Changeset - bfa4ecc86496
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LordOfWar - 16 years ago 2009-10-14 19:45:26

a lil bit of housecleaning
mortition() is going to be changed up a bit
time took to render each from is no longer being saved
2 files changed with 1 insertions and 10 deletions:
0 comments (0 inline, 0 general)
src/server/distrend.c
Show inline comments
 
@@ -136,101 +136,96 @@ void distrend_unlisten()
 

	
 
}
 
/**
 
   This is probably just a placeholder for remotio
 
*/
 
void remotio_send_to_client()
 
{
 
	// I am futile!
 
}
 

	
 
/** Fill variables after crash / shutdown from XML dumps */
 
int start_data(struct distrenjob *head, char *datadir)
 
{
 
  struct stat buffer;
 
  if(stat("general_info.xml", &buffer) == 0){
 
    importGeneralInfo();
 

	
 
    fprintf(stderr,"Parsing XML files and restoring previous state...\n");
 
    createQueueFromXML(head);
 
    return 1;
 
  }
 
  else{
 
    fprintf(stderr,"Couldn't find XML dump, starting up fresh.\n");
 
    general_info.total_finished_jobs = 0;
 
    general_info.total_frames_rendered = 0;
 
    general_info.free_clients = 0;
 
    general_info.highest_jobnum = 0;
 
    general_info.jobs_in_queue = 0;
 
    general_info.rendering_clients = 0;
 
    general_info.hibernate = 0;
 

	
 
    // Create the stor directory
 
    // char *stor;
 
    // _distren_asprintf(&stor, "%s/stor", datadir);
 
    // mkdir(stor);
 
    return 2;
 
  }
 
}
 

	
 
/** Finish-Setter: Sets a frame to the "completed" status.*/
 
void finish_frame(struct distrenjob *head, struct distrenjob *distrenjob, int frame)
 
{
 
  distrenjob->frameset[frame].status = FRAMESETSTATUS_DONE;
 
  distrenjob->total_render_time = distrenjob->total_render_time + (clock() - distrenjob[jobnum].frameset[frame].start_time);
 
  distrenjob->completed_frames++;
 
  distrenjob->assigned_frames--;
 
  general_info.total_frames_rendered++; // Increase total frames var for stats
 

	
 
  if(distrenjob->completed_frames == distrenjob->total_frames)
 
    {
 
      mortition(head, distrenjob);
 
    }
 

	
 
  updateGeneralInfo();
 
  updateJobStatsXML(distrenjob);
 
}
 

	
 
/** "mortition" check to see if a job is actually done by scanning the folder of the job to make sure all frames are present*/
 
void mortition(struct distrenjob *head, struct distrenjob *job)
 
{
 
  short int isJobDone;
 
  int counter;
 
  char *path_and_number;
 
  struct stat buffer;
 

	
 
  isJobDone = 1; // set isJobDone to true
 
  for(counter = 0; counter < job->total_frames; counter++)
 
    {
 
      _distren_asprintf(&path_and_number, "stor/job%d/out/%d.%s", job->jobnum, job->frameset[counter].num, job->output_format);
 
      if(stat(path_and_number, &buffer) == -1)
 
        {
 
          job->frameset[counter].status = FRAMESETSTATUS_UNASSIGNED;
 
          job->completed_frames--;
 
          general_info.total_frames_rendered--;
 
          isJobDone = 0; // if a missing frame is found, set isJobDone to false
 
        }
 
    }
 

	
 
  if(isJobDone) // if all frames were accounted for
 
    {
 
      distrenjob_remove(head, job);
 
      distrenjob_free(&job);
 
      general_info.jobs_in_queue--;
 
      updateJobListXML(head);
 
    }
 
  else{
 
    job->prev_frame_index = -1; // if the job isn't done, have frame_finder() start from the first frame, allowing it to see the frames that are now unassigned
 
  }
 

	
 
  updateGeneralInfo();
 
}
 

	
 
/** scans the frames of a job to initialize a job after server */
 
/* returns 1 if the job is completely done and there are no missing frames */
 
/* returns 0 if a missing frame is found */
 
int restoreJobState(struct distrenjob *job)
 
{
 
  short int isJobDone;
 
  int counter;
 
  char *path_and_number;
 
  struct stat buffer;
 
@@ -307,140 +302,137 @@ int prepare_distrenjob(struct distrenjob
 
  updateGeneralInfo();
 
  fprintf(stderr, "\nprepare_distrenjob: attempting updateJobStatsXML()\n");
 
  updateJobStatsXML(distrenjob);
 

	
 
  return 0;
 
}
 

	
 

	
 
