Changeset - e735102fe86c
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Nathan Brink (binki) - 16 years ago 2009-09-13 14:24:39
ohnobinki@ohnopublishing.net
fixed lordofwar's errors and stylistic messups
1 file changed with 18 insertions and 8 deletions:
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src/server/distrend.c
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@@ -72,7 +72,7 @@ struct general_info {
 
*/
 
void status_report_generator(struct distrenjob **distrenjobs_head);
 
void distrenjob_remove(struct distrenjob **head, struct distrenjob *bj);
 

	
 
struct distrenjob *remove_job(int jobnum_t);
 

	
 
struct distrenjob *distrenjob_get(struct distrenjob *head, jobnum_t jobnum);
 
struct distrenjob *head; /*@TODO:declare struct with no starting data */
 
@@ -160,16 +160,22 @@ void finish_frame(struct distrenjob *dis
 
}
 

	
 

	
 
// This function creates a structure from starting data, then calls another function to actually add that struct to the queue
 
void queue(int type, char *name, char *submitter, char *email, int priority, int start_frame, int end_frame){
 
/**
 
   creates a structure from starting data, then calls another function to actually add that struct to the queue
 
*/
 
void queue(int type, char *name, char *submitter, char *email, int priority, int start_frame, int end_frame)
 
{
 
  int counter2;
 
  int counter;
 
  
 
  struct distrenjob *distrenjob;
 

	
 
  distrenjob->type = 1; /*@TODO: add type to blendjob struct*/
 
  distrenjob->name = name;
 
  distrenjob->submitter = submitter;
 
  distrenjob->email = email;
 
  distrenjob->priority = priority;
 
  struct frameset[(end_frame - start_frame + 1)];
 
  distrenjob->frameset = &frameset;
 
  distrenjob->frameset = malloc(end_frame - start_frame + 1);
 
  distrenjob->total_frames = (end_frame - start_frame + 1); // sets the total number of frames in animation for status purposes
 

	
 
  /* @TODO: what does this do? frameset array is declared above */
 
@@ -180,8 +186,7 @@ void queue(int type, char *name, char *s
 
  */
 

	
 
  /* prepares all the frames by setting that status to "unassigned" */
 
  int counter2 = start_frame;
 
  int counter;
 
  counter2 = start_frame;
 
  for(counter = 0; counter <= (end_frame- start_frame + 1); counter++){
 
    distrenjob->frameset[counter].num = counter2;
 
    distrenjob->frameset[counter].status = 0;
 
@@ -337,7 +342,11 @@ void change_job_priority(int jobnum, int
 
  add_job_to_queue(job);
 
}
 

	
 
distrenjob *remove_job(int jobnum_t){
 
/**
 
   Removes job from queue without freeing/deleting it. Meant to be temporary.
 
 */
 
struct distrenjob *remove_job(int jobnum_t)
 
{
 
  struct distrenjob *job;
 
  struct distrenjob *prev_job = head;
 

	
 
@@ -508,6 +517,7 @@ void distrenjob_remove(struct distrenjob
 
  /*
 
     @lordofwar: the magic deallocation of memory ;-)
 
   */
 
  free(bj->frameset);
 
  free(bj);
 
}
 

	
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