Changeset - b00c1848c39d
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ethanzonca - 16 years ago 2009-07-11 00:19:31

Reorganizing, commenting. Moved functions.
1 file changed with 110 insertions and 109 deletions:
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src/server/distrend.c
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@@ -59,62 +59,167 @@ struct blendjob {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;  // 1 is lowest, 10 is highest, 0 is done
 
  int percent_done;
 
  int completed_frames; // number of completed frames for stats/etc
 
  int assigned_frames; // number of assigned frames (that are not yet completed) for stats/etc
 
  int total_frames; // how many frames are in the animation for stats/etc
 
  struct frameset *frameset;
 
} blendjob[MAX_BLENDJOBS];
 

	
 

	
 
// Matt's code for framesets? I think that the int frame_num is obselete because it will be frameset[framenum]
 
// struct for storing information on each frame for a particular blender job
 
// Frameset Structure
 
struct frameset {
 
	int frame_num; // frame number to render
 
	char slave_name; // user that frame is assigned to
 
	int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done
 
} frameset[]; // Frameset array is generated by status_report_generator function
 
                         // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
 

	
 

	
 

	
 

	
 
/* ********************** Functions ************************* */
 

	
 
// **** Finish-Setter: Sets a frame to the "completed" status. Should be modified to set =2 rather than ++ ?
 
// **** Finish-Setter: Sets a frame to the "completed" status.
 
void finish_frame(int frame){
 
  blendjob[jobnum].frameset[frame].frame_status = 2;
 
}
 

	
 

	
 
// **** Queuer: Adds files to the queue
 
void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, struct frameset *frameset) {
 
	// Type: 1 = blender, add more types later
 
	// jobnum is the next available job number
 
	if(type == 1){
 
    blendjob[jobnum].name = name;
 
    blendjob[jobnum].submitter = submitter;
 
    blendjob[jobnum].email = email;
 
    blendjob[jobnum].priority = priority;
 
    blendjob[jobnum].frameset = frameset;
 
  }
 
  else{
 
    // Throw error.
 
  }
 
jobnum++; // Advance the jobnumber for the next queued job
 
}
 

	
 

	
 
// **** Status Report Generator: figures out how much of the job is done, where jobnum corresponds to the job number
 
// This uses pointers, so when it is run it updates certain values in memory
 
void status_report_generator(){
 

	
 
	while(blendjob[(hcfjob+1)].priority == 0)  //If the job after the highest consecutively finished job is finished
 
		hcfjob++;  // adds 1 to the highest consecutively finished job and checks the next one, till the job after the hcfjob is not done
 

	
 
	int num1 = hcfjob+1; // to scan through jobs
 
	int num2 = 0;		 // to scan through frames
 

	
 
	while(num1 <= highest_jobnum){
 
			if(blendjob[num1].priority != 0){ // If the job is not done, scan it
 

	
 
				float finished_frames = 0; // variable that counts the completed frames
 
				int pending_frames = 0; // variable that counts the assigned frames
 
				float percent = 0;  // variable that stores the percent done of the blendjob
 

	
 
				while(num2 <= blendjob[jobnum].total_frames){ // If
 
					if(blendjob[jobnum].frameset[num2].frame_status == 2)
 
						finished_frames++;
 

	
 
					if(blendjob[jobnum].frameset[num2].frame_status == 1)
 
						pending_frames++;
 

	
 
					num2++;
 
				}
 

	
 
				percent = (finished_frames / blendjob[num1].total_frames) * 100;
 

	
 
				blendjob[num1].completed_frames = finished_frames;
 
				blendjob[num1].assigned_frames = pending_frames;
 
				blendjob[num1].percent_done = percent;
 
			}
 

	
 
			num1++;
 
		}
 

	
 
	}
 

	
 

	
 
// **** Structure Builder: This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer.
 
void frame_num_struct_builder(int sframe, int eframe) {
 
	int jobnum_new = highest_jobnum + 1;
 
	int total = (sframe - eframe) +1;  // total number of frames
 
	int fcount = sframe; // Used to create all the frames in the structure from sframe to eframe
 
	int x = 0;
 

	
 
	blendjob[jobnum_new].total_frames = total; // sets the total number of frames in animation for status purposes
 

	
 
	while(x < total){
 
		blendjob[jobnum_new].frameset[x].frame_num = fcount;
 
		x++;
 
		fcount++;
 
	}
 

	
 
	highest_jobnum++;
 
}
 

	
 

	
 

	
 