/** distrenjob_enqueue: This function adds the job to the queue based on its priority */
 
void distrenjob_enqueue(struct distrenjob *head, struct distrenjob *job)
 
{
 
  struct distrenjob *prev_job = head; // create pointer to previous job
 
  struct distrenjob *current_job;     // create pointer to current_job (which job is being compared to)
 

	
 
  // iterate through linked list of jobs
 
  for(current_job = head->next; 1; current_job = current_job->next)
 
  {
 
	fprintf(stderr, "enqueue loop iteration\n");
 
    if(current_job == NULL){ // if it has reached the end of the list, add job there
 
      prev_job->next = job;
 
      fprintf(stderr, "adding job at end of queue\n");
 
      break;
 
    }
 
    else if(job->priority < current_job->priority){ // if job's priority is less than current_job's priority, insert job
 
      prev_job->next = job;                        // keep in mind 1 is the highest priority given to jobs, head has a
 
      job->next = current_job;                     // priority of zero so it will always be before other jobs
 
      fprintf(stderr, "adding job before jobname: %s\n", current_job->name);
 
      break;
 
    }
 

	
 
    prev_job = current_job;
 
  } /* for(current_job) */
 
}
 

	
 
/** Changes the priority of an existing (and maybe running) job. @arg head I may end up changing the head if job == head */
 
void change_job_priority(struct distrenjob *head, struct distrenjob *job, int new_priority){
 
  distrenjob_remove(head, job);
 
  job->priority = new_priority;
 
  struct distrenjob *current_job;
 
  struct distrenjob *prev_job = head;
 

	
 
  if(job->frameset[0].status == FRAMESETSTATUS_UNASSIGNED)
 
    /* if job was not yet started */
 
    distrenjob_enqueue(head, job);
 
  else{ // if job has already been started, place it before the jobs with the same priority
 
    // iterate through linked list of jobs
 
    for(current_job = head; current_job != NULL; current_job = current_job->next){
 
      if(current_job == NULL){ // if it has reached the end of the list, add job there
 
        current_job = job;
 
        prev_job->next = job;
 
        break;
 
      }
 
      else if(job->priority <= current_job->priority){ // if job's priority is less than or equal to current_job's priority, insert job
 
        prev_job->next = job;                        // keep in mind 1 is the highest priority given to jobs, head has a
 
        job->next = current_job;                     // priority of zero so it will always be before other jobs
 
        break;
 
      }
 

	
 
      prev_job = current_job;
 
    }
 
  }
 
  updateJobListXML(head);
 
  makeJobDataXML(job); // because priority is changed
 
}
 

	
 
/**
 
  Frame Finder: matches your computer up with a lovely frame to render, starts looking at oldest job first
 
  @TODO: We must return both jobnum and framenum
 
  @TODO: Add calls in main()
 
  @return 0 success, other: error
 
*/
 
int find_jobframe(struct distrenjob *head, struct distrenjob **job, struct frameset **frame)
 
{
 
  if(general_info.hibernate)
 
    return 1;
 

	
 
  unsigned int frame_counter;
 
  short int your_job_type;
 
  unsigned short int found;
 

	
 
  struct distrenjob *distrenjob_ptr;
 

	
 
  your_job_type = 0;
 
  found = 0;
 
  /* iterate through jobs from first to last */
 
  for(distrenjob_ptr = head->next; distrenjob_ptr && !distrenjob_ptr->hibernate; distrenjob_ptr = distrenjob_ptr->next)
 
  {
 
    for(frame_counter = (distrenjob_ptr->prev_frame_index + 1); frame_counter < distrenjob_ptr->total_frames; frame_counter ++)
 
    {
 
      if(distrenjob_ptr->frameset[frame_counter].status == FRAMESETSTATUS_UNASSIGNED) // jobframe found
 
      {
 
    	found = 1;
 
    	your_job_type = distrenjob_ptr->type;
 
    	distrenjob_ptr->frameset[frame_counter].status = FRAMESETSTATUS_ASSIGNED;
 
    	distrenjob_ptr->frameset[frame_counter].start_time = clock();
 
    	distrenjob_ptr->assigned_frames++;
 
    	distrenjob_ptr->prev_frame_index = frame_counter;
 
    	updateJobStatsXML(distrenjob_ptr);
 
      }
 

	
 
      if(found)
 
    	break;
 
    }
 

	
 
    if(found)
 
      break;
 
  }
 

	
 
  if(!found)
 
    {
 
      fprintf(stderr, "No more jobs to render\n");
 
      sleep(1); /*< @todo eliminate the need for this line*/
 
      return 1;
 
    }
 

	
 
  *job = distrenjob_ptr;
 
  *frame = &distrenjob_ptr->frameset[frame_counter];
 

	
 
  return 0;
 
