Changeset - 66a0bab210f1
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LordOfWar - 16 years ago 2009-09-16 22:19:29

created mortition(), compares frames the server has to the frames that are done, and will change the status of any needed frames to \"unassigned\"

went around fixing random warnings, most due to parameters of (**meh) and so I changed the calling functions to (&pointer) which I think was how it supposed to work but I don't know...
1 file changed with 40 insertions and 33 deletions:
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src/server/distrend.c
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@@ -53,48 +53,49 @@ struct distrend_config
 
  "0" - canceled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 
*/
 

	
 
struct general_info {
 
  short int jobs_in_queue; //
 
  unsigned short int free_clients;
 
  unsigned short int rendering_clients;//
 
  unsigned short int total_finished_jobs; //
 
  unsigned int total_frames_rendered; //
 
  unsigned int highest_jobnum;
 
} general_info;
 

	
 

	
 

	
 
/*
 
  internally defined funcs's prototypes
 
*/
 
void distrenjob_remove(struct distrenjob **head, struct distrenjob *bj);
 

	
 
struct distrenjob *distrenjob_get(struct distrenjob *head, jobnum_t jobnum);
 
void distrenjob_enqueue(struct distrenjob *head, struct distrenjob *job);
 
void mortition(struct distrenjob *head, struct distrenjob *job);
 

	
 
/* Global Vars, try to cut down on these */
 
jobnum_t jobnum = 0; // The next job number to create in the queue
 
int hcfjob; // Highest consecutively finished job
 
int highest_jobnum; // The job number of the most recently created job, this is used when creating new jobs
 

	
 

	
 
/* ********************** Functions ************************* */
 

	
 
/** Dumps all data in RAM to an xml file (such as current jobs, etc) which is parsed by start_data. Remember to invoke this before shutting down! */
 
int xml_dump()
 
{
 
  return 0;
 
}
 
/**
 
   Performs command stored in a client's request.
 
*/
 
int distrend_do()
 
{
 
  return 0;
 
}
 
/**
 
   Accepts a client's connection
 
 */
 
@@ -130,218 +131,224 @@ void remotio_send_to_client()
 
{
 
	// I am futile!
 
}
 

	
 
/** Fill variables after crash / shutdown from XML dumps */
 
int start_data(){
 
  struct stat buffer;
 
  if(stat(SYSCONFDIR "/data.xml", &buffer) == 0){
 

	
 
    // @TODO: retrieve total_finished_jobs and total_finished_frames from xml file
 

	
 
    fprintf(stderr,"Parsing XML files and restoring previous state...\n");
 
    return 1;
 
  }
 
  else{
 
    general_info.total_finished_jobs = 0;
 
    general_info.total_frames_rendered = 0;
 
    fprintf(stderr,"Can't find XML dump, starting up fresh.\n");
 
    return 2;
 
  }
 
  free(&buffer); // @TODO: Is this pointless?
 
}
 

	
 
/** Finish-Setter: Sets a frame to the "completed" status.*/
 
void finish_frame(struct distrenjob *distrenjob, int frame){
 
void finish_frame(struct distrenjob *head, struct distrenjob *distrenjob, int frame){
 
  distrenjob->frameset[frame].status = 2;
 
  distrenjob->frameset[frame].time_to_render = (clock() - distrenjob[jobnum].frameset[frame].start_time); // Consider changing time-to-render to time-for-frame or something?
 
  distrenjob->avg_render_time = ((distrenjob->avg_render_time*(distrenjob->completed_frames - 1)) + distrenjob->frameset[frame].time_to_render)/distrenjob->completed_frames;
 
  distrenjob->avg_render_time = ((distrenjob->avg_render_time*(distrenjob->completed_frames)) + distrenjob->frameset[frame].time_to_render)/(distrenjob->completed_frames + 1);
 
  distrenjob->completed_frames++;
 
  distrenjob->assigned_frames++;
 
  general_info.total_frames_rendered++; // Increase total frames var for stats
 

	
 
  if(distrenjob->completed_frames == distrenjob->total_frames)
 
    {
 
      mortition(head, distrenjob);
 
    }
 
}
 

	
 
/** mortition check to see if a job is actually done by scanning the folder of the job to make sure all frames are present*/
 
// called mortition because it checks the finished "dead" job
 
void mortition(struct distrenjob *head, struct distrenjob *job){
 
  short int isJobDone;
 
  int counter;
 
  char path_and_number[20];
 
  struct stat buffer;
 

	
 
  isJobDone = 1; // set isJobDone to true
 
  for(counter = 0; counter < job->total_frames; counter++)
 
    {
 
      sprintf(path_and_number, "stor/job%d/out/%d.%s", job->jobnum, counter, job->output_format);
 
      if(stat(path_and_number, &buffer) != -1)
 
        {
 
          job->frameset[counter].status = 0;
 
          job->completed_frames--;
 
          isJobDone = 0; // if a missing frame is found, set isJobDone to false
 
        }
 
    }
 

	
 
  if(isJobDone)
 
    {
 
      distrenjob_remove(&head, job);
 
