(argc, argv, &config->mycfg, &myopts, "server", &config->options);
 

	
 
	  return 0;
 
	}
 
	int distrend_config_free(struct distrend_config *config)
 
@@ -121,49 +156,49 @@ int main(int argc, char *argv[])
 
  distrend_listen(&listenset, config);
 
  /* This is called the ``main loop'' */
 
  while(cont)
 
    {
 
      struct distren_action *action;
 

	
 
      distrend_accept(&action);
 
      cont = distrend_do(action);
 
      distrend_action_free(action);
 
    }
 

	
 
  distrend_unlisten(listenset);
 
  distrend_config_free(config);
 

	
 
  return 0;
 
}
 
// End main. Please take this into account when putting in code!!! Use the bracket highlighter!!!
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
/* ************************ Aaaaaah ************************ */
 

	
 

	
 

	
 

	
 
/*
 
 frame[frame] Assignments:
 
  "NULL" - don't render me
 
  "0" - cancelled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 

	
 
 Have a script crawl through each job in the arrays, priority-biased, and assign a frame to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales. Maybe not worry about this for now.
 
*/
 

	
 

	
 

	
 

	
 
/* -- Coding using OLD FRAMESET STRUCTURE... temporarily saving it!! -- :: Normaldotcom glances at lordofwar with a concerned look...
 
// This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer.
 
void frame_num_struct_builder(int sframe, int eframe) {
 
	int jobnum_new = highest_jobnum + 1;
 
	int total = (sframe - eframe) +1;  // total number of frames
 
@@ -358,174 +393,130 @@ void status_report_generator(){
 
				float percent = 0;  // variable that stores the percent done of the blendjob
 

	
 
				while(num2 <= blendjob[jobnum].total_frames){ // If
 
					if(blendjob[jobnum].frame_status[num2] = 2)
 
						finished_frames++;
 

	
 
					if(blendjob[jobnum].frame_status[num2] = 1)
 
						pending_frames++;
 

	
 
					num2++;
 
				}
 

	
 
				percent = (finished_frames / blendjob[num1].total_frames) * 100;
 

	
 
				blendjob[num1].completed_frames = finished_frames;
 
				blendjob[num1].assigned_frames = pending_frames;
 
				blendjob[num1].percent_done = percent;
 
			}
 

	
 
			num1++;
 
		}
 

	
 
	}
 

	
 
// This function makes the value of the frame 2, which means its completed.
 
void the_finisher(int frame){
 
	blendjob[jobnum].frame_status[frame]++;
 
}
 

	
 
// Queuer: this function should add files to the queue
 
// Type: 0 = blender, 1 = luxrender
 
// jobnum is the current job number
 

	
 
void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, *frameset) {
 
  if(type == 1){
 
    blendjob[jobnum].name = name;
 
    blendjob[jobnum].submitter = submitter;
 
    blendjob[jobnum].email = email;
 
    blendjob[jobnum].priority = priority;
 
    blendjob[jobnum].frameset =  frameset;
 
  }
 
  if(type == 2){
 
    luxjob[jobnum].name = name;
 
    luxjob[jobnum].submitter = submitter;
 
    luxjob[jobnum].email = email;
 
    luxjob[jobnum].priority = priority;
 
    luxjob[jobnum].mode = mode;
 
    luxjob[jobnum].spp = spp;
 
    luxjob[jobnum].frameset = frameset;
 
    // handle lux modes somehow.
 
}
 
  else{
 
    // Throw error.
 
  }
 
jobnum++;
 
}
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
/*
 
 * --------------------------------------------------------------------
 
 * Slave code resides below.
 
 * **********************************************************************************
 
 * Slave functions / etc resides below. Wouldn't a seperate file make this easier??
 
 *
 
 * Slave listens on server for a command in the format of each function...
 
 * We need if's for returns... ==> watchdog
 
 * **********************************************************************************
 
*/
 

	
 

	
 

	
 

	
 
// Registration on server. Needs attention. Prevent account spamming.
 
// Key transfer?
 
// Set up something like: distrend -c username email@example.com
 
void registeruser(char *username, char *email){
 
  // Logs into sandboxed user on zserver2 and registers a user. Should eventually generate a key on the server and return it to the user.
 
  // All created user accounts should be sandboxed accordingly, requiring a different skel, and the default shell to be rbash. Also,
 
  // a custom path defined in the .bash_profile of the skel is needed.
 
  char buf[10];
 
  struct execio *testrem;
 
  char *execargv[] =
 
    {
 
  "ssh",
 
  "distren_setup@protofusion.org",
 
  "-i",
 
  "setup.rsa", // default distributed key, account can only create users.
 
  "-p",
 
  "23",
 
  "sudo /usr/sbin/useradd",
 
  "-M",
 
  "-c",
 
  email,
 
  "-d",
 
  "/home/distren",
 
  "--gid",
 
  "541", // Add in shellscript to generate ssh key and return it to the user somehow
 
  username,
 
  (char *)NULL
 
  };
 
  size_t readlen;
 
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
 
  buf[9] = '\0'; // null-terminating the array...
 
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
 
    {
 
      if(readlen > 9) {
 
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
 
      }
 
      if(buf == 0) {
 
	fprintf(stderr, "Make this throw a successfull message if no output is returned... maybe");
 
      }
 
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
 
    fprintf(stderr, "read \"%s\"\n", buf);
 
    }
 
  execio_close(testrem);
 
}
 

	
 

	
 

	
 

	
 

	
 
void loginuser(char *username, int secret){
 
  // Logs into sandboxed user on zserver2 as a client, currently does nothing
 
  char buf[10];
 
  struct execio *testrem;
 
  char *execargv[] =
 
    {
 
  "ssh",
 
  "username@protofusion.org", // username must be read from the conf
 
  "-i",
 
  "username.rsa", // Key created from registeruser()
 
  "-p",
 
  "23",
 
  "echo",
 
  "hello", // This should eventually open a non-terminating connection to the server for communication
 
  (char *)NULL
 
  };
 
  size_t readlen;
 
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
 
  buf[9] = '\0'; // null-terminating the array...
 
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
 
    {
 
      if(readlen > 9) {
 
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
 
      }
 
      if(buf == 0) {
 
	fprintf(stderr, "Put stuff here-ish to check whether the operation(s) were successful.");
 
      }
 
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
 
    fprintf(stderr, "read \"%s\"\n", buf);
 
    }
 
  execio_close(testrem);
 
}
 

	
 

	
 

	
 

	
 

	
 
// Executors
 

	
 
void exec_blender(char *input, char *output, int frame) {
 
  int ret;
 
  /* SEGFAULTAGE :-D */
 
  char *cmd[] = { "blender", "-b", "-o", output, input, "-f", frame, (char *)0 };
 
  ret = execv("/usr/bin/blender", cmd);
 

	
 
  // OHNOBINKI! ... check this... Its supposed to send a command back to the server and run the_finisher(); function which sets the frame status to complete.
 
  fprintf(stdin, the_finisher(frame));
 
}
0 comments (0 inline, 0 general)