Files @ 676f49902c7d
Branch filter:

Location: therm/libraries/u8glib/chessengine.c - annotation

Ethan Zonca
Added a bunch of RCC time stuff and ITM sending, added size to makefile
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
f23a287bb7c1
/*
  chessengine.c
  
  "Little Rook Chess" (lrc)

  Port to u8g library

  chess for embedded 8-Bit controllers

  Copyright (c) 2012, olikraus@gmail.com
  All rights reserved.

  Redistribution and use in source and binary forms, with or without modification, 
  are permitted provided that the following conditions are met:

  * Redistributions of source code must retain the above copyright notice, this list 
    of conditions and the following disclaimer.
    
  * Redistributions in binary form must reproduce the above copyright notice, this 
    list of conditions and the following disclaimer in the documentation and/or other 
    materials provided with the distribution.

  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
  STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  

  Note:
    UNIX_MAIN --> unix console executable

  Current Rule Limitation
    - no minor promotion, only "Queening" of the pawn
    - threefold repetition is not detected (same board situation appears three times)
	Note: Could be implemented, but requires tracking of the complete game
    - Fifty-move rule is not checked (no pawn move, no capture within last 50 moves)
	
  Words
    Ply		a half move
    
  General Links
    http://chessprogramming.wikispaces.com/

  Arduino specific
    http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1260055596
    
  Prefixes  
    chess_		Generic Chess Application Interface
    ce_		Chess engine, used internally, these function should not be called directly
    cu_		Chess utility function
    stack_		Internal function for stack handling

  Issues
    10.01.2011
      - castling to the right does not move the rook
	  --> done
      - castling to the left: King can only move two squares
	  --> done
      
    11.01.2011	
      Next Steps:
	- replace stack_NextCurrentPos with cu_NextPos, cleanup code according to the loop variable
	    --> done
	- Castling: Need to check for fields under attack
	    --> done
	
	- Check for WIN / LOOSE situation, perhaps call ce_Eval() once on the top-level board setup
	    just after the real move
	- cleanup cu_Move
	    --> almost done
	- add some heuristics to the eval procedure
	- add right side menu
	  --> done
	- clean up chess_ManualMove
	  --> done
	- finish menu (consider is_game_end, undo move)
        - end condition: if KING is under attack and if KING can not move to a field which is under attack...
	      then the game is lost. What will be returned by the Eval procedure? is it -INF?
	    --> finished
	    
	- reduce the use of variable color, all should be reduced to board_orientation and ply&1
	
	- chess_GetNextMarked shoud make use of cu_NextPos
	    --> done
	- chess_ManualMove: again cleanup, solve draw issue (KING is not in check and no legal moves are available)
	    --> done
    22.01.2011
	- simplify eval_t ce_Eval(void)
	- position eval does not work, still moves side pawn :-(
	      maybe because all pieces are considered
	    --> done

*/

#include "u8g.h"

//#ifndef __unix__
//#else
//#include <assert.h>
//#define U8G_NOINLINE
//#endif

/*
SAN identifies each piece by a single upper case letter.  The standard English
values: pawn = "P", knight = "N", bishop = "B", rook = "R", queen = "Q", and
king = "K".
*/

/* numbers for the various pieces */
#define PIECE_NONE	0
#define PIECE_PAWN 	1
#define PIECE_KNIGHT  	2
#define PIECE_BISHOP 	3
#define PIECE_ROOK	4
#define PIECE_QUEEN 	5
#define PIECE_KING		6

/* color definitions */
#define COLOR_WHITE	0
#define COLOR_BLACK	1

/* a mask, which includes COLOR and PIECE number */
#define COLOR_PIECE_MASK 0x01f

#define CP_MARK_MASK 0x20

#define ILLEGAL_POSITION 255

/* This is the build in upper limit of the search stack */
/* This value defines the amount of memory allocated for the search stack */
/* The search depth of this chess engine can never exceed this value */
#define STACK_MAX_SIZE 5

/* chess half move stack: twice the number of undo's, a user can do */ 
#define CHM_USER_SIZE 6

/* the CHM_LIST_SIZE must be larger than the maximum search depth */
/* the overall size of ste half move stack */
#define CHM_LIST_SIZE (STACK_MAX_SIZE+CHM_USER_SIZE+2)

typedef int16_t eval_t;	/* a variable type to store results from the evaluation */ 
//#define EVAL_T_LOST -32768
#define EVAL_T_MIN -32767
#define EVAL_T_MAX 32767
//#define EVAL_T_WIN 32767

/* for maintainance of our own stack: this is the definition of one element on the stack */
struct _stack_element_struct
{
  /* the current source position which is investigated */
  uint8_t current_pos;
  uint8_t current_cp;
  uint8_t current_color;	/* COLOR_WHITE or COLOR_BLACK: must be predefines */
  
  /* the move which belongs to that value, both values are game positions */
  uint8_t best_from_pos;
  uint8_t best_to_pos;
  /* the best value, which has been dicovered so far */
  eval_t best_eval;
};
typedef struct _stack_element_struct stack_element_t;
typedef struct _stack_element_struct *stack_element_p;

/* chess half move history */
struct _chm_struct
{
  uint8_t main_cp;		/* the main piece, which is moved */
  uint8_t main_src;		/* the source position of the main piece */
  uint8_t main_dest; 	/* the destination of the main piece */
  
  uint8_t other_cp;		/* another piece: the captured one, the ROOK in case of castling or PIECE_NONE */
  uint8_t other_src;		/* the delete position of other_cp. Often identical to main_dest except for e.p. and castling */
  uint8_t other_dest;		/* only used for castling: ROOK destination pos */
  
  /* the position of the last pawn, which did a double move forward */
  /* this is required to check en passant conditions */
  /* this array can be indexed by the color of the current player */
  /* this is the condition BEFORE the move was done */
  uint8_t pawn_dbl_move[2];
  
  /* flags for the movement of rook and king; required for castling */
  /* a 1 means: castling is (still) possible */
  /* a 0 means: castling not possible */
  /*  bit 0 left side white */
  /*  bit 1 right side white */
  /*  bit 2 left side black */
  /*  bit 3 right side black */
  /* this is the condition BEFORE the move was done */
  uint8_t castling_possible;   
};

typedef struct _chm_struct chm_t;
typedef struct _chm_struct *chm_p;

/* little rook chess, main structure */
struct _lrc_struct
{  
  /* half-move (ply) counter: Counts the number of half-moves so far. Starts with 0 */
  /* the lowest bit is used to derive the color of the current player */
  /* will be set to zero in chess_SetupBoard() */
  uint8_t ply_count;
  
  /* the half move stack position counter, counts the number of elements in chm_list */
  uint8_t chm_pos;
  
  /* each element contains a colored piece, empty fields have value 0 */
  /* the field with index 0 is black (lower left) */
  uint8_t board[64];	
  /* the position of the last pawn, which did a double move forward */
  /* this is required to check en passant conditions */
  /* this array can be indexed by the color of the current player */
  uint8_t pawn_dbl_move[2]; 
  
  /* flags for the movement of rook and king; required for castling */
  /* a 1 means: castling is (still) possible */
  /* a 0 means: castling not possible */
  /*  bit 0 left side white */
  /*  bit 1 right side white */
  /*  bit 2 left side black */
  /*  bit 3 right side black */
  uint8_t castling_possible; 
  
  /* board orientation */
  /* 0: white is below COLOR_WHITE */
  /* 1: black is below COLOR_BLACK */
  /* bascially, this can be used as a color */
  uint8_t orientation;
  
  /* exchange colors of the pieces */
  /* 0: white has an empty body, use this for bright background color */
  /* 1: black has an empty body, use this for dark backround color */
  uint8_t strike_out_color;
  
  /* 0, when the game is ongoing */
  /* 1, when the game is stopped (lost or draw) */
  uint8_t is_game_end;
  /* the color of the side which lost the game */
  /* this value is only valid, when is_game_end is not 0 */
  /* values 0 and 1 represent WHITE and BLACK, 2 means a draw */
  uint8_t lost_side_color;
  
  
  
  /* checks are executed in ce_LoopRecur */
  /* these checks will put some marks on the board */
  /* this will be used by the interface to find out */
  /* legal moves */
  uint8_t check_src_pos;
  uint8_t check_mode;		/* CHECK_MODE_NONE, CHECK_MODE_MOVEABLE, CHECK_MODE_TARGET_MOVE */
  
  
  /* count of the attacking pieces, indexed by color */
  uint8_t find_piece_cnt[2];

  /* sum of the attacking pieces, indexed by color */
  uint8_t find_piece_weight[2];

  /* points to the current element of the search stack */
  /* this stack is NEVER empty. The value 0 points to the first element of the stack */
  /* actually "curr_depth" represent half-moves (plies) */
  uint8_t curr_depth;
  uint8_t max_depth;
  stack_element_p curr_element;
  
  /* allocated memory for the search stack */
  stack_element_t stack_memory[STACK_MAX_SIZE];

  /* the half move stack, used for move undo and depth search, size is stored in chm_pos */
  chm_t chm_list[CHM_LIST_SIZE];
};
typedef struct _lrc_struct lrc_t;

#define CHECK_MODE_NONE 0
#define CHECK_MODE_MOVEABLE 1
#define CHECK_MODE_TARGET_MOVE 2



/*==============================================================*/
/* global variables */
/*==============================================================*/

u8g_t *lrc_u8g;

lrc_t lrc_obj;


/*==============================================================*/
/* forward declarations */
/*==============================================================*/

