Changeset - df81403a665a
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ethanzonca - 17 years ago 2009-02-22 21:41:21

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1 file changed with 4 insertions and 3 deletions:
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src/server/distrend.c
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@@ -22,55 +22,56 @@
 
  -S <name> Set scene <name>
 
  -f <frame> Render frame <frame> and save it
 
  -s <frame> Set start frame (use before -a argument)
 
  -e <frame> Set end frame (use before -a argument>
 
  -o <path> Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
 
  -t <threads> Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
 
  -x <bool> Set option to add the file extension to the end of the file
 
*/
 

	
 
#include <stdio.h>
 

	
 

	
 
/* Just some notes -- Ethan Zonca
 
 *
 
 * So I read the IRC transcript, and we need some communication and plugin (e.g., blender, povray) standards.
 
 * In addition to those standards, we should also have standards for information availability,
 
 * making statistics and remote control of each plugin or the whole system standard and common,
 
 * so other apps can grab stats from it (such as a j2me phone DistRen status app or a php web
 
 * interface).
 
 *
 
 *
 
 *
 
 * Notes from IRCness:
 
 * Server<==>Client Communication
 
 *  	<jobtype={blender,povray,indigo,etc}> <filename> <args specific to the jobtype>
 
 *
 
 *  Framecounts:
 
 * Job initiation:  	<jobnumber> <jobtype={blender,povray,indigo,etc}> <filename> <args specific to the jobtype>
 
 * Job addition : 		<jobnumber> <alteration: could be (cancel):cancel job (frames):tell the client to render more frames>
 
 * Client Control: 		system <command> (such as drop all jobs, shutdown client, etc)
 
 *
 
 *  blender_getframecount()
 
 *  indigo_getframecount() always return 1... or just not bother with it?
 
 *
 
 *	Upload while rendering
 
 *
 
 *
 
 */
 

	
 

	
 
// Let's fix those global variable issues one of these days! :D test
 

	
 
int main(int argc, char *argv[])
 
{
 

	
 

	
 

	
 
  return 0;
 
}
 

	
 
struct blender_job_server // will be stored and edited in the blender_job_que
 
{
 
	char file_name[25];
 
	int start_frame;
 
	int end_frame;
 
};
 

	
 
struct blender_job_client // will be sent to the client
 
{
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