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Location: led-matrix-software/demos/snake.py - annotation
6e77747319ab
6.9 KiB
text/x-python
Added base software to select and run demos/games, along with a couple demos
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### Author: Matthew Reed
### Game of snake, uses the D-Pad
### Adapted from https://pythonspot.com/snake-with-pygame/ ###
import sys
import time
import signal
import logging
import configparser
from enum import Enum
import math
from random import randint
import matrix
class Snake:
class Apple:
def __init__(self, x, y):
self.x = x
self.y = y
def draw(self, display):
display.set_pixel(self.x, self.y, matrix.Colors.GREEN.value)
class Player:
class DIRECTION(Enum):
NONE = 0
UP = 1
DOWN = 2
LEFT = 3
RIGHT = 4
def __init__(self, length):
self.length = length
self.direction = self.DIRECTION.RIGHT
self.updateCountMax = 4
self.updateCount = 0
# initial positions, no collision
self.x = [2,1,0]
self.y = [0,0,0]
for i in range(0, 61):
self.x.append(-100)
self.y.append(-100)
def update(self):
self.updateCount = self.updateCount + 1
if self.updateCount >= self.updateCountMax:
# update previous positions
for i in range(self.length, 0, -1):
self.x[i] = self.x[i-1]
self.y[i] = self.y[i-1]
# update position of head of snake
if self.direction == self.DIRECTION.RIGHT:
self.x[0] = self.x[0] + 1
if self.direction == self.DIRECTION.LEFT:
self.x[0] = self.x[0] - 1
if self.direction == self.DIRECTION.UP:
self.y[0] = self.y[0] - 1
if self.direction == self.DIRECTION.DOWN:
self.y[0] = self.y[0] + 1
self.updateCount = 0
def is_overlaping(self, apple):
for i in range(0, self.length):
if apple.x == self.x[i] and apple.y == self.y[i]:
return True
return False
def draw(self, display):
for i in range(0, self.length):
#print("l: " + str(self.length) + " i: " + str(i) + " x: " + str(self.x[i]) + " y: " + str(self.y[i]))
if self.x[i] > 7: self.x[i] = 7
if self.x[i] < 0: self.x[i] = 0
if self.y[i] > 7: self.y[i] = 7
if self.y[i] < 0: self.y[i] = 0
display.set_pixel(self.x[i], self.y[i], matrix.Colors.BLUE.value)
def __init__(self, config, parent, matrix, controller):
self.logger = logging.getLogger('snake')
self.config = config
self.parent = parent
self.matrix = matrix
self.controller = controller
def reset(self):
pass
def splash(self):
self.matrix.set_matrix(matrix.Colors.BLUE.value)
self.matrix.update()
def run(self):
self.player = self.Player(3)
self.apple = self.Apple(5,5)
#start timers and counters
self.start_time = time.time()
last_time = time.time()
delay_time = 0.2
led_iteration_count = 0
frame_count = 0
keep_going = True
while keep_going:
for event in self.controller.read_input():
if event.code == 313 and event.value == 1:
keep_going = False
elif event.code == 16:
if event.value == 1:
#dpad right
self.player.direction = self.player.DIRECTION.RIGHT
if event.value == 0:
#dpad none
pass
if event.value == -1:
#dpad left
self.player.direction = self.player.DIRECTION.LEFT
elif event.code == 17:
if event.value == 1:
#dpad down
self.player.direction = self.player.DIRECTION.DOWN
if event.value == 0:
#dpad none
pass
if event.value == -1:
#dpad up
self.player.direction = self.player.DIRECTION.UP
if time.time() > last_time + delay_time:
last_time = time.time()
#determine next move
self.player.update()
#does snake eat apple?
if self.apple.x == self.player.x[0] and self.apple.y == self.player.y[0]:
self.player.length = self.player.length + 1
while self.player.is_overlaping(self.apple):
self.apple.x = randint(0, 7)
self.apple.y = randint(0, 7)
#go faster as the snake gets longer
delay_time = delay_time - 0.005
#does snake collide with itself?
for i in range(1, self.player.length):
if self.player.x[0] == self.player.x[i] and self.player.y[0] == self.player.y[i]:
print("You lose! Collision: ")
print("x[0] (" + str(self.player.x[0]) + "," + str(self.player.y[0]) + ")")
print("x[" + str(i) + "] (" + str(self.player.x[i]) + "," + str(self.player.y[i]) + ")")
keep_going = False
#does snake go off the board?
if self.player.x[0] < 0 or self.player.x[0] > 7 or self.player.y[0] < 0 or self.player.y[0] > 7:
print("You lose! Off Board: ")
print("x[0] (" + str(self.player.x[0]) + "," + str(self.player.y[0]) + ")")
keep_going = False
#update display
self.matrix.set_matrix(matrix.Colors.OFF.value)
self.player.draw(self.matrix)
self.apple.draw(self.matrix)
self.matrix.update()
led_iteration_count = (led_iteration_count + 1) % self.matrix.NUM_LEDS
frame_count = frame_count + 1
time.sleep(0.01)
#display score before exiting
self.matrix.set_matrix(matrix.Colors.OFF.value)
self.matrix.update()
for i in range(0, self.player.length):
self.matrix.set_pixel(i % self.matrix.WIDTH, math.floor(i / self.matrix.HEIGHT), matrix.Colors.WHITE.value)
self.matrix.update()
time.sleep(2)
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