Files @ da7e7cc3bb06
Branch filter:

Location: therm/drivers/CMSIS/DSP_Lib/Source/SupportFunctions/arm_float_to_q7.c - annotation

Ethan Zonca
Refactor and cleanup
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
ab7abb62e433
/* ----------------------------------------------------------------------------    
* Copyright (C) 2010-2013 ARM Limited. All rights reserved.    
*    
* $Date:        17. January 2013 
* $Revision: 	V1.4.1  
*    
* Project: 	    CMSIS DSP Library    
* Title:		arm_float_to_q7.c    
*    
* Description:	Converts the elements of the floating-point vector to Q7 vector.   
*    
* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
*  
* Redistribution and use in source and binary forms, with or without 
* modification, are permitted provided that the following conditions
* are met:
*   - Redistributions of source code must retain the above copyright
*     notice, this list of conditions and the following disclaimer.
*   - Redistributions in binary form must reproduce the above copyright
*     notice, this list of conditions and the following disclaimer in
*     the documentation and/or other materials provided with the 
*     distribution.
*   - Neither the name of ARM LIMITED nor the names of its contributors
*     may be used to endorse or promote products derived from this
*     software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.  
* ---------------------------------------------------------------------------- */

#include "arm_math.h"

/**    
 * @ingroup groupSupport    
 */

/**    
 * @addtogroup float_to_x    
 * @{    
 */

/**    
 * @brief Converts the elements of the floating-point vector to Q7 vector.    
 * @param[in]       *pSrc points to the floating-point input vector    
 * @param[out]      *pDst points to the Q7 output vector   
 * @param[in]       blockSize length of the input vector    
 * @return none.    
 *    
 *\par Description:    
 * \par   
 * The equation used for the conversion process is:    
 * <pre>    
 * 	pDst[n] = (q7_t)(pSrc[n] * 128);   0 <= n < blockSize.    
 * </pre>    
 * \par Scaling and Overflow Behavior:    
 * \par    
 * The function uses saturating arithmetic.    
 * Results outside of the allowable Q7 range [0x80 0x7F] will be saturated.    
 * \note   
 * In order to apply rounding, the library should be rebuilt with the ROUNDING macro     
 * defined in the preprocessor section of project options.     
 */


void arm_float_to_q7(
  float32_t * pSrc,
  q7_t * pDst,
  uint32_t blockSize)
{
  float32_t *pIn = pSrc;                         /* Src pointer */
  uint32_t blkCnt;                               /* loop counter */

#ifdef ARM_MATH_ROUNDING

  float32_t in;

#endif /*      #ifdef ARM_MATH_ROUNDING        */

#ifndef ARM_MATH_CM0_FAMILY

  /* Run the below code for Cortex-M4 and Cortex-M3 */

  /*loop Unrolling */
  blkCnt = blockSize >> 2u;

  /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.    
   ** a second loop below computes the remaining 1 to 3 samples. */
  while(blkCnt > 0u)
  {

#ifdef ARM_MATH_ROUNDING
    /* C = A * 128 */
    /* convert from float to q7 and then store the results in the destination buffer */
    in = *pIn++;
    in = (in * 128);
    in += in > 0 ? 0.5 : -0.5;
    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));

    in = *pIn++;
    in = (in * 128);
    in += in > 0 ? 0.5 : -0.5;
    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));

    in = *pIn++;
    in = (in * 128);
    in += in > 0 ? 0.5 : -0.5;
    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));

    in = *pIn++;
    in = (in * 128);
    in += in > 0 ? 0.5 : -0.5;
    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));

#else

    /* C = A * 128 */
    /* convert from float to q7 and then store the results in the destination buffer */
    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);

#endif /*      #ifdef ARM_MATH_ROUNDING        */

    /* Decrement the loop counter */
    blkCnt--;
  }

  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.    
   ** No loop unrolling is used. */
  blkCnt = blockSize % 0x4u;

  while(blkCnt > 0u)
  {

#ifdef ARM_MATH_ROUNDING
    /* C = A * 128 */
    /* convert from float to q7 and then store the results in the destination buffer */
    in = *pIn++;
    in = (in * 128);
    in += in > 0 ? 0.5 : -0.5;
    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));

#else

    /* C = A * 128 */
    /* convert from float to q7 and then store the results in the destination buffer */
    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);

#endif /*      #ifdef ARM_MATH_ROUNDING        */

    /* Decrement the loop counter */
    blkCnt--;
  }


#else

  /* Run the below code for Cortex-M0 */


  /* Loop over blockSize number of values */
  blkCnt = blockSize;

  while(blkCnt > 0u)
  {
#ifdef ARM_MATH_ROUNDING
    /* C = A * 128 */
    /* convert from float to q7 and then store the results in the destination buffer */
    in = *pIn++;
    in = (in * 128.0f);
    in += in > 0 ? 0.5f : -0.5f;
    *pDst++ = (q7_t) (__SSAT((q31_t) (in), 8));

#else

    /* C = A * 128 */
    /* convert from float to q7 and then store the results in the destination buffer */
    *pDst++ = (q7_t) __SSAT((q31_t) (*pIn++ * 128.0f), 8);

#endif /*      #ifdef ARM_MATH_ROUNDING        */

    /* Decrement the loop counter */
    blkCnt--;
  }

#endif /* #ifndef ARM_MATH_CM0_FAMILY */

}

/**    
 * @} end of float_to_x group    
 */