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Location: seniordesign-ui/GMap.NET.WindowsMobile/Properties/Resources.Designer.cs - annotation

mkanning@CL-ENS241-10.cedarville.edu
Initial import of mapping source (huge commit)
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.4927
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace GMap.NET.WindowsMobile.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GMap.NET.WindowsMobile.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap bigMarkerGreen {
            get {
                object obj = ResourceManager.GetObject("bigMarkerGreen", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to CREATE TABLE IF NOT EXISTS Tiles (id INTEGER NOT NULL PRIMARY KEY, X INTEGER NOT NULL, Y INTEGER NOT NULL, Zoom INTEGER NOT NULL, Type INTEGER NOT NULL, CacheTime DATETIME);
        ///CREATE INDEX IF NOT EXISTS IndexOfTiles ON Tiles (X, Y, Zoom, Type);
        /// 
        ///CREATE TABLE IF NOT EXISTS TilesData (id INTEGER NOT NULL PRIMARY KEY CONSTRAINT fk_Tiles_id REFERENCES Tiles(id) ON DELETE CASCADE, Tile BLOB NULL);
        ///
        ///-- Foreign Key Preventing insert
        ///CREATE TRIGGER fki_TilesData_id_Tiles_id
        ///BEFORE INSERT ON [TilesData]
        ///FOR E [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string CreateTileDb {
            get {
                return ResourceManager.GetString("CreateTileDb", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap drag_cross_67_16 {
            get {
                object obj = ResourceManager.GetObject("drag_cross_67_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap marker {
            get {
                object obj = ResourceManager.GetObject("marker", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap shadow50 {
            get {
                object obj = ResourceManager.GetObject("shadow50", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}