    }
 
}
 

	
 
/**
 
   creates a structure from starting data, then calls another function to actually add that struct to the queue
 
*/
 
void prepare_distrenjob(struct frameset *head, int type, char *name, char *submitter, char *email, int priority, int start_frame, int end_frame)
 
{
 
  int counter2;
 
  int counter;
 

	
 
  struct distrenjob *distrenjob;
 

	
 
  distrenjob->type = 1;
 
  distrenjob->name = name;
 
  distrenjob->submitter = submitter;
 
  distrenjob->email = email;
 
  distrenjob->priority = priority;
 
  distrenjob->frameset = malloc(end_frame - start_frame + 1);
 
  distrenjob->total_frames = (end_frame - start_frame + 1); // sets the total number of frames in animation for status purposes
 
  distrenjob->frameset = malloc(distrenjob->total_frames);
 

	
 
  /* @TODO: what does this do? frameset array is declared above */
 
  /* @TODO: should the aove be malloc(sizeof(struct frameset) * distrenjob->total_frames? */
 
  /*
 
  distrenjob->frameset = malloc(sizeof(struct frameset) * numframes);
 
  if(!job->frameset)
 
    fprintf(stderr, "Error allocating memory\n");
 
  */
 

	
 
  /* prepares all the frames by setting that status to "unassigned" */
 
  counter2 = start_frame;
 
  for(counter = 0; counter <= (end_frame- start_frame + 1); counter++){
 
    distrenjob->frameset[counter].num = counter2;
 
    distrenjob->frameset[counter].status = 0;
 

	
 
    counter2++;
 
  }
 

	
 
  /* @TODO: change frame_num_struct_builder to add_blendjob_to_queue */
 
  distrenjob_enqueue(head, distrenjob);
 

	
 
  general_info.jobs_in_queue++;
 
}
 

	
 
/** -- OLD -- Queuer: Adds files to the queue
 
int queue(struct distrenjob *distrenjob, int type, char *name, char *submitter, char *email, int priority, int mode, int spp, struct frameset *frameset) {
 
  // Type: 1 = blender, add more types later
 
  // jobnum is the next available job number
 
  if(type == 1){
 
    distrenjob->name = name;
 
    distrenjob->submitter = submitter;
 
    distrenjob->email = email;
 
    distrenjob->priority = priority;
 
    distrenjob->frameset = frameset;
 
  }
 
  else{
 
    // Throw error.
 
    fprintf(stderr,"You tried to queue a job type that isn't supported by this version of DistRen.\nI have no idea how this would happen, but it just did.\n");
 
    return 0; // fail
 
  }
 
jobnum++; // Advance the jobnumber for the next queued job
 
return 0; // OK
 
}*/
 

	
 

	
 
/* distrenjob_enqueue: This function adds the job to the queue based on its priority */
 
void distrenjob_enqueue(struct distrenjob *head, struct distrenjob *job) {
 
  struct distrenjob *prev_job = head; // create pointer to previous job
 
  struct distrenjob *current_job;     // create pointer to current_job (which job is being compared to)
 

	
 
  // iterate through linked list of jobs
 
  for(current_job = head; current_job != NULL; current_job = current_job->next){
 
    if(current_job == NULL){ // if it has reached the end of the list, add job there
 
      current_job = job;
 
      break;
 
    }
 
    else if(job->priority < current_job->priority){ // if job's priority is less than current_job's priority, insert job
 
      prev_job->next = job;                        // keep in mind 1 is the highest priority given to jobs, head has a
 
      job->next = current_job;                     // priority of zero so it will always be before other jobs
 
      break;
 
    }
 

	
 
    prev_job = current_job;
 
  } /* for(current_job) */
 
}
 

	
 
/**
 
   @arg head I may end up changing the head if job == head
 
 */
 
void change_job_priority(struct distrenjob *head, struct distrenjob *job, int new_priority){
 
  distrenjob_remove(head, job);
 
  distrenjob_remove(&head, job);
 
  job->priority = new_priority;
 
  struct distrenjob *current_job;
 
  struct distrenjob *prev_job = head;
 

	
 
  if(job->frameset[0].status == 0){ // if job was not yet started
 
    distrenjob_enqueue(head, job);
 
  }
 
  else{ // if job has already been started then place it before the jobs with the same priority
 
    // iterate through linked list of jobs
 
    for(current_job = head; current_job != NULL; current_job = current_job->next){
 
      if(current_job == NULL){ // if it has reached the end of the list, add job there
 
        current_job = job;
 
        break;
 
      }
 
      else if(job->priority <= current_job->priority){ // if job's priority is less than or equal to current_job's priority, insert job
 
        prev_job->next = job;                        // keep in mind 1 is the highest priority given to jobs, head has a
 
        job->next = current_job;                     // priority of zero so it will always be before other jobs
 
        break;
 
      }
 

	
 
      prev_job = current_job;
 
    }
 
  }
 
}
 

	
 
/**
 
  Frame Finder: matches your computer up with a lovely frame to render
 
  TODO: Major issue here, the client needs to know the frame number, AND the job number!
 
