Changeset - 7fa6b34e407e
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LordOfWar - 16 years ago 2009-09-12 17:33:11

updated queue function, it now creates the job, then passes it to the add_job_to_queue function which properly places it in the queue based on its priority... but currently it only creates blender jobs, although I plan on using a switch statement to create different job types in the future.
1 file changed with 43 insertions and 25 deletions:
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src/server/distrend.c
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@@ -137,83 +137,101 @@ int start_data(){
 
  struct stat buffer;
 
  if(stat(SYSCONFDIR "/data.xml", &buffer) == 0){
 

	
 
    // @TODO: retrieve total_finished_jobs and total_finished_frames from xml file
 

	
 
    fprintf(stderr,"Parsing XML files and restoring previous state...\n");
 
    return 1;
 
  }
 
  else{
 
    general_info.total_finished_jobs = 0;
 
    general_info.total_frames_rendered = 0;
 
    fprintf(stderr,"Can't find XML dump, starting up fresh.\n");
 
    return 2;
 
  }
 
  free(&buffer); // @TODO: Is this pointless?
 
}
 

	
 
/** Finish-Setter: Sets a frame to the "completed" status.*/
 
void finish_frame(struct distrenjob *distrenjob, int frame){
 
  distrenjob->frameset[frame].status = 2;
 
  distrenjob->frameset[frame].time_to_render = (clock() - distrenjob[jobnum].frameset[frame].start_time); // Consider changing time-to-render to time-for-frame or something?
 
  general_info.total_frames_rendered++; // Increase total frames var for stats
 
}
 

	
 
/* This @TODO: replace queue function*/
 
/* This function creates a structure from starting data, then calls another function to actually add that struct to the queue
 
void make_blendjob(char *name, char *submitter, char *email, int priority, int start_frame, int end_frame){
 
  struct distrenjob *new_distrenjob;
 
  distrenjob->type = 1; /*@TODO: add type to blendjob struct
 

	
 
// This function creates a structure from starting data, then calls another function to actually add that struct to the queue
 
void queue(int type, char *name, char *submitter, char *email, int priority, int start_frame, int end_frame){
 
  struct distrenjob *distrenjob;
 
  distrenjob->type = 1; /*@TODO: add type to blendjob struct*/
 
  distrenjob->name = name;
 
  distrenjob->submitter = submitter;
 
  distrenjob->email = email;
 
  distrenjob->priority = priority;
 
  distrenjob->frameset = frameset[end_frame - start_frame + 1];
 
  distrenjob->total_frames = (end_frame - start_frame + 1); // sets the total number of frames in animation for status purposes
 

	
 
  /* @TODO: change frame_num_struct_builder to add_blendjob_to_queue
 
  add_blendjob_to_queue(new_distrenjob);
 
  /* @TODO: what does this do? frameset array is declared above */
 
  /*
 
  distrenjob->frameset = malloc(sizeof(struct frameset) * numframes);
 
  if(!job->frameset)
 
    fprintf(stderr, "Error allocating memory\n");
 
  */
 

	
 
  /* prepares all the frames by setting that status to "unassigned" */
 
  int counter2 = start_frame;
 
  for(int counter = 0; counter <= (end_frame- start_frame + 1); counter++){
 
    distrenjob->frameset[counter].num = counter2;
 
    distrenjob->frameset[counter].status = 0;
 

	
 
    counter2++;
 
  }
 

	
 
  /* @TODO: change frame_num_struct_builder to add_blendjob_to_queue */
 
  add_job_to_queue(distrenjob);
 

	
 
  general_info.jobs_in_queue++;
 
}
 
 */
 

	
 
/** Queuer: Adds files to the queue */
 
/** -- OLD -- Queuer: Adds files to the queue
 
int queue(struct distrenjob *distrenjob, int type, char *name, char *submitter, char *email, int priority, int mode, int spp, struct frameset *frameset) {
 
  // Type: 1 = blender, add more types later
 
  // jobnum is the next available job number
 
  if(type == 1){
 
    distrenjob->name = name;
 
    distrenjob->submitter = submitter;
 
    distrenjob->email = email;
 
    distrenjob->priority = priority;
 
    distrenjob->frameset = frameset;
 
  }
 
  else{
 
    // Throw error.
 
    fprintf(stderr,"You tried to queue a job type that isn't supported by this version of DistRen.\nI have no idea how this would happen, but it just did.\n");
 
    return 0; // fail
 
  }
 
jobnum++; // Advance the jobnumber for the next queued job
 
return 0; // OK
 
}
 
}*/
 

	
 