// Frame Assigner: matches your computer up with a lovely frame to render
 
int frame_finder(){
 
	int your_frame = 0;  // your_frame is an interger value that will be given to the client as the frame number to render
 
	int finder_jobnum = 0;
 
	int frameset_count = 0; // the frameset number, note* frames in an animation don't start at zero
 
	short int done = 0;
 
	short int priority = 10;
 

	
 
	while(priority >= 1){ // start the scan for the next job with the highest priority, decreases priority before it loops
 
		finder_jobnum = hcfjob + 1; // reset it to start scanning at first uncompleted job for the pass at each priority level
 

	
 
		while(finder_jobnum <= highest_jobnum){  // This keeps increasing the finder_jobnum until it is higher than the highest_jobnum
 
			if(blendjob[finder_jobnum].priority == priority){  // looks for a job with the current priority value
 
				done = 1;									  // notice it starts by looking at the oldest job first
 
				break;
 
			}
 

	
 
			if((done) == 1)  // If it has found a job with the current priority value, it will break out of the loop
 
				break;    // If none is found it goes to the next job to see if it is of the current priority value
 
			else
 
				finder_jobnum++;
 
		} // End of increasing finder_jobnum
 

	
 
		if(done == 1) // if job has been found, it lets it out of the priority changer loop
 
			break;
 

	
 
		priority--; // end of decreasing priority
 
	}
 

	
 
	while(your_frame < blendjob[finder_jobnum].total_frames){ // Finds the frameset number with a frame that needs to be rendered
 
		if (blendjob[finder_jobnum].frameset[frameset_count].frame_status == 0)  // If frame that is not assigned has been found, frameset_count is not changed
 
			break;																// and frameset_count is used to give the frame number later in this funciton
 

	
 
		frameset_count++;  // If frame is assigned or done, it goes to next frame
 
	}
 

	
 
blendjob[jobnum].frameset[frameset_count].frame_status++; // sets the value of the frame to 2, which means its taken
 

	
 
your_frame = blendjob[jobnum].frameset[frameset_count].frame_num; //  Takes the frameset found in the while statement above, and extracts the frame number from it and assigns it to the int your_frame
 

	
 
if(your_frame == 0)  // If that job had no open frames for some reason, run the status report generator so that
 
	status_report_generator();  //the job priority can be changed to 0
 

	
 
return your_frame; // your_frame is returned as the frame to be rendered
 
}
 

	
 

	
 

	
 

	
 
/* ************************** Main ************************* */
 

	
 
int main(int argc, char *argv[])
 
{
 

	
 
// Begin non-working framework?
 
	int distrend_do_config(int argc, char *argv[], struct distrend_config *config)
 
	{
 
	  cfg_opt_t myopts_listen[] =
 
@@ -177,143 +282,39 @@ int main(int argc, char *argv[])
 

	
 

	
 

	
 

	
 
/* ************************ Newness ************************ */
 

	
 

	
 

	
 

	
 
/*
 
 frame[frame] Assignments:
 
  "NULL" - don't render me
 
  "0" - cancelled
 
  "0" - canceled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 

	
 
 Have a script crawl through each job in the arrays, priority-biased, and assign a frame to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales. Maybe not worry about this for now.
 
*/
 

	
 

	
 

	
 

	
 
// This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer.
 
void frame_num_struct_builder(int sframe, int eframe) {
 
	int jobnum_new = highest_jobnum + 1;
 
	int total = (sframe - eframe) +1;  // total number of frames
 
	int fcount = sframe; // Used to create all the frames in the structure from sframe to eframe
 
	int x = 0;
 

	
 
	blendjob[jobnum_new].total_frames = total; // sets the total number of frames in animation for status purposes
 

	
 
	while(x < total){
 
		blendjob[jobnum_new].frameset[x].frame_num = fcount;
 
		x++;
 
		fcount++;
 
	}
 

	
 
	highest_jobnum++;
 
}
 

	
 
// matches your computer up with a lovely frame to render
 
int frame_finder(){
 
	int your_frame = 0;  // your_frame is an interger value that will be given to the client as the frame number to render
 
	int finder_jobnum = 0;
 
	int frameset_count = 0; // the frameset number, note* frames in an animation don't start at zero
 
	short int done = 0;
 
	short int priority = 10;
 

	
 
	while(priority >= 1){ // start the scan for the next job with the highest priority, decreases priority before it loops
 
		finder_jobnum = hcfjob + 1; // reset it to start scanning at first uncompleted job for the pass at each priority level
 

