/* Copyright 2008 Nathan Phillip Brink, Ethan Zonca This file is a part of DistRen. DistRen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. DistRen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with DistRen. If not, see . -- Blender Commands -- -v "Print Blender version and exit" -F "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER" -S Set scene -f Render frame and save it -s Set start frame (use before -a argument) -e Set end frame (use before -a argument> -o Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number) -t Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count) -x Set option to add the file extension to the end of the file */ #include // Let's fix those global variable issues one of these days! :D test int main(int argc, char *argv[]) { return 0; } void blender() { //this is no C++ int first_frame; int last_frame; int current_frame; } int blender_get_frame() { if(current_frame == (last_frame + 1)) { //get_job_frame(); // Will retrieve the new start frame from job_master } else { current_frame++; } return frame_to_render; } char blender_get_filename() { char file_name[25]; return file_name; }