Changeset - 57cdad6d572a
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LordOfWar - 16 years ago 2009-07-05 23:58:24

removed unexisting frame count variable, and left the brackets for frameset struct empty, I will be creating the struct with frame_num_struct_builder... hopefully it lets me do that.

fixed the error in creating a variable in the for statement... I'm used to doing that in Java. I just created the variable before hand.
1 file changed with 3 insertions and 2 deletions:
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src/server/distrend.c
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@@ -27,97 +27,97 @@
 
 */
 

	
 

	
 
#include <stdio.h>
 
#include "execio.h"
 

	
 
// needs to be implemented
 
#include "options.h"
 

	
 
#include <confuse.h>
 

	
 
#define max 100
 
// maximum number of stored jobs in memory, per job type (lux/blend). Eventually we can dump this data to disk, or atleast the remainder not in memory...
 

	
 
int jobnum = 0;
 

	
 
int hcfjob; //highest consecutively finished job
 

	
 
int highest_jobnum; // The job number of the most recently created job, this is used when creating new jobs
 

	
 
// Structures for storing job information
 
// OOOOOOkay so we really need a struct for frameset rather than just an array, because we should track who each frame was sent out to. Please do this, someone! :D
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;  // 1 is lowest, 10 is highest, 0 is done
 

	
 
  int percent_done;
 
  int completed_frames; // number of completed frames
 
  int assigned_frames; // number of assigned frames (that are not yet completed)
 
  int total_frames; // how many frames are in the animation
 

	
 
  struct frameset **frameset; // What exactly is this now? hehe
 

	
 

	
 
  // For secondary upload location...
 
  char url;
 
  char login_name;
 
  char login_pass;
 
} blendjob[max];
 

	
 
// -- Matthew's handywork --
 
// struct for storing informaiton on each frame for a particular blender job
 
struct {
 
	int frame_num; // frame number to render
 
	char slave_name; // user that frame is assigned to
 
	int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done
 
} frameset[frame_count]; // Frame count is the frame number if the animation starts on zero... but animations start at frame 1
 
} frameset[]; // Frameset array is generated by status_report_generator function
 
                         // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
 
// -- end of Matthew's handywork --
 

	
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;
 
  int mode; // 0 = Static Render, stop at Spp, or infinity if spp is null. Framerange is ignored || 1 = animation, stop at Spp and stay in framerange.
 
  int spp;
 
  struct frameset ** frameset;
 
} luxjob[max];
 

	
 

	
 

	
 

	
 
int main(int argc, char *argv[])
 
{
 

	
 
// I'm assuming this is a non-working framework :)
 
	int distrend_do_config(int argc, char *argv[], struct distrend_config *config)
 
	{
 
	  cfg_opt_t myopts =
 
	    {
 
	      CFG_SEC("listen",  /* this must be imported into struct listens (which must still be declared) */
 
	    {
 
	      CFG_SIMPLE_STR("type", NULL),
 
		CFG_SIMPLE_STR("path", NULL),
 
		CFG_SIMPLE_INT("port", NULL)
 
		},
 
		      CFGF_MULTI),
 
	      CFG_END
 
	    };
 

	
 
	  config = malloc(sizeof(struct distrend_config));
 
	  options_init(argc, argv, &config->mycfg, &myopts, "server", &config->options);
 

	
 
	  return 0;
 
	}
 
	int distrend_config_free(struct distrend_config *config)
 
	{
 
	  options_free(config->options);
 
	  free(config);
 

	
 
	  return 0;
 
	}
 

	
 

	
 
@@ -243,98 +243,99 @@ void loginuser(char *username, int secre
 
    fprintf(stderr, "read \"%s\"\n", buf);
 
    }
 
  execio_close(testrem);
 
}
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
/*
 
 frame[frame] Assignments:
 
  "0" - cancelled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 
 Have a script crawl through each job in the arrays, ordered by priority?, and assign a certain number of frames to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales.
 
*/
 

	
 

	
 
/* This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer. */
 
void frame_num_struct_builder(int sframe, int eframe) {
 
	int jobnum_new = highest_jobnum + 1;
 
	int total = (sframe - eframe) +1;  // total number of frames
 
	int fcount = sframe; // Used to create all the frames in the structure from sframe to eframe
 
	int x = 0;
 

	
 
	blendjob[jobnum_new].total_frames = total; // sets the total number of frames in animation for status purposes
 

	
 
	while(x < total){
 
		blendjob[jobnum_new].frameset[x].frame_num = fcount;
 
		x++;
 
		fcount++;
 
	}
 

	
 
	highest_jobnum++;
 
}
 

	
 
// matches your computer up with a lovely frame to render
 
int frame_finder(){
 
	int your_frame = NULL;  // your_frame is an interger value that will be given to the client as the frame number to render
 
	int finder_jobnum = 0;
 
	int frameset_count = 0; // the frameset number, note* frames in an animation don't start at zero
 
	short int done = 0;
 
	int priority = 10;
 

	
 
	for(int priority = 10; priority >= 1; priority--){ // start the scan for the next job with the highest priority
 
	for(priority; priority >= 1; priority--){ // start the scan for the next job with the highest priority
 
		finder_jobnum = hcfjob + 1; // reset it to start scanning at first uncompleted job for the pass at each priority level
 

	
 
		while(finder_jobnum <= highest_jobnum){
 
			if(blendjob[finder_jobnum].priority = priority){  // looks for a job with the current priority value
 
				done = 1;									  // notice it starts by looking at the oldest job first
 
				break;
 
			}
 

	
 
			if(done = 1)  // If it has found a job with the current priority value, it will break out of the loop
 
				break;    // If none is found it goes to the next job to see if it is of the current priority value
 
			else
 
				finder_jobnum++;
 
		}
 

	
 
		if(done = 1) // if job has been found, it lets it out of the priority changer loop
 
			break;
 
	}
 

	
 
	while(your_frame < blendjob[finder_jobnum].total_frames){ // Finds the frameset number with a frame that needs to be rendered
 
		if (blendjob[finder_jobnum].frameset[frameset_count].frame_status = 0)  // If frame that is not assigned has been found, frameset_count is not changed
 
			break;																// and frameset_count is used to give the frame number later in this funciton
 

	
 
		x++;  // If frame is assigned or done, it goes to next frame
 
	}
 

	
 
blendjob[jobnum].frameset[x].frame_status++; // sets the value of the frame to 2, which means its taken
 

	
 
your_frame = blendjob[jobnum].frameset[x].frame_num; //  Takes the frameset found in the while statement above, and extracts the frame number from it and assigns it to the int your_frame
 

	
 
if(your_frame = null)  // If that job had no open frames for some reason, run the status report generator so that
 
	status_report_generator();  //the job priority can be changed to 0
 

	
 
return your_frame; // your_frame is returned as the frame to be rendered
 
}
 

	
 
// This figures out how much of the job is done, where jobnum corresponds to the job number
 
// This uses pointers, so when it is run it updates certain values in memory
 
void status_report_generator(){
 

	
 
	while(blendjob[(hcfjob+1)].priority = 0)  //If the job after the highest consecutively finished job is finished
 
		hcfjob+1;  // adds 1 to the highest consecutively finished job and checks the next one, till the job after the hcfjob is not done
 

	
 
	int num1 = hcfjob+1; // to scan through jobs
 
	int num2 = 0;		 // to scan through frames
 

	
 
	while(num1 <= highest_jobnum){
 
			if(blendjob[num1].frameset[num2].priority != 0){ // If the job is not done, scan it
 

	
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