Changeset - 73902eddcef8
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ethanzonca - 16 years ago 2009-07-06 17:27:04

Commenting, minor framework changes.
1 file changed with 17 insertions and 26 deletions:
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src/server/distrend.c
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@@ -6,289 +6,280 @@
 
  DistRen is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU Affero General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 

	
 
  DistRen is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU Affero General Public License for more details.
 

	
 
  You should have received a copy of the GNU Affero General Public License
 
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.
 

	
 
*/
 

	
 
/* This file contains the code which both processes (renders) jobs as a slave, and the code which distributes frames to slaves after receiving them from the client portion of the codebase. */
 

	
 
 /* Just some notes -- Ethan Zonca
 
 * ++ Make data availible for other apps to parse
 
 * Server<==>Client Communication
 
 * Upload while rendering
 
 */
 

	
 

	
 
#include <stdio.h>
 
#include "execio.h"
 

	
 
// needs to be implemented
 
#include "options.h"
 

	
 
#include <confuse.h>
 

	
 
#define max 100
 
// maximum number of stored jobs in memory, per job type (lux/blend). Eventually we can dump this data to disk, or atleast the remainder not in memory...
 

	
 
int jobnum = 0;
 

	
 
int hcfjob; //highest consecutively finished job
 

	
 
int highest_jobnum; // The job number of the most recently created job, this is used when creating new jobs
 

	
 
// Structures for storing job information
 
// OOOOOOkay so we really need a struct for frameset rather than just an array, because we should track who each frame was sent out to. Please do this, someone! :D
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;  // 1 is lowest, 10 is highest, 0 is done
 

	
 
  int percent_done;
 
  int completed_frames; // number of completed frames
 
  int assigned_frames; // number of assigned frames (that are not yet completed)
 
  int total_frames; // how many frames are in the animation
 

	
 
  struct frameset **frameset; // What exactly is this now? hehe
 

	
 
  int frame_num[];
 
  char slave_name[][];
 
  short int frame_status[];
 

	
 

	
 
  // For secondary upload location...
 
  char url;
 
  char login_name;
 
  char login_pass;
 
} blendjob[max];
 

	
 
/*
 
// -- Matthew's handywork --
 
// struct for storing informaiton on each frame for a particular blender job
 
// struct for storing information on each frame for a particular blender job
 
struct {
 
	int frame_num; // frame number to render
 
	char slave_name; // user that frame is assigned to
 
	int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done
 
} frameset[]; // Frameset array is generated by status_report_generator function
 
                         // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
 
// -- end of Matthew's handywork --
 
*/
 

	
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;
 
  int mode; // 0 = Static Render, stop at Spp, or infinity if spp is null. Framerange is ignored || 1 = animation, stop at Spp and stay in framerange.
 
  int spp;
 
  struct frameset ** frameset;
 
} luxjob[max];
 

	
 

	
 

	
 

	
 
int main(int argc, char *argv[])
 
{
 

	
 
// I'm assuming this is a non-working framework :)
 
	int distrend_do_config(int argc, char *argv[], struct distrend_config *config)
 
	{
 
	  cfg_opt_t myopts =
 
	    {
 
	      CFG_SEC("listen",  /* this must be imported into struct listens (which must still be declared) */
 
	    {
 
	      CFG_SIMPLE_STR("type", NULL),
 
		CFG_SIMPLE_STR("path", NULL),
 
		CFG_SIMPLE_INT("port", NULL)
 
		},
 
		      CFGF_MULTI),
 
	      CFG_END
 
	    };
 

	
 
	  config = malloc(sizeof(struct distrend_config));
 
	  options_init(argc, argv, &config->mycfg, &myopts, "server", &config->options);
 

	
 
	  return 0;
 
	}
 
	int distrend_config_free(struct distrend_config *config)
 
	{
 
	  options_free(config->options);
 
	  free(config);
 

	
 
	  return 0;
 
	}
 

	
 

	
 
/* !!!!!!! Important notes !!!!!!!!!!!!
 

	
 
So, we need a common key. Maybe. Or we need to generate a key in registeruser() and get it to the client somehow.
 
If we use a common key, then we'll need different passphrases for each user, which would be kinda crazy. How can
 
we get a key generated on the server, and transferred to the client's distrend?
 

	
 
*/
 

	
 
  int cont = 1;
 
  struct distrend_listenset *listenset;
 
  struct distrend_config *config;
 
  distrend_do_config(argc, argv, &config);
 

	
 
  distrend_listen(&listenset, config);
 
  /* This is called the ``main loop'' */
 
  while(cont)
 
    {
 
      struct distren_action *action;
 

	
 
      distrend_accept(&action);
 
      cont = distrend_do(action);
 
      distrend_action_free(action);
 
    }
 

	
 
  distrend_unlisten(listenset);
 
  distrend_config_free(config);
 

	
 
  return 0;
 
}
 

	
 
struct distrend_config
 
{
 
  cfg_t *mycfg;
 
  struct options_common *options;
 

	
 
  struct distrend_listen **listens; /*< Null terminated array of structs */
 

	
 
}
 

	
 

	
 
/* Notes on Registration:
 
We need to generate a key in registeruser() that is returned to the client.
 