/* 
  apply no inline to some of the functions:
  avr-gcc very often inlines functions, however not inline saves a lot of program memory!
  On the other hand there are some really short procedures which should be inlined (like cp_GetColor)
  These procedures are marked static to prevent the generation of the expanded procedure, which
  also saves space.
*/

uint8_t stack_Push(uint8_t color) U8G_NOINLINE;
void stack_Pop(void) U8G_NOINLINE;
void stack_InitCurrElement(void) U8G_NOINLINE;
void stack_Init(uint8_t max) U8G_NOINLINE;
void stack_SetMove(eval_t val, uint8_t to_pos) U8G_NOINLINE;
uint8_t cu_NextPos(uint8_t pos) U8G_NOINLINE;
static uint8_t cu_gpos2bpos(uint8_t gpos);
static uint8_t cp_Construct(uint8_t color, uint8_t piece);
static uint8_t cp_GetPiece(uint8_t cp);
static uint8_t cp_GetColor(uint8_t cp);
uint8_t cp_GetFromBoard(uint8_t pos) U8G_NOINLINE;
void cp_SetOnBoard(uint8_t pos, uint8_t cp) U8G_NOINLINE;

void cu_ClearBoard(void) U8G_NOINLINE;
void chess_SetupBoard(void) U8G_NOINLINE;
eval_t ce_Eval(void);

void cu_ClearMoveHistory(void) U8G_NOINLINE;
void cu_ReduceHistoryByFullMove(void) U8G_NOINLINE;
void cu_UndoHalfMove(void) U8G_NOINLINE;
chm_p cu_PushHalfMove(void) U8G_NOINLINE;


void ce_CalculatePositionWeight(uint8_t pos);
uint8_t ce_GetPositionAttackWeight(uint8_t pos, uint8_t color);

void chess_Thinking(void);
void ce_LoopPieces(void);


/*==============================================================*/
/* search stack */
/*==============================================================*/

/* get current element from stack */
stack_element_p stack_GetCurrElement(void)
{
  return lrc_obj.curr_element;
}

uint8_t stack_Push(uint8_t color)
{
  if ( lrc_obj.curr_depth == lrc_obj.max_depth )
    return 0;
  lrc_obj.curr_depth++;
  lrc_obj.curr_element = lrc_obj.stack_memory+lrc_obj.curr_depth;
  
  /* change view for the evaluation */
  color ^= 1;
  stack_GetCurrElement()->current_color = color;

  return 1;
}

void stack_Pop(void)
{
  lrc_obj.curr_depth--;
  lrc_obj.curr_element = lrc_obj.stack_memory+lrc_obj.curr_depth;
}

/* reset the current element on the stack */
void stack_InitCurrElement(void)
{
  stack_element_p e = stack_GetCurrElement();
  e->best_eval = EVAL_T_MIN;
  e->best_from_pos = ILLEGAL_POSITION;
  e->best_to_pos = ILLEGAL_POSITION;
}

/* resets the search stack (and the check mode) */
void stack_Init(uint8_t max)
{
  lrc_obj.curr_depth = 0;
  lrc_obj.curr_element = lrc_obj.stack_memory;
  lrc_obj.max_depth = max;
  lrc_obj.check_mode = CHECK_MODE_NONE;
  stack_InitCurrElement();
  stack_GetCurrElement()->current_color = lrc_obj.ply_count;
  stack_GetCurrElement()->current_color &= 1;
}

/* assign evaluation value and store the move, if this is the best move */
/* assumes, that current_pos contains the source position */
void stack_SetMove(eval_t val, uint8_t to_pos)
{
  stack_element_p e = stack_GetCurrElement();
  if ( e->best_eval < val )
  {
    e->best_eval = val;
    e->best_from_pos = e->current_pos;
    e->best_to_pos = to_pos;
  }
}

/* 
  calculate next position on a 0x88 board 
  loop is constructed in this way:
  i = 0;
  do
  {
    ...
    i = cu_NextPos(i);
  } while( i != 0 );

  next pos might be started with an illegal position like 255
*/
uint8_t cu_NextPos(uint8_t pos)
{
  /* calculate next gpos */
  pos++;
  if ( ( pos & 0x08 ) != 0 )
  {
    pos+= 0x10;
    pos&= 0xf0; 
  }
  if ( ( pos & 0x80 ) != 0 )
    pos = 0;
  return pos;
}

uint8_t cu_PrevPos(uint8_t pos)
{
  /* calculate prev gpos */
  pos--;
  if ( ( pos & 0x80 ) != 0 )
    pos = 0x077;
  else if ( ( pos & 0x08 ) != 0 )
  {
    pos &= 0xf0; 
    pos |= 0x07;
  }
  return pos;
}


/*==============================================================*/
/* position transltion */
/*==============================================================*/
/*
  there are two positions
    1. game position (gpos): BCD encoded x-y values
    2. board position (bpos): a number between 0 and 63, only used to access the board.
*/
/*
  gpos:	game position value
  returns:	board position
  note:	does not do any checks
*/
static uint8_t cu_gpos2bpos(uint8_t gpos)
{
  uint8_t bpos = gpos;
  bpos &= 0xf0;
  bpos >>= 1;
  gpos &= 0x0f;
  bpos |= gpos;
  return bpos;
}

#define gpos_IsIllegal(gpos) ((gpos) & 0x088)


/*==============================================================*/
/* colored piece handling */
/*==============================================================*/

#define cp_IsMarked(cp)  ((cp) & CP_MARK_MASK)


/*
  piece: one of PIECE_xxx
  color: COLOR_WHITE or COLOR_BLACK

  returns: A colored piece
*/
static uint8_t cp_Construct(uint8_t color, uint8_t piece)
{
  color <<= 4;
  color |= piece;
  return color;
}

/* inline is better than a macro */
static uint8_t cp_GetPiece(uint8_t cp)
{
  cp &= 0x0f;
  return cp;
}

/*
  we could use a macro:
  #define cp_GetColor(cp)	(((cp) >> 4)&1)
  however, inlined functions are sometimes much better
*/
static uint8_t cp_GetColor(uint8_t cp)
{
  cp >>= 4;
  cp &= 1;
  return cp;
}

/*
  pos: game position
  returns the colored piece at the given position
*/
uint8_t cp_GetFromBoard(uint8_t pos)
{
  return lrc_obj.board[cu_gpos2bpos(pos)];
}

/*
  pos: game position
  cp: colored piece
*/
void cp_SetOnBoard(uint8_t pos, uint8_t cp)
{
  /*printf("cp_SetOnBoard gpos:%02x cp:%02x\n", pos, cp);*/
  lrc_obj.board[cu_gpos2bpos(pos)] = cp;
}

/*==============================================================*/
/* global board access */
/*==============================================================*/

void cu_ClearBoard(void)
{
  uint8_t i;
  /* clear the board */
  for( i = 0; i < 64; i++ )
    lrc_obj.board[i] = PIECE_NONE;
  
  lrc_obj.ply_count = 0;
  lrc_obj.orientation = COLOR_WHITE;
  
  lrc_obj.pawn_dbl_move[0] = ILLEGAL_POSITION;
  lrc_obj.pawn_dbl_move[1] = ILLEGAL_POSITION;
  
  lrc_obj.castling_possible = 0x0f;
  
  lrc_obj.is_game_end = 0;
  lrc_obj.lost_side_color = 0;

  /* clear half move history */
  cu_ClearMoveHistory();

}

/*
  test setup
  white wins in one move
*/
void chess_SetupBoardTest01(void)
{
  cu_ClearBoard();
  lrc_obj.board[7+7*8] = cp_Construct(COLOR_BLACK, PIECE_KING);
  lrc_obj.board[7+5*8] = cp_Construct(COLOR_WHITE, PIECE_PAWN);
  lrc_obj.board[3] = cp_Construct(COLOR_WHITE, PIECE_KING);
  lrc_obj.board[0+7*8] = cp_Construct(COLOR_BLACK, PIECE_ROOK);
  lrc_obj.board[6] = cp_Construct(COLOR_WHITE, PIECE_QUEEN);
} 

/* setup the global board */
void chess_SetupBoard(void)
{
  uint8_t i;
  register uint8_t bp, wp;
  
  /* clear the board */
  cu_ClearBoard();
  
  /* precronstruct pawns */
  wp = cp_Construct(COLOR_WHITE, PIECE_PAWN);
  bp = cp_Construct(COLOR_BLACK, PIECE_PAWN);
  
  /* setup pawn */
  for( i = 0; i < 8; i++ )
  {
    lrc_obj.board[i+8] = wp;
    lrc_obj.board[i+6*8] = bp;
  }
  
  /* assign remaining pieces */
  
  lrc_obj.board[0] = cp_Construct(COLOR_WHITE, PIECE_ROOK);
  lrc_obj.board[1] = cp_Construct(COLOR_WHITE, PIECE_KNIGHT);
  lrc_obj.board[2] = cp_Construct(COLOR_WHITE, PIECE_BISHOP);
  lrc_obj.board[3] = cp_Construct(COLOR_WHITE, PIECE_QUEEN);
  lrc_obj.board[4] = cp_Construct(COLOR_WHITE, PIECE_KING);
  lrc_obj.board[5] = cp_Construct(COLOR_WHITE, PIECE_BISHOP);
  lrc_obj.board[6] = cp_Construct(COLOR_WHITE, PIECE_KNIGHT);
  lrc_obj.board[7] = cp_Construct(COLOR_WHITE, PIECE_ROOK);

  lrc_obj.board[0+7*8] = cp_Construct(COLOR_BLACK, PIECE_ROOK);
  lrc_obj.board[1+7*8] = cp_Construct(COLOR_BLACK, PIECE_KNIGHT);
  lrc_obj.board[2+7*8] = cp_Construct(COLOR_BLACK, PIECE_BISHOP);
  lrc_obj.board[3+7*8] = cp_Construct(COLOR_BLACK, PIECE_QUEEN);
  lrc_obj.board[4+7*8] = cp_Construct(COLOR_BLACK, PIECE_KING);
  lrc_obj.board[5+7*8] = cp_Construct(COLOR_BLACK, PIECE_BISHOP);
  lrc_obj.board[6+7*8] = cp_Construct(COLOR_BLACK, PIECE_KNIGHT);
  lrc_obj.board[7+7*8] = cp_Construct(COLOR_BLACK, PIECE_ROOK);

