Changeset - de26e168de72
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ethanzonca@localhost.localdomain - 16 years ago 2009-06-30 17:46:15
ethanzonca@localhost.localdomain
Minor
1 file changed with 0 insertions and 3 deletions:
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src/server/distrend.c
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@@ -26,110 +26,107 @@
 
 * Upload while rendering
 
 */
 

	
 
#include <stdio.h>
 
#define max 100
 
 // maximum number of stored jobs in memory, per job type (lux/blend). Eventually we can dump this data to disk, or atleast the remainder not in memory...
 
int jobnum = 0;
 

	
 
// Structures for storing job information
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;
 
  struct frameset **frameset; // What exactly is this now? hehe
 
} blendjob[max];
 

	
 
struct {
 
  char *name;
 
  char *submitter;
 
  char *email;
 
  int priority;
 
  int mode; // 0 = Static Render, stop at Spp, or infinity if spp is null. Framerange is ignored || 1 = animation, stop at Spp and stay in framerange.
 
  int spp;
 
  struct frameset ** frameset;
 
} luxjob[max];
 

	
 

	
 

	
 

	
 
int main(int argc, char *argv[])
 
{
 

	
 
/*
 
 frame[frame] Assignments:
 
  "0" - cancelled
 
  "1" - unassigned
 
  "2" - assigned to slave
 
  "3" - completed by slave and uploaded
 
 Have a script crawl through each job in the arrays, ordered by priority?, and assign a certain number of frames to each slave.
 
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales.
 
*/
 

	
 

	
 
// Queuer: this function should add files to the queue
 
// Type: 0 = blender, 1 = luxrender
 
// jobnum is the current job number
 
void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, struct frameset **frameset) {
 

	
 
if(type == 1){
 
  blendjob[jobnum].name = name;
 
  blendjob[jobnum].submitter = submitter;
 
  blendjob[jobnum].email = email;
 
  blendjob[jobnum].priority = priority;
 
  blendjob[jobnum].frameset =  frameset;
 
}
 

	
 
if(type == 2){
 
  luxjob[jobnum].name = name;
 
  luxjob[jobnum].submitter = submitter;
 
  luxjob[jobnum].email = email;
 
  luxjob[jobnum].priority = priority;
 
  luxjob[jobnum].mode = mode;
 
  luxjob[jobnum].spp = spp;
 
  luxjob[jobnum].frameset = frameset;
 
  // handle lux modes somehow.
 
}
 

	
 
else{
 
// Throw error.
 
}
 
jobnum++;
 
}
 

	
 

	
 

	
 
///////////////////////// SLAVE ///////////////////////////////
 

	
 
/*
 
Slave listens on server for a command in the format of each function...
 
We need if's for returns... ==> watchdog
 
*/
 

	
 

	
 
// Executors
 

	
 
void exec_blender(char *input, char *output, int sframe, int eframe) {
 
  int ret;
 
  /* SEGFAULTAGE :-D */
 
  char *cmd[] = { "blender", "-b", "-o", output, input, "-s", sframe, "-e", eframe, (char *)0 };
 
  ret = execv("/usr/bin/blender", cmd);
 
}
 

	
 
void exec_luxrender_single(char *input, char *output) {
 
  int ret;
 
  char *cmd[] = { "luxrender", "-something", "something", "something", (char *)0 };
 
  ret = execv("/usr/bin/luxrender", cmd);
 
}
 

	
 
void exec_luxrender_anim(char *input, char *output, int sframe, int eframe, int spp) {
 
// spp is samples per pixel limitation on each frame
 
  int ret;
 
  char *cmd[] = { "luxrender", "-something", "something", "something", (char *)0 };
 
  ret = execv ("/usr/bin/luxrender", cmd);
 
}
 

	
 

	
 

	
 
  return 0;
 
}
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