Changeset - c162bb7679f9
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Nathan Brink (binki) - 16 years ago 2009-10-14 00:32:20
ohnobinki@ohnopublishing.net
extraneous `='
1 file changed with 1 insertions and 1 deletions:
0 comments (0 inline, 0 general)
src/server/distrend.c
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@@ -230,97 +230,97 @@ int restoreJobState(struct distrenjob *j
 
  char *path_and_number;
 
  struct stat buffer;
 

	
 
  isJobDone = 1;
 
  for(counter = 0; counter < job->total_frames; counter++)
 
    {
 
      _distren_asprintf(&path_and_number, "stor/job%d/out/%d.%s", job->jobnum, job->frameset[counter].num, job->output_format);
 
      if(stat(path_and_number, &buffer) == 0)
 
        {
 
          job->frameset[counter].status = FRAMESETSTATUS_ASSIGNED;
 
          job->completed_frames++;
 
        }
 
      else
 
        isJobDone = 0;
 
    }
 

	
 
  return isJobDone;
 
}
 

	
 
/** creates a structure from starting data, then calls another function to actually add that struct to the queue */
 
int prepare_distrenjob(struct distrenjob *head, int type, char *name, char *submitter, char *email, int priority, int start_frame, int end_frame, int width, int height)
 
{
 
  int counter2;
 
  int counter;
 
  int tmp;
 

	
 
  struct distrenjob *distrenjob;
 
  tmp = distrenjob_new(&distrenjob);
 
  if(tmp)
 
    return 1;
 

	
 
  distrenjob->type = 1;
 
  distrenjob->name = name;
 
  distrenjob->submitter = submitter;
 
  distrenjob->email = email;
 
  distrenjob->priority = priority;
 
  distrenjob->width = width;
 
  distrenjob->height = height;
 
  distrenjob->total_frames = (end_frame - start_frame + 1); /* sets the total number of frames in animation for status purposes */
 
  distrenjob->frameset = malloc(sizeof(struct frameset) * distrenjob->total_frames);
 
  if(!distrenjob->frameset)
 
    {
 
      distrenjob_free(&distrenjob);
 
      return 1;
 
    }
 

	
 
  /* prepares all the frames by setting that status to "unassigned" */
 
  counter2 = start_frame;
 
  for(counter = 0; counter <= distrenjob->total_frames; counter++){
 
  for(counter = 0; counter < distrenjob->total_frames; counter++){
 
    distrenjob->frameset[counter].num = counter2;
 
    distrenjob->frameset[counter].status = FRAMESETSTATUS_UNASSIGNED;
 

	
 
    counter2++;
 
  }
 

	
 
  /* add job to queue */
 
  makeJobDataXML(distrenjob);
 
  distrenjob_enqueue(head, distrenjob);
 

	
 
  general_info.jobs_in_queue++;
 
  updateJobListXML(head);
 
  updateGeneralInfo();
 
  updateJobStatsXML(distrenjob);
 

	
 
  return 0;
 
}
 

	
 

	
 
/** distrenjob_enqueue: This function adds the job to the queue based on its priority */
 
void distrenjob_enqueue(struct distrenjob *head, struct distrenjob *job) {
 
  struct distrenjob *prev_job = head; // create pointer to previous job
 
  struct distrenjob *current_job;     // create pointer to current_job (which job is being compared to)
 

	
 
  // iterate through linked list of jobs
 
  for(current_job = head; current_job != NULL; current_job = current_job->next){
 
    if(current_job == NULL){ // if it has reached the end of the list, add job there
 
      current_job = job;
 
      break;
 
    }
 
    else if(job->priority < current_job->priority){ // if job's priority is less than current_job's priority, insert job
 
      prev_job->next = job;                        // keep in mind 1 is the highest priority given to jobs, head has a
 
      job->next = current_job;                     // priority of zero so it will always be before other jobs
 
      break;
 
    }
 

	
 
    prev_job = current_job;
 
  } /* for(current_job) */
 
}
 

	
 
/** Changes the priority of an existing (and maybe running) job. @arg head I may end up changing the head if job == head */
 
void change_job_priority(struct distrenjob *head, struct distrenjob *job, int new_priority){
 
  distrenjob_remove(head, job);
 
  job->priority = new_priority;
 
  struct distrenjob *current_job;
 
  struct distrenjob *prev_job = head;
 

	
 
  if(job->frameset[0].status == FRAMESETSTATUS_UNASSIGNED)
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