  //chess_SetupBoardTest01();

}



/*==============================================================*/
/* checks */
/*==============================================================*/

/*
  checks if the position is somehow illegal
*/
uint8_t cu_IsIllegalPosition(uint8_t pos, uint8_t my_color)
{
  uint8_t board_cp;
  /* check, if the position is offboard */
  if ( gpos_IsIllegal(pos) != 0 )
    return 1;
  /* get the piece from the board */
  board_cp = cp_GetFromBoard(pos);
  /* check if hit our own pieces */
  if ( board_cp != 0 ) 
    if ( cp_GetColor(board_cp) == my_color )
      return 1;
  /* all ok, we could go to this position */
  return 0;
}

/*==============================================================*/
/* evaluation procedure */
/*==============================================================*/

/*
  basic idea is to return a value between EVAL_T_MIN and EVAL_T_MAX
*/

/*
  the weight table uses the PIECE number as index:
      #define PIECE_NONE	0
      #define PIECE_PAWN 	1
      #define PIECE_KNIGHT  	2
      #define PIECE_BISHOP 	3
      #define PIECE_ROOK	4
      #define PIECE_QUEEN 	5
      #define PIECE_KING		6
  the king itself is not counted
*/
uint8_t ce_piece_weight[] = { 0, 1, 3, 3, 5, 9, 0 };
uint8_t ce_pos_weight[] = { 0, 1, 1, 2, 2, 1, 1, 0};
/*
  evaluate the current situation on the global board
*/
eval_t ce_Eval(void)
{
  uint8_t cp;
  uint8_t is_my_king_present = 0;
  uint8_t is_opposit_king_present = 0;
  eval_t material_my_color = 0;
  eval_t material_opposit_color = 0;
  eval_t position_my_color = 0;
  eval_t position_opposit_color = 0;
  eval_t result;
  uint8_t pos;
  
  pos = 0;
  do
  {
    /* get colored piece from the board */
    cp = cp_GetFromBoard(pos);
    
    if ( cp_GetPiece(cp) != PIECE_NONE )
    {
      if ( stack_GetCurrElement()->current_color == cp_GetColor(cp) )
      {
	/* this is our color */
	/* check if we found our king */
	if ( cp_GetPiece(cp) == PIECE_KING  )
	  is_my_king_present = 1;
	material_my_color += ce_piece_weight[cp_GetPiece(cp)];
	if ( cp_GetPiece(cp) == PIECE_PAWN || cp_GetPiece(cp) == PIECE_KNIGHT  )
	{
	  position_my_color += ce_pos_weight[pos&7]*ce_pos_weight[(pos>>4)&7];
	}
      }
      else
      {
	/* this is the opposit color */
	if ( cp_GetPiece(cp) == PIECE_KING  )
	  is_opposit_king_present = 1;
	material_opposit_color += ce_piece_weight[cp_GetPiece(cp)];
	if ( cp_GetPiece(cp) == PIECE_PAWN || cp_GetPiece(cp) == PIECE_KNIGHT )
	{
	  position_opposit_color += ce_pos_weight[pos&7]*ce_pos_weight[(pos>>4)&7];
	}
      }
    }
    pos = cu_NextPos(pos);
  } while( pos != 0 );

    
  /* decide if we lost or won the game */
  if ( is_my_king_present == 0 )
    return EVAL_T_MIN;	/*_LOST*/
  if ( is_opposit_king_present == 0 )
    return EVAL_T_MAX;	/*_WIN*/
  
  /* here is the evaluation function */
  
  result = material_my_color - material_opposit_color;
  result <<= 3;
  result += position_my_color - position_opposit_color;
  return result;
}

/*==============================================================*/
/* move backup and restore */
/*==============================================================*/


/* this procedure must be called to keep the size as low as possible */
/* if the chm_list is large enough, it could hold the complete history */
/* but for an embedded controler... it is deleted for every engine search */
void cu_ClearMoveHistory(void)
{
  lrc_obj.chm_pos = 0;
}

void cu_ReduceHistoryByFullMove(void)
{
  uint8_t i;
  while( lrc_obj.chm_pos > CHM_USER_SIZE )
  {
    i = 0;
    for(;;)
    {
      if ( i+2 >= lrc_obj.chm_pos )
	break;
      lrc_obj.chm_list[i] = lrc_obj.chm_list[i+2];
      i++;
    }
    lrc_obj.chm_pos -= 2;
  }
}

void cu_UndoHalfMove(void)
{
  chm_p chm;
  
  if ( lrc_obj.chm_pos == 0 )
    return;
  
  lrc_obj.chm_pos--;

  chm = lrc_obj.chm_list+lrc_obj.chm_pos;
  
  lrc_obj.pawn_dbl_move[0] = chm->pawn_dbl_move[0];
  lrc_obj.pawn_dbl_move[1] = chm->pawn_dbl_move[1];
  lrc_obj.castling_possible = chm->castling_possible;
  
  cp_SetOnBoard(chm->main_src, chm->main_cp);
  cp_SetOnBoard(chm->main_dest, PIECE_NONE);
  
  if ( chm->other_src != ILLEGAL_POSITION )
    cp_SetOnBoard(chm->other_src, chm->other_cp);
  if ( chm->other_dest != ILLEGAL_POSITION )
    cp_SetOnBoard(chm->other_dest, PIECE_NONE);

}

/*
  assumes, that the following members of the returned chm structure are filled 
  uint8_t main_cp;		the main piece, which is moved
  uint8_t main_src;		the source position of the main piece
  uint8_t main_dest; 	the destination of the main piece
  
  uint8_t other_cp;		another piece: the captured one, the ROOK in case of castling or PIECE_NONE
  uint8_t other_src;		the delete position of other_cp. Often identical to main_dest except for e.p. and castling
  uint8_t other_dest;		only used for castling: ROOK destination pos

*/
chm_p cu_PushHalfMove(void)
{
  chm_p chm;
  
  chm = lrc_obj.chm_list+lrc_obj.chm_pos;
  if ( lrc_obj.chm_pos < CHM_LIST_SIZE-1)
    lrc_obj.chm_pos++;

  chm->pawn_dbl_move[0] = lrc_obj.pawn_dbl_move[0];
  chm->pawn_dbl_move[1] = lrc_obj.pawn_dbl_move[1];
  chm->castling_possible = lrc_obj.castling_possible;
  return chm;
}


char chess_piece_to_char[] = "NBRQK";

/*
  simple moves on empty field: 	Ka1-b2
  capture moves:				Ka1xb2
  castling:						0-0 or 0-0-0
*/

static void cu_add_pos(char *s, uint8_t pos) U8G_NOINLINE;

static void cu_add_pos(char *s, uint8_t pos)
{
  *s = pos;
  *s >>= 4;
  *s += 'a';
  s++;
  *s = pos;
  *s &= 15;
  *s += '1';
}

const char *cu_GetHalfMoveStr(uint8_t idx)
{
  chm_p chm;
  static char buf[7];		/*Ka1-b2*/
  char *p = buf;
  chm = lrc_obj.chm_list+idx;
  
  if ( cp_GetPiece(chm->main_cp) != PIECE_NONE )
  {
    if ( cp_GetPiece(chm->main_cp) > PIECE_PAWN )
    {
      *p++ = chess_piece_to_char[cp_GetPiece(chm->main_cp)-2];
    }
    cu_add_pos(p, chm->main_src);
    p+=2;
    if ( cp_GetPiece(chm->other_cp) == PIECE_NONE )
      *p++ = '-';
    else
      *p++ = 'x';
    cu_add_pos(p, chm->main_dest);
    p+=2;
  }
  *p = '\0';
  return buf;
}





/*==============================================================*/
/* move */
/*==============================================================*/

/*
  Move a piece from source position to a destination on the board
  This function
    - does not perform any checking
    - however it processes "en passant" and casteling
    - backup the move and allow 1x undo
  
  2011-02-05: 
    - fill pawn_dbl_move[] for double pawn moves
	--> done
    - Implement casteling 
	--> done
    - en passant
	--> done
    - pawn conversion/promotion
	--> done
    - half-move backup 
	--> done
    - cleanup everything, minimize variables
	--> done
*/

void cu_Move(uint8_t src, uint8_t dest)
{  
  /* start backup structure */
  chm_p chm = cu_PushHalfMove();

  /* these are the values from the board at the positions, provided as arguments to this function */
  uint8_t cp_src, cp_dest;
  
  /* Maybe a second position is cleared and one additional location is set */
  uint8_t clr_pos2;
  uint8_t set_pos2;
  uint8_t set_cp2;
  
  /* get values from board */
  cp_src = cp_GetFromBoard(src);
  cp_dest = cp_GetFromBoard(dest);

  /* fill backup structure */
  
  chm->main_cp = cp_src;
  chm->main_src = src;
  chm->main_dest = dest;
  
  chm->other_cp = cp_dest;		/* prepace capture backup */
  chm->other_src = dest;
  chm->other_dest = ILLEGAL_POSITION;
  
  /* setup results as far as possible with some suitable values */
  
  clr_pos2 = ILLEGAL_POSITION;	/* for en passant and castling, two positions might be cleared */
  set_pos2 = ILLEGAL_POSITION;	/* only used for castling */
  set_cp2 = PIECE_NONE;			/* ROOK for castling */
  