	
 
		while(finder_jobnum <= highest_jobnum){  // This keeps increasing the finder_jobnum until it is higher than the highest_jobnum
 
			if(blendjob[finder_jobnum].priority == priority){  // looks for a job with the current priority value
 
				done = 1;									  // notice it starts by looking at the oldest job first
 
				break;
 
			}
 

	
 
			if((done) == 1)  // If it has found a job with the current priority value, it will break out of the loop
 
				break;    // If none is found it goes to the next job to see if it is of the current priority value
 
			else
 
				finder_jobnum++;
 
		} // End of increasing finder_jobnum
 

	
 
		if(done == 1) // if job has been found, it lets it out of the priority changer loop
 
			break;
 

	
 
		priority--; // end of decreasing priority
 
	}
 

	
 
	while(your_frame < blendjob[finder_jobnum].total_frames){ // Finds the frameset number with a frame that needs to be rendered
 
		if (blendjob[finder_jobnum].frameset[frameset_count].frame_status == 0)  // If frame that is not assigned has been found, frameset_count is not changed
 
			break;																// and frameset_count is used to give the frame number later in this funciton
 

	
 
		frameset_count++;  // If frame is assigned or done, it goes to next frame
 
	}
 

	
 
blendjob[jobnum].frameset[frameset_count].frame_status++; // sets the value of the frame to 2, which means its taken
 

	
 
your_frame = blendjob[jobnum].frameset[frameset_count].frame_num; //  Takes the frameset found in the while statement above, and extracts the frame number from it and assigns it to the int your_frame
 

	
 
if(your_frame == 0)  // If that job had no open frames for some reason, run the status report generator so that
 
	status_report_generator();  //the job priority can be changed to 0
 

	
 
return your_frame; // your_frame is returned as the frame to be rendered
 
}
 

	
 
// This figures out how much of the job is done, where jobnum corresponds to the job number
 
// This uses pointers, so when it is run it updates certain values in memory
 
void status_report_generator(){
 

	
 
	while(blendjob[(hcfjob+1)].priority == 0)  //If the job after the highest consecutively finished job is finished
 
		hcfjob++;  // adds 1 to the highest consecutively finished job and checks the next one, till the job after the hcfjob is not done
 

	
 
	int num1 = hcfjob+1; // to scan through jobs
 
	int num2 = 0;		 // to scan through frames
 

	
 
	while(num1 <= highest_jobnum){
 
			if(blendjob[num1].priority != 0){ // If the job is not done, scan it
 

	
 
				float finished_frames = 0; // variable that counts the completed frames
 
				int pending_frames = 0; // variable that counts the assigned frames
 
				float percent = 0;  // variable that stores the percent done of the blendjob
 

	
 
				while(num2 <= blendjob[jobnum].total_frames){ // If
 
					if(blendjob[jobnum].frameset[num2].frame_status == 2)
 
						finished_frames++;
 

	
 
					if(blendjob[jobnum].frameset[num2].frame_status == 1)
 
						pending_frames++;
 

	
 
					num2++;
 
				}
 

	
 
				percent = (finished_frames / blendjob[num1].total_frames) * 100;
 

	
 
				blendjob[num1].completed_frames = finished_frames;
 
				blendjob[num1].assigned_frames = pending_frames;
 
				blendjob[num1].percent_done = percent;
 
			}
 

	
 
			num1++;
 
		}
 

	
 
	}
 

	
 
// This function makes the value of the frame 2, which means its completed.
 
void the_finisher(int frame){
 
	blendjob[jobnum].frameset[frame].frame_status++;
 
}
 

	
 

	
 

	
 

	
 

	
 
/*
 
 * **********************************************************************************
 
 * Slave functions / etc resides below. Wouldn't a seperate file make this easier??
 
 *
 
 * Slave listens on server for a command in the format of each function...
 
 * We need if's for returns... ==> watchdog
 
 * **********************************************************************************
 
@@ -395,14 +396,14 @@ void loginuser(char *username, int secre
 

	
 

	
 
// Executors
 

	
 
void exec_blender(char *input, char *output, int frame) {
 
  int ret;
 
  /* SEGFAULTAGE :-D */
 
  char *cmd[] = { "blender", "-b", "-o", *output, *input, "-f", *frame, (char *)0 };
 
  ret = execv("/usr/bin/blender", cmd);
 

	
 
  // OHNOBINKI! ... check this... Its supposed to send a command back to the server and run the_finisher(); function which sets the frame status to complete.
 
  /* You can't print the return value of a function that returns nothing (void) */
 
  the_finisher(frame);
 
  finish_frame(frame);
 
}
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