Changeset - c331aa68f3c2
[Not reviewed]
settings
0 4 0
Hasan Yavuz Ă–ZDERYA - 9 years ago 2016-09-07 02:33:22
hy@ozderya.net
save/load channel names
4 files changed with 40 insertions and 2 deletions:
0 comments (0 inline, 0 general)
src/channelmanager.cpp
Show inline comments
 
@@ -14,17 +14,18 @@
 
  GNU General Public License for more details.
 

	
 
  You should have received a copy of the GNU General Public License
 
  along with serialplot.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 

	
 
#include "channelmanager.h"
 

	
 
#include <QStringList>
 
#include <QModelIndex>
 

	
 
#include "channelmanager.h"
 
#include "setting_defines.h"
 

	
 
ChannelManager::ChannelManager(unsigned numberOfChannels, unsigned numberOfSamples, QObject *parent) :
 
    QObject(parent)
 
{
 
    _numOfChannels = numberOfChannels;
 
    _numOfSamples = numberOfSamples;
 

	
 
@@ -140,6 +141,32 @@ void ChannelManager::onChannelNameDataCh
 
}
 

	
 
void ChannelManager::addChannelData(unsigned channel, double* data, unsigned size)
 
{
 
    channelBuffer(channel)->addSamples(data, size);
 
}
 

	
 
void ChannelManager::saveSettings(QSettings* settings)
 
{
 
    settings->beginGroup(SettingGroup_Channels);
 
    settings->beginWriteArray(SG_Channels_Channel);
 
    for (unsigned i = 0; i < numOfChannels(); i++)
 
    {
 
        settings->setArrayIndex(i);
 
        settings->setValue(SG_Channels_Name, channelName(i));
 
    }
 
    settings->endArray();
 
    settings->endGroup();
 
}
 

	
 
void ChannelManager::loadSettings(QSettings* settings)
 
{
 
    settings->beginGroup(SettingGroup_Channels);
 
    settings->beginReadArray(SG_Channels_Channel);
 
    for (unsigned i = 0; i < numOfChannels(); i++)
 
    {
 
        settings->setArrayIndex(i);
 
        setChannelName(i, settings->value(SG_Channels_Name, channelName(i)).toString());
 
    }
 
    settings->endArray();
 
    settings->endGroup();
 
}
src/channelmanager.h
Show inline comments
 
@@ -21,12 +21,13 @@
 
#define CHANNELMANAGER_H
 

	
 
#include <QObject>
 
#include <QStringListModel>
 
#include <QModelIndex>
 
#include <QVector>
 
#include <QSettings>
 

	
 
#include "framebuffer.h"
 

	
 
class ChannelManager : public QObject
 
{
 
    Q_OBJECT
 
@@ -36,12 +37,16 @@ public:
 

	
 
    unsigned numOfChannels();
 
    unsigned numOfSamples();
 
    FrameBuffer* channelBuffer(unsigned channel);
 
    QStringListModel* channelNames();
 
    QString channelName(unsigned channel);
 
    /// Stores channel names into a `QSettings`
 
    void saveSettings(QSettings* settings);
 
    /// Loads channel names from a `QSettings`.
 
    void loadSettings(QSettings* settings);
 

	
 
signals:
 
    void numOfChannelsChanged(unsigned value);
 
    void numOfSamplesChanged(unsigned value);
 
    void channelNameChanged(unsigned channel, QString name);
 

	
src/mainwindow.cpp
Show inline comments
 
@@ -429,19 +429,21 @@ void MainWindow::messageHandler(QtMsgTyp
 

	
 
void MainWindow::saveAllSettings(QSettings* settings)
 
{
 
    saveMWSettings(settings);
 
    portControl.saveSettings(settings);
 
    dataFormatPanel.saveSettings(settings);
 
    channelMan.saveSettings(settings);
 
}
 

	
 
void MainWindow::loadAllSettings(QSettings* settings)
 
{
 
    loadMWSettings(settings);
 
    portControl.loadSettings(settings);
 
    dataFormatPanel.loadSettings(settings);
 
    channelMan.loadSettings(settings);
 
}
 

	
 
void MainWindow::saveMWSettings(QSettings* settings)
 
{
 
    // save window geometry
 
    settings->beginGroup(SettingGroup_MainWindow);
src/setting_defines.h
Show inline comments
 
@@ -62,7 +62,11 @@ const char SG_CustomFrame_FixedSize[] = 
 
const char SG_CustomFrame_FrameSize[] = "frameSize";
 
const char SG_CustomFrame_NumberFormat[] = "numberFormat";
 
const char SG_CustomFrame_Endianness[] = "endianness";
 
const char SG_CustomFrame_Checksum[] = "checksum";
 
const char SG_CustomFrame_DebugMode[] = "debugMode";
 

	
 
// channel manager keys
 
const char SG_Channels_Channel[] = "channel";
 
const char SG_Channels_Name[] = "name";
 

	
 
#endif // SETTING_DEFINES_H
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