  /* check for PAWN */
  if ( cp_GetPiece(cp_src) == PIECE_PAWN )
  {
    
    /* double step: is the distance 2 rows */
    if ( (src - dest == 32) || ( dest - src == 32 ) )
    {
      /* remember the destination position */
      lrc_obj.pawn_dbl_move[cp_GetColor(cp_src)] = dest;
    }
    
    /* check if the PAWN is able to promote */
    else if ( (dest>>4) == 0 || (dest>>4) == 7 )
    {
      /* do simple "queening" */
      cp_src &= ~PIECE_PAWN;
      cp_src |= PIECE_QUEEN;
    }
    
    /* is it en passant capture? */
    /* check for side move */
    else if ( ((src + dest) & 1) != 0 )
    {
      /* check, if target field is empty */
      if (  cp_GetPiece(cp_dest) == PIECE_NONE )
      {
	/* this is en passant */
	/* no further checking required, because legal moves are assumed here */
	/* however... the captured pawn position must be valid */
	clr_pos2 = lrc_obj.pawn_dbl_move[cp_GetColor(cp_src) ^ 1];
	chm->other_src = clr_pos2;
	chm->other_cp = cp_GetFromBoard(clr_pos2);
      }
    }    
  }
  
  /* check for the KING */
  else if ( cp_GetPiece(cp_src) == PIECE_KING )
  {
    /* disallow castling, if the KING has moved */
    if ( cp_GetColor(cp_src) == COLOR_WHITE )
    {
      /* if white KING has moved, disallow castling for white */
      lrc_obj.castling_possible &= 0x0c;
    }
    else
    {
      /* if black KING has moved, disallow castling for black */
      lrc_obj.castling_possible &= 0x03;
    }
    
    /* has it been castling to the left? */
    if ( src - dest == 2 )
    {
      /* let the ROOK move to pos2 */
      set_pos2 = src-1;
      set_cp2 = cp_GetFromBoard(src-4);
      
      /* the ROOK must be cleared from the original position */
      clr_pos2 = src-4;
      
      chm->other_cp = set_cp2;
      chm->other_src = clr_pos2;
      chm->other_dest = set_pos2;
    }
    
    /* has it been castling to the right? */
    else if ( dest - src == 2 )
    {
      /* let the ROOK move to pos2 */
      set_pos2 = src+1;
      set_cp2 = cp_GetFromBoard(src+3);
      
      /* the ROOK must be cleared from the original position */
      clr_pos2 = src+3;
      
      chm->other_cp = set_cp2;
      chm->other_src = clr_pos2;
      chm->other_dest = set_pos2;
      
    }
    
  }
  
  /* check for the ROOK */
  else if ( cp_GetPiece(cp_src) == PIECE_ROOK )
  {
    /* disallow white left castling */
    if ( src == 0x00 )
      lrc_obj.castling_possible &= ~0x01;
    /* disallow white right castling */
    if ( src == 0x07 )
      lrc_obj.castling_possible &= ~0x02;
    /* disallow black left castling */
    if ( src == 0x70 )
      lrc_obj.castling_possible &= ~0x04;
    /* disallow black right castling */
    if ( src == 0x77 )
      lrc_obj.castling_possible &= ~0x08;
  }
  
  
  /* apply new board situation */
  
  cp_SetOnBoard(dest, cp_src);
  
  if ( set_pos2 != ILLEGAL_POSITION )
    cp_SetOnBoard(set_pos2, set_cp2);
  
  cp_SetOnBoard(src, PIECE_NONE);
  
  if ( clr_pos2 != ILLEGAL_POSITION )
    cp_SetOnBoard(clr_pos2, PIECE_NONE);
  
  
}

/*
  this subprocedure decides for evaluation of the current board situation or further (deeper) investigation
  Argument pos is the new target position if the current piece 

*/
uint8_t ce_LoopRecur(uint8_t pos)
{
  eval_t eval;
  
  /* 1. check if target position is occupied by the same player (my_color) */
  /*     of if pos is somehow illegal or not valid */
  if ( cu_IsIllegalPosition(pos, stack_GetCurrElement()->current_color) != 0 )
    return 0;

  /* 2. move piece to the specified position, capture opponent piece if required */
  cu_Move(stack_GetCurrElement()->current_pos, pos);

  
  /* 3. */
  /* if depth reached: evaluate */
  /* else: go down next level */
  /* no eval if there had been any valid half-moves, so the default value (MIN) will be returned. */
  if ( stack_Push(stack_GetCurrElement()->current_color) == 0 )
  {
    eval = ce_Eval();
  }
  else
  {
    /* init the element, which has been pushed */
    stack_InitCurrElement();
    /* start over with ntext level */
    ce_LoopPieces();
    /* get the best move from opponents view, so invert the result */
    eval = -stack_GetCurrElement()->best_eval;
    stack_Pop();
  }
  
  /* 4. store result */
  stack_SetMove(eval, pos);
  
  /* 5. undo the move */
  cu_UndoHalfMove();
  
  /* 6. check special modes */
  /* the purpose of these checks is to mark special pieces and positions on the board */
  /* these marks can be checked by the user interface to highlight special positions */
  if ( lrc_obj.check_mode != 0 )
  {
    stack_element_p e = stack_GetCurrElement();
    if ( lrc_obj.check_mode == CHECK_MODE_MOVEABLE )
    {
      cp_SetOnBoard(e->current_pos, e->current_cp | CP_MARK_MASK );
    }
    else if ( lrc_obj.check_mode == CHECK_MODE_TARGET_MOVE )
    {
      if ( e->current_pos == lrc_obj.check_src_pos )
      {
	cp_SetOnBoard(pos, cp_GetFromBoard(pos)  | CP_MARK_MASK );
      }
    }
  }
  return 1;
}

/*==============================================================*/
/* move pieces which can move one or more steps into a direction */
/*==============================================================*/

/*
  subprocedure to generate various target positions for some pieces
  special cases are handled in the piece specific sub-procedure

  Arguments:
    d: a list of potential directions
    is_multi_step: if the piece can only do one step (zero for KING and KNIGHT)
*/
static const uint8_t ce_dir_offset_rook[] PROGMEM = { 1, 16, -16, -1, 0 };
static const uint8_t ce_dir_offset_bishop[] PROGMEM = { 15, 17, -17, -15, 0 };
static const uint8_t ce_dir_offset_queen[] PROGMEM = { 1, 16, -16, -1, 15, 17, -17, -15, 0 };
static const uint8_t ce_dir_offset_knight[] PROGMEM = {14, -14, 18, -18, 31, -31, 33, -33, 0};

void ce_LoopDirsSingleMultiStep(const uint8_t *d, uint8_t is_multi_step)
{
  uint8_t loop_pos;
  
  /* with all directions */
  for(;;)
  {
    if ( u8g_pgm_read(d) == 0 )
      break;
    
    /* start again from the initial position */
    loop_pos = stack_GetCurrElement()->current_pos;
    
    /* check direction */
    do
    {
      /* check next position into one direction */
      loop_pos += u8g_pgm_read(d);
      
      /*
	go further to ce_LoopRecur()
	0 will be returned if the target position is illegal or a piece of the own color
	this is used to stop walking into one direction
      */
      if ( ce_LoopRecur(loop_pos) == 0 )
	break;
      
      /* stop if we had hit another piece */
      if ( cp_GetPiece(cp_GetFromBoard(loop_pos)) != PIECE_NONE )
	break;
    } while( is_multi_step );
    d++;
  }
}

void ce_LoopRook(void)
{
  ce_LoopDirsSingleMultiStep(ce_dir_offset_rook, 1);
}

void ce_LoopBishop(void)
{
  ce_LoopDirsSingleMultiStep(ce_dir_offset_bishop, 1);
}

void ce_LoopQueen(void)
{
  ce_LoopDirsSingleMultiStep(ce_dir_offset_queen, 1);
}

void ce_LoopKnight(void)
{
  ce_LoopDirsSingleMultiStep(ce_dir_offset_knight, 0);
}



/*==============================================================*/
/* move king */
/*==============================================================*/

uint8_t cu_IsKingCastling(uint8_t mask, int8_t direction, uint8_t cnt) U8G_NOINLINE;

/*
  checks, if the king can do castling

  Arguments:
    mask:		the bit-mask for the global "castling possible" flag
    direction:	left castling: -1, right castling 1
    cnt:		number of fields to be checked: 3 or 2
*/
uint8_t cu_IsKingCastling(uint8_t mask, int8_t direction, uint8_t cnt)
{
  uint8_t pos;
  uint8_t opponent_color;
  
  /* check if the current board state allows castling */
  if ( (lrc_obj.castling_possible & mask) == 0 )
    return 0; 	/* castling not allowed */
  
  /* get the position of the KING, could be white or black king */
  pos = stack_GetCurrElement()->current_pos;
  
  /* calculate the color of the opponent */
  opponent_color = 1;
  opponent_color -= stack_GetCurrElement()->current_color;
  
  /* if the KING itself is given check... */
  if ( ce_GetPositionAttackWeight(pos, opponent_color) > 0 )
    return 0;

  
  /* check if fields in the desired direction are emtpy */
  for(;;)
  {
    /* go to the next field */
    pos += direction;
    /* check for a piece */
    if ( cp_GetPiece(cp_GetFromBoard(pos)) != PIECE_NONE )
      return 0;		/* castling not allowed */

    /* if some of the fields are under attack */
    if ( ce_GetPositionAttackWeight(pos, opponent_color) > 0 )
      return 0;
    
    cnt--;
    if ( cnt == 0 )
      break;
  }
  return 1; /* castling allowed */
}

void ce_LoopKing(void)
{
  /*
    there is an interessting timing problem in this procedure
    it must be checked for castling first and as second step the normal
    KING movement. If we would first check for normal moves, than
    any marks might be overwritten by the ROOK in the case of castling.
  */
  