How will we transfer the key?
 
*/
 

	
 
// Registration on server. Needs attention. (e.g., people could make tons of accounts with the key we give them...
 
// Set up distrend -c username email@example.com
 
// We must prevent multi-user-creation abuse, too.
 
// Registration on server. Needs attention. Prevent account spamming.
 
// Set up something like: distrend -c username email@example.com
 
void registeruser(char *username, char *email){
 
  // Logs into sandboxed user on zserver2 and registers a user. Should eventually generate a key on the server and return it to the user.
 
  // All created user accounts should be sandboxed accordingly, requiring a different skel, and the default shell to be rbash. They also
 
  // need a custom path, which can be defined in the .bash_profile of the skel. All activity of server-side configuration should be documented
 
  // to ease the creation of new distren servers, or it should be automated and made much more all-inclusive, not requiring much config.
 
  // All created user accounts should be sandboxed accordingly, requiring a different skel, and the default shell to be rbash. Also,
 
  // a custom path defined in the .bash_profile of the skel is needed.
 
  char buf[10];
 
  struct execio *testrem;
 
  char *execargv[] =
 
    {
 
  "ssh",
 
  "distren_setup@protofusion.org",
 
  "-i",
 
  "setup.rsa", // We gotta figure out how we're going to do the whole keys thing... maybe grab this key via http? But have a secret password compiled in distren to prevent fraud?
 
  "setup.rsa", // default distributed key, account can only create users.
 
  "-p",
 
  "23",
 
  "sudo /usr/sbin/useradd",
 
  "-M",
 
  "-c",
 
  email,
 
  "-d",
 
  "/home/distren",
 
  "--gid",
 
  "541",
 
  "541", // Add in shellscript to generate ssh key and return it to the user somehow
 
  username,
 
  (char *)NULL
 
  };
 
  size_t readlen;
 
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
 
  buf[9] = '\0'; // null-terminating the array...
 
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
 
    {
 
      if(readlen > 9) {
 
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
 
      }
 
      if(buf == 0) {
 
	fprintf(stderr, "**** Operation successful, or so we hope. We got no output. Just kidding. You will never see this. Something else should catch this though! And registration should really have some sort of password.");
 
	fprintf(stderr, "Make this throw a successfull message if no output is returned... maybe");
 
      }
 
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
 
    fprintf(stderr, "read \"%s\"\n", buf);
 
    }
 
  execio_close(testrem);
 
}
 

	
 

	
 

	
 

	
 

	
 
void loginuser(char *username, int secret){
 
  // Logs into sandboxed user on zserver2 as a client, but really does nothing now.
 
  // Logs into sandboxed user on zserver2 as a client, currently does nothing
 
  char buf[10];
 
  struct execio *testrem;
 
  char *execargv[] =
 
    {
 
  "ssh",
 
  "distren_setup@protofusion.org",
 
  "username@protofusion.org", // username must be read from the conf
 
  "-i",
 
  "setup.rsa", // We gotta figure out how we're going to do the whole keys thing... maybe grab this key via http? But have a secret password compiled in distren to prevent fraud?
 
  "username.rsa", // Key created from registeruser()
 
  "-p",
 
  "23",
 
  "echo",
 
  "hello",
 
  "hello", // This should eventually open a non-terminating connection to the server for communication
 
  (char *)NULL
 
  };
 
  size_t readlen;
 
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
 
  buf[9] = '\0'; // null-terminating the array...
 
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
 
    {
 
      if(readlen > 9) {
 
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
 
      }
 
      if(buf == 0) {
 
	fprintf(stderr, "**** Operation successful, or so we hope. We got no output. Just kidding. You will never see this. Something else should catch this though!");
 
	fprintf(stderr, "Put stuff here-ish to check whether the operation(s) were successful.");
 
      }
 
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
 
    fprintf(stderr, "read \"%s\"\n", buf);
 
    }
 
  execio_close(testrem);
 
}
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
/*
 
 frame[frame] Assignments:
 
  "0" - cancelled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 
 Have a script crawl through each job in the arrays, ordered by priority?, and assign a certain number of frames to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales.
 
*/
 

	
 

	
 
/* -- Coding using OLD FRAMESET STRUCTURE... temporarily saving it!! --
 
// This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer.
 
void frame_num_struct_builder(int sframe, int eframe) {
 
	int jobnum_new = highest_jobnum + 1;
 
	int total = (sframe - eframe) +1;  // total number of frames
 
	int fcount = sframe; // Used to create all the frames in the structure from sframe to eframe
 
	int x = 0;
 

	
 
	blendjob[jobnum_new].total_frames = total; // sets the total number of frames in animation for status purposes
 

	
 
	while(x < total){
 
		blendjob[jobnum_new].frameset[x].frame_num = fcount;
 
		x++;
 
		fcount++;
 
	}
 

	
 
	highest_jobnum++;
 
}
 

	
 
// matches your computer up with a lovely frame to render
 
int frame_finder(){
 
	int your_frame = NULL;  // your_frame is an interger value that will be given to the client as the frame number to render
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