Changeset - a1ab95b7f384
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LordOfWar - 16 years ago 2009-09-16 13:53:08

updated frame_finder, fully functional now
1 file changed with 2 insertions and 2 deletions:
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src/server/distrend.c
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@@ -226,194 +226,194 @@ void distrenjob_enqueue(struct distrenjo
 
  struct distrenjob *prev_job = head; // create pointer to previous job
 
  struct distrenjob *current_job;     // create pointer to current_job (which job is being compared to)
 

	
 
  // iterate through linked list of jobs
 
  for(current_job = head; current_job != NULL; current_job = current_job->next){
 
    if(current_job == NULL){ // if it has reached the end of the list, add job there
 
      current_job = job;
 
      break;
 
    }
 
    else if(job->priority < current_job->priority){ // if job's priority is less than current_job's priority, insert job
 
      prev_job->next = job;                        // keep in mind 1 is the highest priority given to jobs, head has a
 
      job->next = current_job;                     // priority of zero so it will always be before other jobs
 
      break;
 
    }
 

	
 
    prev_job = current_job;
 
  } /* for(current_job) */
 
}
 

	
 
/**
 
   @arg head I may end up changing the head if job == head
 
 */
 
void change_job_priority(struct distrenjob *head, struct distrenjob *job, int new_priority){
 
  distrenjob_remove(head, job);
 
  job->priority = new_priority;
 
  struct distrenjob *current_job;
 
  struct distrenjob *prev_job = head;
 

	
 
  if(job->frameset[0].status == 0){ // if job was not yet started
 
    distrenjob_enqueue(head, job);
 
  }
 
  else{ // if job has already been started then place it before the jobs with the same priority
 
    // iterate through linked list of jobs
 
    for(current_job = head; current_job != NULL; current_job = current_job->next){
 
      if(current_job == NULL){ // if it has reached the end of the list, add job there
 
        current_job = job;
 
        break;
 
      }
 
      else if(job->priority <= current_job->priority){ // if job's priority is less than or equal to current_job's priority, insert job
 
        prev_job->next = job;                        // keep in mind 1 is the highest priority given to jobs, head has a
 
        job->next = current_job;                     // priority of zero so it will always be before other jobs
 
        break;
 
      }
 

	
 
      prev_job = current_job;
 
    }
 
  }
 
}
 

	
 
/**
 
  Frame Finder: matches your computer up with a lovely frame to render
 
  TODO: Major issue here, the client needs to know the frame number, AND the job number!
 
  Notice that this function starts by looking at the oldest job first
 

	
 
	TODO: Link this up with the main() function to check if there are frames available or not and provide jobnum/framenum to the client
 

	
 
  @return 0 success, other: error
 
*/
 
/*@TODO: change frame_finder to job_finder */
 
int frame_finder(struct distrenjob *head, struct distrenjob **job, struct frameset **frame)
 
{
 
  int your_frame;  // your_frame is an integer value that will be given to the client as the frame number to render
 
  short int your_job_type;
 
  unsigned short int found;
 

	
 
  struct distrenjob *distrenjob_ptr;
 

	
 
  your_frame = 0;
 
  your_job_type = 0;
 
  found = 0;
 
  /* iterate through jobs from first to last */
 
  for(distrenjob_ptr = head->next; !found && !distrenjob_ptr; distrenjob_ptr = distrenjob_ptr->next)
 
    {
 
      // while frame hasn't been found, and your_frame is less than the length of the frameset array
 
      for(your_frame; !found && your_frame < distrenjob_ptr->total_frames; your_frame++)
 
        {
 
          if(distrenjob_ptr->frameset[your_frame].status == 0)
 
            {
 
              found = 1;
 
              your_job_type = distrenjob_ptr->type;
 
              distrenjob_ptr->frameset[your_frame].status = 1;
 
              distrenjob_ptr->frameset[your_frame].start_time = clock();
 
              break;
 
            }
 
        }
 
    }
 

	
 

	
 
// end of while statement... job must be found or linked list must be ended to get out of here
 
      if(!found)
 
        {
 
          fprintf(stderr, "No more jobs to render\n");
 
          return 1;
 
        }
 

	
 
    // the actual frame number to be rendered by the client is start_frame + your_frame
 
    // @TODO: refine how we want to return data from this
 
    //struct framejob { distrenjob_ptr; distrenjob_ptr->(&frameset[your_frame])};
 