  /* castling (this must be done before checking normal moves (see above) */
  if ( stack_GetCurrElement()->current_color == COLOR_WHITE )
  {
    /* white left castling */
    if ( cu_IsKingCastling(1, -1, 3) != 0 )
    {
      /* check for attacked fields */
      ce_LoopRecur(stack_GetCurrElement()->current_pos-2);
    }
    /* white right castling */
    if ( cu_IsKingCastling(2, 1, 2) != 0 )
    {
      /* check for attacked fields */
      ce_LoopRecur(stack_GetCurrElement()->current_pos+2);
    }
  }
  else
  {
    /* black left castling */
    if ( cu_IsKingCastling(4, -1, 3) != 0 )
    {
      /* check for attacked fields */
      ce_LoopRecur(stack_GetCurrElement()->current_pos-2);
    }
    /* black right castling */
    if ( cu_IsKingCastling(8, 1, 2) != 0 )
    {
      /* check for attacked fields */
      ce_LoopRecur(stack_GetCurrElement()->current_pos+2);
    }
  }
  
  /* reuse queen directions */
  ce_LoopDirsSingleMultiStep(ce_dir_offset_queen, 0);
}


/*==============================================================*/
/* move pawn */
/*==============================================================*/

/*
  doppelschritt: nur von der grundlinie aus, beide (!) felder vor dem bauern müssen frei sein
  en passant: nur unmittelbar nachdem ein doppelschritt ausgeführt wurde.
*/
void ce_LoopPawnSideCapture(uint8_t loop_pos)
{
  if ( gpos_IsIllegal(loop_pos) == 0 )
  {
    /* get the piece from the board */
    /* if the field is NOT empty */
    if ( cp_GetPiece(cp_GetFromBoard(loop_pos)) != PIECE_NONE )
    {
      /* normal capture */
      ce_LoopRecur(loop_pos);
      /* TODO: check for pawn conversion/promotion */
    }
    else
    {
      /* check conditions for en passant capture */
      if ( stack_GetCurrElement()->current_color == COLOR_WHITE )
      {
	if ( lrc_obj.pawn_dbl_move[COLOR_BLACK]+16 == loop_pos )
	{
	  ce_LoopRecur(loop_pos);
	  /* note: pawn conversion/promotion can not occur */
	}
      }
      else
      {
	if ( lrc_obj.pawn_dbl_move[COLOR_WHITE] == loop_pos+16 )
	{
	  ce_LoopRecur(loop_pos);
	  /* note: pawn conversion/promotion can not occur */
	}
      }
    }
  }
}

void ce_LoopPawn(void)
{
  uint8_t initial_pos = stack_GetCurrElement()->current_pos; 
  uint8_t my_color = stack_GetCurrElement()->current_color;
  
  uint8_t loop_pos;
  uint8_t line;
  
  /* one step forward */
  
  loop_pos = initial_pos;
  line = initial_pos;
  line >>= 4;
  if ( my_color == COLOR_WHITE )
    loop_pos += 16;
  else
    loop_pos -= 16;
  if ( gpos_IsIllegal(loop_pos) == 0 )
  {
    /* if the field is empty */
    if ( cp_GetPiece(cp_GetFromBoard(loop_pos)) == PIECE_NONE )
    {
      /* TODO: check for and loop through piece conversion/promotion */
      ce_LoopRecur(loop_pos);      

      /* second step forward */
      
      /* if pawn is on his starting line */
      if ( (my_color == COLOR_WHITE && line == 1) || (my_color == COLOR_BLACK && line == 6 ) )
      {
	/* the place before the pawn is not occupied, so we can do double moves, see above */
	
	if ( my_color == COLOR_WHITE )
	  loop_pos += 16;
	else
	  loop_pos -= 16;
	if ( cp_GetPiece(cp_GetFromBoard(loop_pos)) == PIECE_NONE )
	{
	  /* this is a special case, other promotions of the pawn can not occur */
	  ce_LoopRecur(loop_pos);
	}
      }
    }
  }

  /* capture */
  
  loop_pos = initial_pos;
  if ( my_color == COLOR_WHITE )
    loop_pos += 15;
  else
    loop_pos -= 15;
  ce_LoopPawnSideCapture(loop_pos);


  loop_pos = initial_pos;
  if ( my_color == COLOR_WHITE )
    loop_pos += 17;
  else
    loop_pos -= 17;
  ce_LoopPawnSideCapture(loop_pos);
}

/*==============================================================*/
/* attacked */
/*==============================================================*/

/*
  from a starting position, search for a piece, that might jump to that postion.
  return:
    the two global variables
      lrc_obj.find_piece_weight[0];
      lrc_obj.find_piece_weight[1];
  will be increased by the weight of the attacked pieces of that color.
  it is usually required to reset these global variables to zero, before using
  this function.
*/

void ce_FindPieceByStep(uint8_t start_pos, uint8_t piece, const uint8_t *d, uint8_t is_multi_step)
{
  uint8_t loop_pos, cp;
  
  /* with all directions */
  for(;;)
  {
    if ( u8g_pgm_read(d) == 0 )
      break;
    
    /* start again from the initial position */
    loop_pos = start_pos;
    
    /* check direction */
    do
    {
      /* check next position into one direction */
      loop_pos += u8g_pgm_read(d);
      
      /* check if the board boundary has been crossed */
      if ( (loop_pos & 0x088) != 0 )
	break;
      
      /* get the colored piece from the board */
      cp = cp_GetFromBoard(loop_pos);
      
      /* stop if we had hit another piece */
      if ( cp_GetPiece(cp) != PIECE_NONE )
      {
	/* if it is the piece we are looking for, then add the weight */
	if ( cp_GetPiece(cp) == piece )
	{
	  lrc_obj.find_piece_weight[cp_GetColor(cp)] += ce_piece_weight[piece];
	  lrc_obj.find_piece_cnt[cp_GetColor(cp)]++;
	}
	/* in any case, break out of the inner loop */
	break;
      }
    } while( is_multi_step );
    d++;
  }
}

void ce_FindPawnPiece(uint8_t dest_pos, uint8_t color)
{
  uint8_t cp;
  /* check if the board boundary has been crossed */
  if ( (dest_pos & 0x088) == 0 )
  {
    /* get the colored piece from the board */
    cp = cp_GetFromBoard(dest_pos);
    /* only if there is a pawn of the matching color */
    if ( cp_GetPiece(cp) == PIECE_PAWN )
    {
      if ( cp_GetColor(cp) == color )
      {
	/* the weight of the PAWN */
	lrc_obj.find_piece_weight[color] += 1;
	lrc_obj.find_piece_cnt[color]++;
      }
    }
  }
}


/*
  find out, which pieces do attack a specified field
  used to
  - check if the KING can do castling
  - check if the KING must move

  may be used in the eval procedure ... once...

  the result is stored in the global array
    uint8_t lrc_obj.find_piece_weight[2];
  which is indexed with the color.
  lrc_obj.find_piece_weight[COLOR_WHITE] is the sum of all white pieces
  which can directly move to this field.

  example:
    if the black KING is at "pos" and lrc_obj.find_piece_weight[COLOR_WHITE] is not zero 
    (after executing ce_CalculatePositionWeight(pos)) then the KING must be protected or moveed, because 
    the KING was given check.
*/

void ce_CalculatePositionWeight(uint8_t pos)
{
  
  lrc_obj.find_piece_weight[0] = 0;
  lrc_obj.find_piece_weight[1] = 0;
  lrc_obj.find_piece_cnt[0] = 0;
  lrc_obj.find_piece_cnt[1] = 0;
  
  if ( (pos & 0x088) != 0 )
    return;

  ce_FindPieceByStep(pos, PIECE_ROOK, ce_dir_offset_rook, 1);
  ce_FindPieceByStep(pos, PIECE_BISHOP, ce_dir_offset_bishop, 1);
  ce_FindPieceByStep(pos, PIECE_QUEEN, ce_dir_offset_queen, 1);
  ce_FindPieceByStep(pos, PIECE_KNIGHT, ce_dir_offset_knight, 0);
  ce_FindPieceByStep(pos, PIECE_KING, ce_dir_offset_queen, 0);

  ce_FindPawnPiece(pos+17, COLOR_BLACK);
  ce_FindPawnPiece(pos+15, COLOR_BLACK);
  ce_FindPawnPiece(pos-17, COLOR_WHITE);
  ce_FindPawnPiece(pos-15, COLOR_WHITE);
}

/*
  calculate the summed weight of pieces with specified color which can move to a specified position

  argument:
    pos: 	the position which should be analysed
    color: 	the color of those pieces which should be analysed
		e.g. if a black piece is at 'pos' and 'color' is white then this procedure returns the white atting count
*/
uint8_t ce_GetPositionAttackWeight(uint8_t pos, uint8_t color)
{
  ce_CalculatePositionWeight(pos);
  return lrc_obj.find_piece_weight[color];
}

uint8_t ce_GetPositionAttackCount(uint8_t pos, uint8_t color)
{
  ce_CalculatePositionWeight(pos);
  return lrc_obj.find_piece_cnt[color];
}


/*==============================================================*/
/* depth search starts here: loop over all pieces of the current color on the board */
/*==============================================================*/

void ce_LoopPieces(void)
{
  stack_element_p e = stack_GetCurrElement();
  /* start with lower left position (A1) */
  e->current_pos = 0;
  do
  {
    e->current_cp = cp_GetFromBoard(e->current_pos);
    /* check if the position on the board is empty */
    if ( e->current_cp != 0 )
    {
      /* only generate moves for the current color */
      if ( e->current_color == cp_GetColor(e->current_cp) )
      {
	chess_Thinking();
	
