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Location: protofusion-esp32-template/main/display.h - annotation
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Initial display functionality
36aad00d10b4 36aad00d10b4 36aad00d10b4 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 95a3c655fb8e 36aad00d10b4 95a3c655fb8e 95a3c655fb8e 36aad00d10b4 36aad00d10b4 | #ifndef _DISPLAY_H_
#define _DISPLAY_H_
#include "lvgl.h"
#include "esp_lcd_panel_io.h"
#include "esp_lcd_panel_vendor.h"
#include "esp_lcd_panel_ops.h"
#include "driver/gpio.h"
#include "driver/i2c.h"
// #include "esp_lcd_touch_cst816s.h"
//CST816 defines
#define EXAMPLE_I2C_SCL 17
#define EXAMPLE_I2C_SDA 18
#define PIN_TOUCH_RES 21
#define EXAMPLE_I2C_NUM 0 // I2C number
#define EXAMPLE_LCD_PIXEL_CLOCK_HZ (10 * 1000 * 1000)
#define EXAMPLE_LCD_BK_LIGHT_ON_LEVEL 1
#define EXAMPLE_LCD_BK_LIGHT_OFF_LEVEL !EXAMPLE_LCD_BK_LIGHT_ON_LEVEL
#define EXAMPLE_PIN_NUM_DATA0 39 // 6
#define EXAMPLE_PIN_NUM_DATA1 40 // 7
#define EXAMPLE_PIN_NUM_DATA2 41 // 8
#define EXAMPLE_PIN_NUM_DATA3 42 // 9
#define EXAMPLE_PIN_NUM_DATA4 45 // 10
#define EXAMPLE_PIN_NUM_DATA5 46 // 11
#define EXAMPLE_PIN_NUM_DATA6 47 // 12
#define EXAMPLE_PIN_NUM_DATA7 48 // 13
#define EXAMPLE_PIN_NUM_PCLK 8 // 5
#define EXAMPLE_PIN_NUM_CS 6 // 3
#define EXAMPLE_PIN_NUM_DC 7 // 4
#define EXAMPLE_PIN_NUM_RST 5 // 2
#define EXAMPLE_PIN_NUM_BK_LIGHT 38 // 1
#define EXAMPLE_PIN_NUM_POWER 15
#define PIN_LCD_RD 9
// The pixel number in horizontal and vertical
#define EXAMPLE_LCD_H_RES 320
#define EXAMPLE_LCD_V_RES 170
#define LVGL_LCD_BUF_SIZE (EXAMPLE_LCD_H_RES * EXAMPLE_LCD_V_RES)
// Bit number used to represent command and parameter
#define EXAMPLE_LCD_CMD_BITS 8
#define EXAMPLE_LCD_PARAM_BITS 8
#define EXAMPLE_LVGL_TICK_PERIOD_MS 2
// Supported alignment: 16, 32, 64. A higher alignment can enables higher burst transfer size, thus a higher i80 bus throughput.
#define EXAMPLE_PSRAM_DATA_ALIGNMENT 32
//Change this to 0 if you do not wish to use Touch.
#define USE_TOUCH_DISPLAY 0
void display_meter();
void display_window();
void display_image();
void display_slider();
void display_red_square();
void display_dropdown();
void get_img_color();
void bsp_display_unlock(void);
bool bsp_display_lock(uint32_t timeout_ms);
void display_init(void);
void display_process(void);
#endif
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