}
 

	
 
/** Checks for dead, latent, or stale slaves */
 
void frame_watchdog(struct distrenjob *distrenjob_head)
 
{
 
  struct distrenjob *distrenjob_ptr;
 
  unsigned int counter;
 

	
 
  for(distrenjob_ptr = distrenjob_head->next; distrenjob_ptr; distrenjob_ptr = distrenjob_ptr->next)
 
  /* iterate through jobs */
 
  {
 
    /* if the job has been started, checks by seeing if either to first or second frame has been started */
 
    if(distrenjob_ptr->frameset[0].status != FRAMESETSTATUS_UNASSIGNED || distrenjob_ptr->frameset[1].status != FRAMESETSTATUS_UNASSIGNED)
 
      /* iterate through all frames for this job: */
 
      for(counter = 0; counter < distrenjob_ptr->total_frames; counter ++)
 
	    /*watchdog_forgiveness = seconds of forgiveness before frame is re-assigned: */
 
        if((distrenjob_ptr->frameset[counter].start_time + distrenjob_ptr->watchdog_forgiveness) < clock())
 
        {
 
            /*
 
            If frame is not completed within the number of seconds specified by watchdog_forgiveness
 
            Then change the frame status to unassigned
 
            */
src/server/distrenjob.h
Show inline comments
 
@@ -26,80 +26,79 @@
 
 */
 

	
 
#include <time.h> /* clock_t, time_t */
 

	
 
typedef unsigned int jobnum_t;
 

	
 
/**
 
   Stores Blender Job Info
 
*/
 
struct distrenjob {
 
  struct distrenjob *next; /*< next will be NULL unless if there is another distrenjob */
 
  short int type; // 1:Blender, 2:something else
 
  char *name;
 
  char *submitter;
 
  char *email; /*< This should be looked up based on the value of submitter, not stored in this struct */
 
  jobnum_t jobnum;
 
  int width; // width in pixels of the frames to be rendered
 
  int height; //height in pixels of the frames to be rendered
 
  int priority;  // 1 is lowest, 10 is highest, 0 means the job is done
 
  int completed_frames; // number of completed frames for stats/etc
 
  int assigned_frames; // number of assigned frames (that are not yet completed) for stats/etc
 
  int total_frames; // how many frames are in the animation for stats/etc (unassigned frames)
 
  int watchdog_forgiveness; // how many seconds till the frame is re-assigned (if client computer crashes etc);
 
  short int hibernate;
 
  int prev_frame_index; // the position in the array of the last frame that was assigned
 
  time_t total_render_time; // total seconds of time spent on all the completed frames
 
  char *output_format; /*< currently is the file extention of the request output format. @todo make this mime-type based/not a string */
 
  struct frameset *frameset;
 
};
 

	
 

	
 

	
 
/**
 
   Frameset Structure
 
*/
 
enum framesetstatus
 
  {
 
    FRAMESETSTATUS_CANCELED, /*< The use has canceled this frame */
 
    FRAMESETSTATUS_UNASSIGNED, /*< The frame has not been assigned */
 
    FRAMESETSTATUS_ASSIGNED, /*< The frame has been assigned */
 
    FRAMESETSTATUS_DONE /*< The frame has completed rendering and the slave has returned the product to me */
 
  };
 

	
 
struct frameset {
 
  int num; /*< frame number to render */
 
  char slave_name; /*< user that frame is assigned to */
 
  enum framesetstatus status; /*< status of frame, 0= unassigned, 1= taken, 2= done */
 
  clock_t start_time; /*< time the frame was started */
 
  int time_to_render; /*< the total seconds it took to render the frame */
 
}; /* Frameset array is generated by status_report_generator() */
 

	
 

	
 
/*
 
related functions
 
*/
 

	
 
/**
 

	
 
   @param distrenjob the address where we will store the pointer of a malloc()ed
 
   distrenjob struct.
 
   @param pathtoxml filename/pathname of the xml file to be read into a distrenjob struct
 
 */
 
int xml2distrenjob(struct distrenjob **distrenjob, char *pathtoxml);
 

	
 
/**
 
   support function for xml2distrenjob() to help cleaning up a
 
   struct distrenjob when it is incompletely initialized.
 
   Also acts as a general-purpose struct distrenjob free()er ;-)
 
 */
 
void distrenjob_free(struct distrenjob **distrenjob);
 

	
 
/**
 
   initializes an empty, pointless struct distrenjob. This
 
   DOES run malloc() for you. It could return nonzero on error,
 
   but there are no errors to have yet (except for nomem). This
 
   sets all char* to NULL.
 
 */
 
int distrenjob_new(struct distrenjob **distrenjob);
 

	
 
#endif
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