	/* find out which piece is used */
	switch(cp_GetPiece(e->current_cp))
	{
	  case PIECE_NONE:
	    break;
	  case PIECE_PAWN:
	    ce_LoopPawn();
	    break;
	  case PIECE_KNIGHT:
	    ce_LoopKnight();
	    break;
	  case PIECE_BISHOP:
	    ce_LoopBishop();
	    break;
	  case PIECE_ROOK:
	    ce_LoopRook();
	    break;
	  case PIECE_QUEEN:
	    ce_LoopQueen();
	    break;
	  case PIECE_KING:
	    ce_LoopKing();
	    break;
	}
      }
    }    
    e->current_pos = cu_NextPos(e->current_pos);
  } while( e->current_pos != 0 );
}

/*==============================================================*/
/* user interface */
/*==============================================================*/

/*
eval_t chess_EvalCurrBoard(uint8_t color)
{
  stack_Init(0);
  stack_GetCurrElement()->current_color = color;
  ce_LoopPieces();
  return stack_GetCurrElement()->best_eval;
}
*/

/* clear any marks on the board */
void chess_ClearMarks(void)
{
  uint8_t i;
  for( i = 0; i < 64; i++ )
     lrc_obj.board[i] &= ~CP_MARK_MASK;
}

/*
  Mark all pieces which can do moves. This is done by setting flags on the global board
*/
void chess_MarkMovable(void)
{
  stack_Init(0);
  //stack_GetCurrElement()->current_color = color;
  lrc_obj.check_mode = CHECK_MODE_MOVEABLE;
  ce_LoopPieces();
}

/*
  Checks, if the piece can move from src_pos to dest_pos

  src_pos: The game position of a piece on the chess board
*/
void chess_MarkTargetMoves(uint8_t src_pos)
{
  stack_Init(0);
  stack_GetCurrElement()->current_color = cp_GetColor(cp_GetFromBoard(src_pos));
  lrc_obj.check_src_pos = src_pos;
  lrc_obj.check_mode = CHECK_MODE_TARGET_MOVE;  
  ce_LoopPieces();
}

/*
  first call should start with 255
  this procedure will return 255 if 
      - there are no marks at all
      - it has looped over all marks once
*/
uint8_t chess_GetNextMarked(uint8_t arg, uint8_t is_prev)
{
  uint8_t i;
  uint8_t pos = arg;
  for(i = 0; i < 64; i++)
  {
    if ( is_prev != 0 )
      pos = cu_PrevPos(pos);
    else
      pos = cu_NextPos(pos);
    if ( arg != 255 && pos == 0 )
      return 255;
    if ( cp_IsMarked(cp_GetFromBoard(pos)) )
      return pos;
  }
  return 255;
}


/* make a manual move: this is a little bit more than cu_Move() */
void chess_ManualMove(uint8_t src, uint8_t dest)
{
  uint8_t cp;
  
  /* printf("chess_ManualMove %02x -> %02x\n", src, dest); */
  
  /* if all other things fail, this is the place where the game is to be decided: */
  /* ... if the KING is captured */
  cp = cp_GetFromBoard(dest);
  if ( cp_GetPiece(cp) == PIECE_KING )
  {
    lrc_obj.is_game_end = 1;
    lrc_obj.lost_side_color = cp_GetColor(cp);    
  }

  /* clear ply history here, to avoid memory overflow */
  /* may be the last X moves can be kept here */
  cu_ReduceHistoryByFullMove();
  /* perform the move on the board */
  cu_Move(src, dest);
  
  /* update en passant double move positions: en passant position is removed after two half moves  */
  lrc_obj.pawn_dbl_move[lrc_obj.ply_count&1]  = ILLEGAL_POSITION;
  
  /* update the global half move counter */
  lrc_obj.ply_count++;


  /* make a small check about the end of the game */
  /* use at least depth 1, because we must know if the king can still move */
  /* this is: King moves at level 0 and will be captured at level 1 */
  /* so we check if the king can move and will not be captured at search level 1 */
  
  stack_Init(1);
  ce_LoopPieces(); 

  /* printf("chess_ManualMove/analysis best_from_pos %02x -> best_to_pos %02x\n", stack_GetCurrElement()->best_from_pos, stack_GetCurrElement()->best_to_pos); */

  /* analyse the eval result */
  
  /* check if the other player has any moves left */
  if ( stack_GetCurrElement()->best_from_pos == ILLEGAL_POSITION )
  {
    uint8_t color;
    /* conditions: */
    /* 1. no King, should never happen, opposite color has won */
    /*		this is already checked above at the beginning if this procedure */
    /* 2. King is under attack, opposite color has won */
    /* 3. King is not under attack, game is a draw */

    uint8_t i = 0;
    color = lrc_obj.ply_count;
    color &= 1;
    do
    {
      cp = cp_GetFromBoard(i);
      /* look for the King */
      if ( cp_GetPiece(cp) == PIECE_KING )
      {
	if ( cp_GetColor(cp) == color )
	{
	  /* check if  KING is attacked */
	  if ( ce_GetPositionAttackCount(i, color^1) != 0 )
	  {
	    /* KING is under attack (check) and can not move: Game is lost */
	    lrc_obj.is_game_end = 1;
	    lrc_obj.lost_side_color = color; 
	  }
	  else
	  {
	    /* KING is NOT under attack (check) but can not move: Game is a draw */
	    lrc_obj.is_game_end = 1;
	    lrc_obj.lost_side_color = 2; 
	  }
	  /* break out of the loop */
	  break;	  
	}
      }
      i = cu_NextPos(i);
    } while( i != 0 );
  }
}

/* let the computer do a move */
void chess_ComputerMove(uint8_t depth)
{
  stack_Init(depth);
  
  //stack_GetCurrElement()->current_color = lrc_obj.ply_count;
  //stack_GetCurrElement()->current_color &= 1;
  
  cu_ReduceHistoryByFullMove();
  ce_LoopPieces();

  chess_ManualMove(stack_GetCurrElement()->best_from_pos, stack_GetCurrElement()->best_to_pos);
}


/*==============================================================*/
/* unix code */
/*==============================================================*/

#ifdef UNIX_MAIN

#include <stdio.h>
#include <string.h>

char *piece_str[] = {
  /* 0x00 */
  "  ", 
  "wP", 
  "wN", 
  "wB", 
  
  /* 0x04 */
  "wR", 
  "wQ", 
  "wK", 
  "w?", 

  /* 0x08 */
  "w?", 
  "w?", 
  "w?", 
  "w?", 
  
  /* 0x0c */
  "w?", 
  "w?", 
  "w?", 
  "w?", 

  /* 0x10 */
  "b ",
  "bP", 
  "bN", 
  "bB", 
  "bR", 
  "bQ", 
  "bK", 
  "b?", 

  "b?", 
  "b?", 
  "b?", 
  "b?", 
  "b?", 
  "b?", 
  "b?", 
  "b?"
};

void chess_Thinking(void)
{
  uint8_t i;
  uint8_t cp = cp_GetPiece(stack_GetCurrElement()->current_cp);
  
  printf("Thinking:  ", piece_str[cp], stack_GetCurrElement()->current_pos);
  
  for( i = 0; i <= lrc_obj.curr_depth; i++ )
    printf("%s ", piece_str[(lrc_obj.stack_memory+i)->current_cp]);
  
  printf("    \r");
}

void board_Show(void)
{
  uint8_t i, j, cp;
  char buf[10];
  for ( i = 0; i < 8; i++ )
  {
    printf("%1d ", 7-i);
    for ( j = 0; j < 8; j++ )
    {
      /* get piece from global board */
      cp = lrc_obj.board[(7-i)*8+j];
      strcpy(buf, piece_str[cp&COLOR_PIECE_MASK]);
      
      if ( (cp & CP_MARK_MASK) != 0 )
      {
	buf[0] = '#';
      }
      
      /* mask out any bits except color and piece index */
      cp &= COLOR_PIECE_MASK;
      printf("%s %02x ", buf, cp);
      
    }
    printf("\n");
  }
}

int main(void)
{
  uint8_t depth = 3;
  chess_SetupBoard();
  board_Show();
  puts("");
    
 
 /* 
  chess_ClearMarks();
  chess_MarkMovable(COLOR_WHITE);
  board_Show();
  */
  
  chess_ManualMove(0x006, 0x066);
  
  printf("lrc_obj.is_game_end: %d\n" , lrc_obj.is_game_end);
  printf("lrc_obj.lost_side_color: %d\n" , lrc_obj.lost_side_color);

  chess_ComputerMove(2);

  printf("lrc_obj.is_game_end: %d\n" , lrc_obj.is_game_end);
  printf("lrc_obj.lost_side_color: %d\n" , lrc_obj.lost_side_color);
  
  board_Show();

}



#else

/*==============================================================*/
/* display menu */
/*==============================================================*/