    *job = distrenjob_ptr;
 
    *frame = distrenjob_ptr->frameset[your_frame];
 

	
 
      /* should the job be removed now? ANSWER: well, if a computer decides not to return their frame then we lost our data... so its not done yet. */
 
      fprintf(stderr, "Job %d is finished, this is probably the place to call the job-removal function\n", distrenjob_ptr->jobnum);
 
      /* @TODO: At this point, all slaves should be instructed to delete the source data for this job. */
 

	
 
  return 0;
 
}
 

	
 
/** Checks for dead, laggy, or stale slaves */
 
void blend_frame_watchdog(struct distrenjob *distrenjob_head)
 
{
 
  unsigned short int watchdog_forgiveness; /*< seconds to wait on a frame before re-assigning it */
 
  struct distrenjob *distrenjob_ptr;
 
  unsigned int counter;
 

	
 
  watchdog_forgiveness = 1; /*< hours of forgiveness before frame is re-assigned @TODO: Make this more user-configurable (maybe per-job), 3 hours is a LONG time */
 
  distrenjob_ptr = distrenjob_head;
 

	
 
  for(distrenjob_ptr = distrenjob_head; distrenjob_ptr; distrenjob_ptr = distrenjob_ptr->next)
 
    /* iterate through jobs */
 

	
 
    for(counter = 0; counter < distrenjob_ptr->total_frames; counter ++)
 
      /* iterate through all frames for this job*/
 
      {
 
        if((distrenjob_ptr->frameset[counter].start_time + (watchdog_forgiveness * 3600)) < clock())
 
          /*
 
            If frame is not completed within the number of hours specified by watchdog_forgiveness
 
            Then change the frame status to unassigned
 
           */
 
          distrenjob_ptr->frameset[counter].status = 0;
 
      }
 

	
 
}
 

	
 
/**
 
   Finds a distrenjob struct based on the jobnum
 
   @arg jobnum job number to search for
 
   @return NULL on job doesn't exist
 
 */
 
struct distrenjob *distrenjob_get(struct distrenjob *head, jobnum_t jobnum)
 
{
 
  struct distrenjob *distrenjob_ptr;
 

	
 
  /*
 
    The conditions of the for loop will leave distrenjob_ptr at NULL if the end of the list is reached. It will leave it pointing to the correct job if it is found.
 
   */
 
  for(distrenjob_ptr = head;
 
      distrenjob_ptr
 
        && distrenjob_ptr->jobnum != jobnum;
 
      distrenjob_ptr = distrenjob_ptr->next);
 

	
 
  return distrenjob_ptr;
 
}
 

	
 

	
 
/**
 
   Removes a distrenjob from the distrenjob linked list.
 

	
 
   @arg head a double pointer. the head pointer will have to be changed if distrenjob == *head. Thus, make sure that the pointer points to the pointer to the head that all functions use. (I'm going to come back to this and misunderstand myself ;-))
 
 */
 
void distrenjob_remove(struct distrenjob **head, struct distrenjob *bj)
 
{
 
  struct distrenjob *previous_distrenjob;
 

	
 
  if(bj == *head)
 
    *head = bj->next;
 
  else
 
    {
 

	
 
      for(previous_distrenjob = *head;
 
        previous_distrenjob
 
          && previous_distrenjob->next != bj; /*< stop on the distrenjob that comes before bj */
 
          previous_distrenjob = previous_distrenjob->next)
 
	/* all of the action is in the definition of the for loop itself */;
 

	
 
      /*
 
	This removes references to bj from the linked list. I.E., we now skip bj when iterating through the list
 
       */
 
      previous_distrenjob->next = bj->next;
 
    }
 
}
 

	
 

	
 
/* Grabs config info from confs */
 
int distrend_do_config(int argc, char *argv[], struct distrend_config **config)
 
{
 
  cfg_opt_t myopts_listen[] =
 
    {
 
      CFG_SIMPLE_STR("type", NULL),
 
      CFG_SIMPLE_STR("path", NULL),
 
      CFG_SIMPLE_INT("port", NULL),
 
      CFG_END()
 
    };
 
  cfg_opt_t myopts[] =
 
    {
 
      CFG_SEC("listen",  /* this must be imported into struct listens (which must still be declared) */
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