  Notice that this function starts by looking at the oldest job first
 

	
 
	TODO: Link this up with the main() function to check if there are frames available or not and provide jobnum/framenum to the client
 

	
 
  @return 0 success, other: error
 
*/
 
/*@TODO: change frame_finder to job_finder */
 
int frame_finder(struct distrenjob *head, struct distrenjob **job, struct frameset **frame)
 
{
 
  int your_frame;  // your_frame is an integer value that will be given to the client as the frame number to render
 
  short int your_job_type;
 
  unsigned short int found;
 

	
 
  struct distrenjob *distrenjob_ptr;
 

	
 
  your_frame = 0;
 
  your_job_type = 0;
 
  found = 0;
 
  /* iterate through jobs from first to last */
 
  for(distrenjob_ptr = head->next; !found && !distrenjob_ptr; distrenjob_ptr = distrenjob_ptr->next)
 
    {
 
      // while frame hasn't been found, and your_frame is less than the length of the frameset array
 
      for(your_frame; !found && your_frame < distrenjob_ptr->total_frames; your_frame++)
 
        {
 
      for(your_frame = 0; !found && your_frame < distrenjob_ptr->total_frames; your_frame++)
 
          if(distrenjob_ptr->frameset[your_frame].status == 0)
 
            {
 
              found = 1;
 
              your_job_type = distrenjob_ptr->type;
 
              distrenjob_ptr->frameset[your_frame].status = 1;
 
              distrenjob_ptr->frameset[your_frame].start_time = clock();
 
              break;
 
            }
 
        }
 
    }
 

	
 

	
 
// end of while statement... job must be found or linked list must be ended to get out of here
 
      if(!found)
 
        {
 
          fprintf(stderr, "No more jobs to render\n");
 
          return 1;
 
        }
 

	
 
    // the actual frame number to be rendered by the client is start_frame + your_frame
 
    *job = distrenjob_ptr;
 
    *frame = distrenjob_ptr->frameset[your_frame];
 
    *frame = &distrenjob_ptr->frameset[your_frame];
 

	
 
      /* should the job be removed now? ANSWER: well, if a computer decides not to return their frame then we lost our data... so its not done yet. */
 
      fprintf(stderr, "Job %d is finished, this is probably the place to call the job-removal function\n", distrenjob_ptr->jobnum);
 
      /* @TODO: At this point, all slaves should be instructed to delete the source data for this job. */
 

	
 
  return 0;
 
}
 

	
 
/** Checks for dead, laggy, or stale slaves */
 
void blend_frame_watchdog(struct distrenjob *distrenjob_head)
 
{
 
  unsigned short int watchdog_forgiveness; /*< seconds to wait on a frame before re-assigning it */
 
  struct distrenjob *distrenjob_ptr;
 
  unsigned int counter;
 

	
 
  watchdog_forgiveness = 1; /*< hours of forgiveness before frame is re-assigned @TODO: Make this more user-configurable (maybe per-job), 3 hours is a LONG time */
 
  distrenjob_ptr = distrenjob_head;
 

	
 
  for(distrenjob_ptr = distrenjob_head; distrenjob_ptr; distrenjob_ptr = distrenjob_ptr->next)
 
    /* iterate through jobs */
 

	
 
    for(counter = 0; counter < distrenjob_ptr->total_frames; counter ++)
 
      /* iterate through all frames for this job*/
 
      {
 
@@ -499,35 +506,35 @@ int main(int argc, char *argv[])
 
      /* Make the following code more event-driven */
 
      blend_frame_watchdog(&head);
 

	
 

	
 
      struct frameset *frame;
 
      struct distrenjob *job;
 

	
 
      /* If the client is idle, must be modified for climbing through linked list of clients (client->clientnum) */
 
      if(clientstatus == CLIENTSTATUS_IDLE)
 
	{
 
	  int returnnum = frame_finder(&head, &job, &frame); // Finds a frame to render
 
	  if(returnnum)
 
	    {
 
	      fprintf(stderr,"No frames are available to render at this time. Idling...\n");
 
	      sleep(10);
 
	    }
 
	  else
 
	    /* returnnum == 0 */
 
	    remotio_send_to_client(frame->num, job->jobnum); // Pseudo-sends data to client
 
	}
 

	
 
      /* If the client states that they finished the frame */
 
      	if(clientsays == DISTREN_REQUEST_DONEFRAME){
 
      	  clientstatus = CLIENTSTATUS_IDLE; // Sets the client back to idle
 
      	  finish_frame(&head, frame->num); // @TODO: Check that finish_frame really gets the jobnum somehow
 
      	  finish_frame(&head, job, frame->num); // @TODO: Check that finish_frame really gets the jobnum somehow (Matt: can we give it the pointer to the job?, if not we can use distrenjob_get(&head, jobnum))
 
      	}
 

	
 
      distrend_action_free(action);
 
    }
 

	
 
  distrend_unlisten(listenset);
 
  distrend_config_free(config);
 

	
 
  return 0;
 
}
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