//#define MNU_FONT font_5x7
#define MNU_FONT u8g_font_5x8r
//#define MNU_FONT font_6x9
#define MNU_ENTRY_HEIGHT 9

char *mnu_title = "Little Rook Chess";
char *mnu_list[] = { "New Game (White)", "New Game (Black)", "Undo Move", "Return" };
uint8_t mnu_pos = 0;
uint8_t mnu_max = 4;

void mnu_DrawHome(uint8_t is_highlight)
{
  uint8_t x = lrc_u8g->width - 35;  
  uint8_t y = (lrc_u8g->height-1);
  uint8_t t;
  
  u8g_SetFont(lrc_u8g, u8g_font_5x7r);
  u8g_SetDefaultForegroundColor(lrc_u8g);
  t = u8g_DrawStrP(lrc_u8g, x, y -1, U8G_PSTR("Options"));
    
  if ( is_highlight )
    u8g_DrawFrame(lrc_u8g, x-1, y - MNU_ENTRY_HEIGHT +1, t, MNU_ENTRY_HEIGHT);  
}

void mnu_DrawEntry(uint8_t y, char *str, uint8_t is_clr_background, uint8_t is_highlight)
{
  uint8_t t, x;
  u8g_SetFont(lrc_u8g, MNU_FONT);
  t = u8g_GetStrWidth(lrc_u8g, str);
  x = u8g_GetWidth(lrc_u8g);
  x -= t;
  x >>= 1;
  
  if ( is_clr_background )
  {
    u8g_SetDefaultBackgroundColor(lrc_u8g);
    u8g_DrawBox(lrc_u8g, x-3, (lrc_u8g->height-1) - (y+MNU_ENTRY_HEIGHT-1+2), t+5, MNU_ENTRY_HEIGHT+4);
  }
  
  u8g_SetDefaultForegroundColor(lrc_u8g);
  u8g_DrawStr(lrc_u8g, x, (lrc_u8g->height-1) - y, str);
  
  if ( is_highlight )
  {
    u8g_DrawFrame(lrc_u8g, x-1, (lrc_u8g->height-1) - y -MNU_ENTRY_HEIGHT +1, t, MNU_ENTRY_HEIGHT);
  }
}

void mnu_Draw(void)
{
  uint8_t i;
  uint8_t t,y;
  /* calculate hight of the complete menu */
  y = mnu_max;
  y++; 					/* consider also some space for the title */
  y++; 					/* consider also some space for the title */
  y *= MNU_ENTRY_HEIGHT;
  
  /* calculate how much space will be left */
  t = u8g_GetHeight(lrc_u8g);			
  t -= y;
  
  /* topmost pos start half of that empty space from the top */
  t >>= 1;
  y = u8g_GetHeight(lrc_u8g);
  y -= t;
  
  y -= MNU_ENTRY_HEIGHT;
  mnu_DrawEntry(y, mnu_title, 0, 0);
  
  y -= MNU_ENTRY_HEIGHT;
  
  
  for( i = 0; i < mnu_max; i++ )
  {
    y -= MNU_ENTRY_HEIGHT;
    mnu_DrawEntry(y, mnu_list[i], 0, i == mnu_pos);
  }
}

void mnu_Step(uint8_t key_cmd)
{
    if ( key_cmd == CHESS_KEY_NEXT )
    {
      if ( mnu_pos+1 < mnu_max )
	mnu_pos++;
    }
    else if ( key_cmd == CHESS_KEY_PREV )
    {
      if ( mnu_pos > 0 )
	mnu_pos--;
    }
}




uint8_t chess_key_code = 0;
uint8_t chess_key_cmd = 0;
#define CHESS_STATE_MENU 0
#define CHESS_STATE_SELECT_START 1
#define CHESS_STATE_SELECT_PIECE 2
#define CHESS_STATE_SELECT_TARGET_POS 3
#define CHESS_STATE_THINKING 4
#define CHESS_STATE_GAME_END 5
uint8_t chess_state = CHESS_STATE_MENU;
uint8_t chess_source_pos = 255;
uint8_t chess_target_pos = 255;

const uint8_t chess_pieces_body_bm[] PROGMEM = 
{
  /* PAWN */ 		0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, /* 0x00, 0x00, 0x00, 0x0c, 0x0c, 0x00, 0x00, 0x00, */ 
  /* KNIGHT */		0x00, 0x00, 0x1c, 0x2c, 0x04, 0x04, 0x0e, 0x00,
  /* BISHOP */		0x00, 0x00, 0x1c, 0x1c, 0x1c, 0x08, 0x00, 0x00, /* 0x00, 0x00, 0x08, 0x1c, 0x1c, 0x08, 0x00, 0x00, */
  /* ROOK */		0x00, 0x00, 0x00, 0x1c, 0x1c, 0x1c, 0x1c, 0x00,
  /* QUEEN */		0x00, 0x00, 0x14, 0x1c, 0x08, 0x1c, 0x08, 0x00,
  /* KING */		0x00, 0x00, 0x00, 0x08, 0x3e, 0x1c, 0x08, 0x00,
};

#ifdef NOT_REQUIRED
/* white pieces are constructed by painting black pieces and cutting out the white area */
const uint8_t chess_white_pieces_bm[] PROGMEM = 
{
  /* PAWN */ 		0x00, 0x00, 0x0c, 0x12, 0x12, 0x0c, 0x1e, 0x00, 
  /* KNIGHT */		0x00, 0x1c, 0x22, 0x52, 0x6a, 0x0a, 0x11, 0x1f,
  /* BISHOP */		0x00, 0x08, 0x14, 0x22, 0x22, 0x14, 0x08, 0x7f,
  /* ROOK */		0x00, 0x55, 0x7f, 0x22, 0x22, 0x22, 0x22, 0x7f,
  /* QUEEN */		0x00, 0x55, 0x2a, 0x22, 0x14, 0x22, 0x14, 0x7f,
  /* KING */		0x08, 0x1c, 0x49, 0x77, 0x41, 0x22, 0x14, 0x7f,
};
#endif

const uint8_t chess_black_pieces_bm[] PROGMEM = 
{
  /* PAWN */ 		0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x3c, 0x00, /* 0x00, 0x00, 0x0c, 0x1e, 0x1e, 0x0c, 0x1e, 0x00, */ 
  /* KNIGHT */		0x00, 0x1c, 0x3e, 0x7e, 0x6e, 0x0e, 0x1f, 0x1f,
  /* BISHOP */		0x00, 0x1c, 0x2e, 0x3e, 0x3e, 0x1c, 0x08, 0x7f,  /*0x00, 0x08, 0x1c, 0x3e, 0x3e, 0x1c, 0x08, 0x7f,*/
  /* ROOK */		0x00, 0x55, 0x7f, 0x3e, 0x3e, 0x3e, 0x3e, 0x7f,
  /* QUEEN */		0x00, 0x55, 0x3e, 0x3e, 0x1c, 0x3e, 0x1c, 0x7f,
  /* KING -*/		0x08, 0x1c, 0x49, 0x7f, 0x7f, 0x3e, 0x1c, 0x7f,
};


#if defined(DOGXL160_HW_GR)
#define BOXSIZE 13
#define BOXOFFSET 3
#else
#define BOXSIZE 8
#define BOXOFFSET 1
#endif

u8g_uint_t chess_low_edge;
uint8_t chess_boxsize = 8;
uint8_t chess_boxoffset = 1;


void chess_DrawFrame(uint8_t pos, uint8_t is_bold)
{
  u8g_uint_t x0, y0;

  x0 = pos;
  x0 &= 15;
  if ( lrc_obj.orientation != COLOR_WHITE )
    x0 ^= 7;

  y0 = pos;
  y0>>= 4;
  if ( lrc_obj.orientation != COLOR_WHITE )
    y0 ^= 7;
  
  x0 *= chess_boxsize;
  y0 *= chess_boxsize;
  
  u8g_SetDefaultForegroundColor(lrc_u8g);
  u8g_DrawFrame(lrc_u8g, x0, chess_low_edge - y0 - chess_boxsize+1, chess_boxsize, chess_boxsize);
  
  
  if ( is_bold )
  {
      x0--;
      y0++;
  
    u8g_DrawFrame(lrc_u8g, x0, chess_low_edge - y0 - chess_boxsize +1, chess_boxsize+2, chess_boxsize+2);
  }
}


void chess_DrawBoard(void)
{
  uint8_t i, j, cp;
  const uint8_t *ptr;  /* pointer into PROGMEM */
  
  if ( U8G_MODE_GET_BITS_PER_PIXEL(u8g_GetMode(lrc_u8g)) > 1 )
  {
    for( i = 0; i < 8; i++ )
      for( j = 0; j < 8; j++ )
      {
        uint8_t x,y;
        x = i;
        x*=chess_boxsize;
        y = j;
        y*=chess_boxsize;
        if ( ((i^j) & 1)  == 0 )
          u8g_SetDefaultMidColor(lrc_u8g);  
        else
          u8g_SetDefaultBackgroundColor(lrc_u8g);  
        u8g_DrawBox(lrc_u8g, x,chess_low_edge-y-chess_boxsize+1,chess_boxsize,chess_boxsize);
      }
    //u8g_SetDefaultForegroundColor(lrc_u8g);  
  }
  else
  {
    uint8_t x_offset = 1;
    u8g_SetDefaultForegroundColor(lrc_u8g);  
    for( i = 0; i < 8*8; i+=8 )
    {
      for( j = 0; j < 8*8; j+=8 )
      {
        if ( ((i^j) & 8)  == 0 )
        {
          u8g_DrawPixel(lrc_u8g, j+0+x_offset, chess_low_edge - i-0);
          u8g_DrawPixel(lrc_u8g, j+0+x_offset, chess_low_edge - i-2);
          u8g_DrawPixel(lrc_u8g, j+0+x_offset, chess_low_edge - i-4);
          u8g_DrawPixel(lrc_u8g, j+0+x_offset, chess_low_edge - i-6);
          u8g_DrawPixel(lrc_u8g, j+2+x_offset, chess_low_edge - i-0);
          u8g_DrawPixel(lrc_u8g, j+2+x_offset, chess_low_edge - i-6);
          u8g_DrawPixel(lrc_u8g, j+4+x_offset, chess_low_edge - i-0);
          u8g_DrawPixel(lrc_u8g, j+4+x_offset, chess_low_edge - i-6);
          u8g_DrawPixel(lrc_u8g, j+6+x_offset, chess_low_edge - i-0);
          u8g_DrawPixel(lrc_u8g, j+6+x_offset, chess_low_edge - i-2);
          u8g_DrawPixel(lrc_u8g, j+6+x_offset, chess_low_edge - i-4);
          u8g_DrawPixel(lrc_u8g, j+6+x_offset, chess_low_edge - i-6);
        }
      }
    }
  }
  