	
 
/**
 
  Status Report Generator:
 
  -figures out how much of the job is done, where jobnum corresponds to the job number
 
  -removes finished jobs
 

	
 
  @param distrenjobs_head a pointer to a pointer because the head of the distrenjobs linked list may need to be changed by distrenjob_remove
 
*/
 
void status_report_generator(struct distrenjob **distrenjobs_head)
 
{
 
  struct distrenjob *distrenjob_ptr;
 
  unsigned short workers_working; /*< used to count the total number of workers working */
 
  unsigned int numjobs; /*< used to track number of jobs */
 

	
 
  distrenjob_ptr = *distrenjobs_head;
 
  workers_working = 0;
 
  numjobs = 0;
 

	
 
  while(distrenjob_ptr)
 
    {
 
      if(distrenjob_ptr->priority != 0)
 
	/* If the job is not done, scan it */
 
	{
 
@@ -268,64 +286,64 @@ void status_report_generator(struct dist
 

	
 
	    }
 
	  else if (finished_frames > distrenjob_ptr->total_frames)
 
	    /* just in case ;-) */
 
	    {
 
	      fprintf(stderr, "%s:%d: finished_frames (%lu) > distrenjob_ptr->total_frames (%d)",
 
		      __FILE__, __LINE__,
 
		      finished_frames,
 
		      distrenjob_ptr->total_frames);
 
	      abort();
 
	    }
 
	}
 

	
 
      general_info.rendering_clients = workers_working; /*< should this be a +=? */
 

	
 
      distrenjob_ptr = distrenjob_ptr->next; /*< This is the essence of linked lists and iterating through them */
 
      numjobs ++;
 
    } /* while(distrenjob_ptr) */
 

	
 
  general_info.jobs_in_queue = (highest_jobnum - general_info.total_finished_jobs); /*< extraneous parentheses! */
 
}
 

	
 

	
 
/** Structure Builder: This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer. */
 
void frame_num_struct_builder(struct distrenjob *job, unsigned int startframe, unsigned int numframes) {
 
  int jobnum_new = highest_jobnum + 1; /* global vars will someday leave us  */
 
  unsigned int counter;
 

	
 
  job->frameset = malloc(sizeof(struct frameset) * numframes);
 
  if(!job->frameset)
 
    fprintf(stderr, "Error allocating memory\n");
 
void add_job_to_queue(struct distrenjob *job) {
 
  struct distrenjob *prev_job = head; // create pointer to previous job
 
  struct distrenjob *current_job;     // create pointer to current_job (which job is being compared to)
 

	
 
  job->total_frames = numframes; // sets the total number of frames in animation for status purposes
 
  job->jobnum = jobnum_new;
 

	
 
  for(counter = 0; counter < numframes; counter ++)
 
    /* This builds the array, with the array starting at zero and the frameset.num starting at sframe */
 
    job->frameset[counter].num = counter + startframe;
 

	
 
  highest_jobnum++; // After it has created the job, it adds one to the highest_jobnum interger
 
  // iterate through linked list of jobs
 
  for(current_job = head; current_job != NULL; current_job = current_job.next){
 
    if(current_job == NULL){ // if it has reached the end of the list, add job there
 
      current_job = job;
 
      break;
 
    }
 
    else if(job.priority < current_job.priority){ // if job's priority is less than current_job's priority, insert job
 
      prev_job.next = job;                        // keep in mind 1 is the lowest priority
 
      job.next = current_job;
 
      break;
 
    }
 
  } // end of for statement
 
}
 

	
 

	
 

	
 
/**
 
  Frame Finder: matches your computer up with a lovely frame to render
 
  TODO: Major issue here, the client needs to know the frame number, AND the job number!
 
  Notice that this function starts by looking at the oldest job first
 

	
 
	TODO: Link this up with the main() function to check if there are frames available or not and provide jobnum/framenum to the client
 

	
 
  @return 0 success, other: error
 
*/
 
int frame_finder(struct distrenjob *head, struct distrenjob **job, struct frameset **frame)
 
{
 
  int your_frame;  // your_frame is an integer value that will be given to the client as the frame number to render
 
  int your_job;	   // @TODO: Fixme: do we need this var? you_job is an integer value that must ALSO be given to the client
 

	
 
  unsigned short int found;
 
  unsigned short int priority;
 

	
 
  struct distrenjob *distrenjob_ptr;
 

	
 
  found = 0;
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