Changeset - c22ed9637b22
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ethanzonca - 16 years ago 2009-07-11 00:21:13

Comment move
1 file changed with 16 insertions and 29 deletions:
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src/server/distrend.c
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@@ -33,48 +33,64 @@
 
#include <stdio.h>
 
#include <malloc.h>
 

	
 
#define MAX_BLENDJOBS 100 // maximum number of stored jobs in memory, per job type (lux/blend). Eventually we can dump this data to disk, or atleast the remainder not in memory...
 

	
 
/* internally defined funcs */
 
void status_report_generator();
 

	
 

	
 
// Global Vars, try to cut down on these
 
int jobnum = 0; // The next job number to create in the queue
 
int hcfjob; // Highest consecutively finished job
 
int highest_jobnum; // The job number of the most recently created job, this is used when creating new jobs
 

	
 
/* ******************* Structs ************************ */
 

	
 
// Stores config info? editmycomment
 
struct distrend_config
 
{
 
  cfg_t *mycfg;
 
  struct options_common *options;
 
  struct distrend_listen **listens; /*< Null terminated array of structs */
 
};
 

	
 

	
 

	
 
/*
 
 frame[frame] Status Assignments:
 
  "NULL" - don't render me
 
  "0" - canceled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 

	
 
 Have a script crawl through each job in the arrays, priority-biased, and assign a frame to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales. Maybe not worry about this for now.
 
*/
 

	
 

	
 

	
 
// Stores Blender Job Info
 
struct blendjob {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;  // 1 is lowest, 10 is highest, 0 is done
 
  int percent_done;
 
  int completed_frames; // number of completed frames for stats/etc
 
  int assigned_frames; // number of assigned frames (that are not yet completed) for stats/etc
 
  int total_frames; // how many frames are in the animation for stats/etc
 
  struct frameset *frameset;
 
} blendjob[MAX_BLENDJOBS];
 

	
 

	
 
// Frameset Structure
 
struct frameset {
 
	int frame_num; // frame number to render
 
	char slave_name; // user that frame is assigned to
 
	int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done
 
} frameset[]; // Frameset array is generated by status_report_generator function
 
                         // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
 

	
 

	
 

	
 
@@ -254,77 +270,48 @@ int main(int argc, char *argv[])
 

	
 

	
 

	
 
  int cont = 1;
 
  struct distrend_listenset *listenset;
 
  struct distrend_config *config;
 
  distrend_do_config(argc, argv, config);
 

	
 
  distrend_listen(&listenset, config);
 
  /* This is called the ``main loop'' */
 
  while(cont)
 
    {
 
      struct distren_action *action;
 

	
 
      distrend_accept(&action);
 
      cont = distrend_do(action);
 
      distrend_action_free(action);
 
    }
 

	
 
  distrend_unlisten(listenset);
 
  distrend_config_free(config);
 

	
 
  return 0;
 
}
 
// End main. Please take this into account when putting in code!!! Use the bracket highlighter!!!
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
/* ************************ Newness ************************ */
 

	
 

	
 

	
 

	
 
/*
 
 frame[frame] Assignments:
 
  "NULL" - don't render me
 
  "0" - canceled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 

	
 
 Have a script crawl through each job in the arrays, priority-biased, and assign a frame to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales. Maybe not worry about this for now.
 
*/
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
/*
 
 * **********************************************************************************
 
 * Slave functions / etc resides below. Wouldn't a seperate file make this easier??
 
 *
 
 * Slave listens on server for a command in the format of each function...
 
 * We need if's for returns... ==> watchdog
 
 * **********************************************************************************
 
*/
 

	
 

	
 
// Registration on server. Needs attention. Prevent account spamming.
 
// Key transfer?
 
// Set up something like: distrend -c username email@example.com
 
void registeruser(char *username, char *email){
 
  // Logs into sandboxed user on zserver2 and registers a user. Should eventually generate a key on the server and return it to the user.
 
  // All created user accounts should be sandboxed accordingly, requiring a different skel, and the default shell to be rbash. Also,
 
  // a custom path defined in the .bash_profile of the skel is needed.
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