  for ( i = 0; i < 8; i++ )
  {
    for ( j = 0; j < 8; j++ )
    {
      /* get piece from global board */
      if ( lrc_obj.orientation == COLOR_WHITE )
      {
	cp =  lrc_obj.board[i*8+j];
      }
      else
      {
	cp =  lrc_obj.board[(7-i)*8+7-j];
      }
      if ( cp_GetPiece(cp) != PIECE_NONE )
      {
	ptr = chess_black_pieces_bm;
	ptr += (cp_GetPiece(cp)-1)*8;
        u8g_SetDefaultForegroundColor(lrc_u8g);
        u8g_DrawBitmapP(lrc_u8g, j*chess_boxsize+chess_boxoffset-1, chess_low_edge - (i*chess_boxsize+chess_boxsize-chess_boxoffset), 1, 8, ptr);
        
	if ( cp_GetColor(cp) == lrc_obj.strike_out_color ) 
	{
	  ptr = chess_pieces_body_bm;
	  ptr += (cp_GetPiece(cp)-1)*8;
          u8g_SetDefaultBackgroundColor(lrc_u8g);
          u8g_DrawBitmapP(lrc_u8g, j*chess_boxsize+chess_boxoffset-1, chess_low_edge - (i*chess_boxsize+chess_boxsize-chess_boxoffset), 1, 8, ptr);
	}
      }
    }
  }
  
  if ( (chess_source_pos & 0x88) == 0 )
  {
    chess_DrawFrame(chess_source_pos, 1);
  }

  if ( (chess_target_pos & 0x88) == 0 )
  {
    chess_DrawFrame(chess_target_pos, 0);
  }
  
}


void chess_Thinking(void)
{
}

void chess_Init(u8g_t *u8g, uint8_t body_color)
{
  lrc_u8g = u8g;

  chess_low_edge = u8g_GetHeight(lrc_u8g);
  chess_low_edge--;
  

  if ( U8G_MODE_GET_BITS_PER_PIXEL(u8g_GetMode(lrc_u8g)) == 1 )
  {
  
    chess_boxsize = 8;
    chess_boxoffset = 1;
  }
  else
  {

    /*    
    if ( u8g_GetHeight(lrc_u8g) >= 12*8 )
    {
      chess_boxsize = 12;
      chess_boxoffset = 3;
    }
    else */ if ( u8g_GetHeight(lrc_u8g) >= 11*8 )
    {
      chess_boxsize = 10;
      chess_boxoffset = 2;
    }
    else
    {
      chess_boxsize = 8;
      chess_boxoffset = 1;      
    }
    
    if ( u8g_GetHeight(lrc_u8g) > 64 )
      chess_low_edge -= (u8g_GetHeight(lrc_u8g)-chess_boxsize*8) / 2;
    
  }
    
  lrc_obj.strike_out_color = body_color;
  chess_SetupBoard();
}



void chess_Draw(void)
{
  if ( chess_state == CHESS_STATE_MENU )
  {
    if ( lrc_obj.ply_count == 0)
      mnu_max = 2;
    else
      mnu_max = 4;
    mnu_Draw();
  }
  else
  {
    chess_DrawBoard();
    
    {
      uint8_t i;
      uint8_t entries = lrc_obj.chm_pos;
      if ( entries > 4 )
	entries = 4;
      
      u8g_SetFont(lrc_u8g, u8g_font_5x7);
      u8g_SetDefaultForegroundColor(lrc_u8g);
      for( i = 0; i < entries; i++ )
      {
        
#if defined(DOGXL160_HW_GR) || defined(DOGXL160_HW_BW)
	dog_DrawStr(u8g_GetWidth(lrc_u8g)-35, u8g_GetHeight(lrc_u8g)-8*(i+1), font_5x7, cu_GetHalfMoveStr(lrc_obj.chm_pos-entries+i));
#else
        u8g_DrawStr(lrc_u8g, u8g_GetWidth(lrc_u8g)-35, 8*(i+1), cu_GetHalfMoveStr(lrc_obj.chm_pos-entries+i));
#endif

      }
      
    }
    
    if ( chess_state == CHESS_STATE_SELECT_PIECE )
      mnu_DrawHome(chess_source_pos == 255);
    else if ( chess_state == CHESS_STATE_SELECT_TARGET_POS )
      mnu_DrawHome(chess_target_pos == 255);
    else
      mnu_DrawHome(0);
      
    if ( chess_state == CHESS_STATE_GAME_END )
    {
      switch( lrc_obj.lost_side_color )
      {
	case COLOR_WHITE:
	  mnu_DrawEntry(u8g_GetHeight(lrc_u8g) / 2-2, "Black wins", 1, 1);
	  break;
	case COLOR_BLACK:
	  mnu_DrawEntry(u8g_GetHeight(lrc_u8g) / 2-2, "White wins", 1, 1);
	  break;
	default:
	  mnu_DrawEntry(u8g_GetHeight(lrc_u8g) / 2-2, "Stalemate", 1, 1);
	  break;
      }  
    }
  }
}


void chess_Step(uint8_t keycode)
{
  if ( keycode == CHESS_KEY_NONE )
  {
    chess_key_cmd = chess_key_code;
    chess_key_code = CHESS_KEY_NONE;
  }
  else
  {
    chess_key_cmd = CHESS_KEY_NONE;
    chess_key_code = keycode;
  }
  //chess_ComputerMove(2);
  switch(chess_state)
  {
    case CHESS_STATE_MENU:
      mnu_Step(chess_key_cmd);
      if ( chess_key_cmd == CHESS_KEY_SELECT )
      {
	if ( mnu_pos == 0 )
	{
          chess_SetupBoard();
	  lrc_obj.orientation = 0;
	  chess_state = CHESS_STATE_SELECT_START;
	}
	else if ( mnu_pos == 1 )
	{
          chess_SetupBoard();
	  lrc_obj.orientation = 1;
	  chess_state = CHESS_STATE_THINKING;
	}
	else if ( mnu_pos == 2 )
	{
	  if ( lrc_obj.ply_count >= 2 )
	  {
	    cu_UndoHalfMove();
	    cu_UndoHalfMove();
	    lrc_obj.ply_count-=2;
	    if ( lrc_obj.ply_count == 0 )
	      mnu_pos = 0;
	  }
	  chess_state = CHESS_STATE_SELECT_START;
	}
	else if ( mnu_pos == 3 )
	{
	  chess_state = CHESS_STATE_SELECT_START;
	}
      }
      break;
    case CHESS_STATE_SELECT_START:
      chess_ClearMarks();
      chess_MarkMovable();
      chess_source_pos = chess_GetNextMarked(255, 0);
      chess_target_pos = ILLEGAL_POSITION;
      chess_state = CHESS_STATE_SELECT_PIECE;
      break;
      
    case CHESS_STATE_SELECT_PIECE:
      if ( chess_key_cmd == CHESS_KEY_NEXT )
      {
	chess_source_pos = chess_GetNextMarked(chess_source_pos, 0);
      }
      else if ( chess_key_cmd == CHESS_KEY_PREV )
      {
	chess_source_pos = chess_GetNextMarked(chess_source_pos, 1);
      }
      else if ( chess_key_cmd == CHESS_KEY_SELECT )
      {
	if ( chess_source_pos == 255 )
	{
	  chess_state = CHESS_STATE_MENU;
	}
	else
	{
	  chess_ClearMarks();
	  chess_MarkTargetMoves(chess_source_pos);
	  chess_target_pos = chess_GetNextMarked(255, 0);
	  chess_state = CHESS_STATE_SELECT_TARGET_POS;      
	}
      }
      break;
    case CHESS_STATE_SELECT_TARGET_POS:
      if ( chess_key_cmd == CHESS_KEY_NEXT )
      {
	chess_target_pos = chess_GetNextMarked(chess_target_pos, 0);
      }
      else if ( chess_key_cmd == CHESS_KEY_PREV )
      {
	chess_target_pos = chess_GetNextMarked(chess_target_pos, 1);
      }
      else if ( chess_key_cmd == CHESS_KEY_BACK )
      {
	chess_ClearMarks();
	chess_MarkMovable();
	chess_target_pos = ILLEGAL_POSITION;
	chess_state = CHESS_STATE_SELECT_PIECE;
      }
      else if ( chess_key_cmd == CHESS_KEY_SELECT )
      {
	chess_ManualMove(chess_source_pos, chess_target_pos);
	if ( lrc_obj.is_game_end != 0 )
	  chess_state = CHESS_STATE_GAME_END;
	else
	  chess_state = CHESS_STATE_THINKING;
	/* clear marks as some kind of feedback to the user... it simply looks better */
	chess_source_pos = ILLEGAL_POSITION;
	chess_target_pos = ILLEGAL_POSITION;
	chess_ClearMarks();
      }
      break;
    case CHESS_STATE_THINKING:
      chess_ComputerMove(2);
      if ( lrc_obj.is_game_end != 0 )
	chess_state = CHESS_STATE_GAME_END;
      else
	chess_state = CHESS_STATE_SELECT_START;
      break;
    case CHESS_STATE_GAME_END:
      if ( chess_key_cmd != CHESS_KEY_NONE )
      {
	chess_state = CHESS_STATE_MENU;  
	chess_SetupBoard();
      }	
      break;
  }
  
}

#endif