Changeset - 43a343738d88
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LordOfWar - 16 years ago 2009-07-05 13:21:16

tweaked the blendjob structure

tweaked my functions to support the two new global variables hcfjob and highest_jobnum. Need to check functions for 100% accuracy due to start frame - end frame not = 0 frames to be rendered.

added a bit more to the status report generator

for the frame_finder function... it only returns a interger for the frame to be rendered... but the slave also needs the name of the folder the source files are stored in, and the name of the blend file to open to render the frame. Maybe return a string? and have the slave parse it for variables?
1 file changed with 13 insertions and 10 deletions:
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src/server/distrend.c
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@@ -274,6 +274,8 @@ void frame_num_struct_builder(int sframe
 
	int fcount = sframe; // Used to create all the frames in the structure from sframe to eframe
 
	int x = 0;
 

	
 
	blendjob[jobnum_new].total_frames = total; // sets the total number of frames in animation for status purposes
 

	
 
	while(x < total){
 
		blendjob[jobnum_new].frameset[x].frame_num = fcount;
 
		x++;
 
@@ -329,19 +331,20 @@ return your_frame; // your_frame is retu
 
// This figures out how much of the job is done, where jobnum corresponds to the job number
 
// This uses pointers, so when it is run it updates certain values in memory
 
void status_report_generator(){
 
	int num1 = hcfjob+1;
 
	int num2 = 0;
 
	int num3 = 0;
 
	int num1 = hcfjob+1; // to scan through jobs
 
	int num2 = 0;		 // to scan through frames
 

	
 
	if(blendjob[num1].priority = 0)
 
	if(blendjob[num1].priority = 0)  //If the job after the highest consecutively finished job is finished
 
		hcfjob+1;  // adds 1 to the highest consecutively finished job
 

	
 
	while(blendjob[num1].frameset[num2].name != null){
 
		if(blendjob[num1].priority = 0) // if job is done, go to next one
 
			num1++;
 

	
 
		if(blendjob[num1].frameset[num2].priority !=0)
 
			break;
 
	while(num1 <= highest_jobnum){
 
		if(blendjob[num1].frameset[num2].priority != 0){
 
			while(num2 <= blendjob[jobnum].total_frames){
 
				int finished_frames = 0;
 
				if(blendjob[jobnum].frameset[num2])
 
					finished_frames++;
 
			}
 
		}
 
	}
 

	
 
}
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