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Location: DistRen/src/server/distrend.c

LordOfWar
accidentally hit shift enter, which I am used to in instant messenger, but it finished my commit comment, now I continue here...

to explain hcfjob a bit more....
0 (done)
1 (done)
2 (done)
3 (done) <-- hcfjob
4 (not done) not done possibly cause of a new job with higher priority
5 (done)
6 (not done)
7 (not done) <-- highest_jobnum

example above also describes highest_jobnum, which I also found very useful for scanning and creating the next job (new_jobnum = highest_jobnum + 1).

I might have done more work on the_finisher function as well... can't remember and I need to rest... its 2:20 am
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/*
  Copyright 2008 Nathan Phillip Brink, Ethan Zonca

  This file is a part of DistRen.

  DistRen is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  DistRen is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.

*/

/* This file contains the code which both processes (renders) jobs as a slave, and the code which distributes frames to slaves after receiving them from the client portion of the codebase. */

 /* Just some notes -- Ethan Zonca
 * ++ Make data availible for other apps to parse
 * Server<==>Client Communication
 * Upload while rendering
 */


#include <stdio.h>
#include "execio.h"

// needs to be implemented
#include "options.h"

#include <confuse.h>

#define max 100
// maximum number of stored jobs in memory, per job type (lux/blend). Eventually we can dump this data to disk, or atleast the remainder not in memory...

int jobnum = 0;

int hcfjob; //highest consecutively finished job

int highest_jobnum; // The job number of the most recently created job, this is used when creating new jobs

// Structures for storing job information
// OOOOOOkay so we really need a struct for frameset rather than just an array, because we should track who each frame was sent out to. Please do this, someone! :D
struct {
  char *name;
  char *submitter;
  char *email;
  int priority;  // 1 is lowest, 10 is highest, 0 is done

  int percent_done;
  int completed_frames; // number of completed frames
  int total_frames; // how many frames are in the animation

  struct frameset **frameset; // What exactly is this now? hehe
} blendjob[max];

// -- Matthew's handywork --
// struct for storing informaiton on each frame for a particular blender job
struct {
	int frame_num; // frame number to render
	char slave_name; // user that frame is assigned to
	int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done

	// For secondary upload location...
	char url;
	char login_name;
	char login_pass;
} frameset[frame_count]; // Frame count is the frame number if the animation starts on zero... but animations start at frame 1
                         // Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
// -- end of Matthew's handywork --

struct {
  char *name;
  char *submitter;
  char *email;
  int priority;
  int mode; // 0 = Static Render, stop at Spp, or infinity if spp is null. Framerange is ignored || 1 = animation, stop at Spp and stay in framerange.
  int spp;
  struct frameset ** frameset;
} luxjob[max];




int main(int argc, char *argv[])
{

/* !!!!!!! Important notes !!!!!!!!!!!!

So, we need a common key. Maybe. Or we need to generate a key in registeruser() and get it to the client somehow.
If we use a common key, then we'll need different passphrases for each user, which would be kinda crazy. How can
we get a key generated on the server, and transferred to the client's distrend?

*/

  int cont = 1;
  struct distrend_listenset *listenset;
  struct distrend_config *config;
  distrend_do_config(argc, argv, &config);

  distrend_listen(&listenset, config);
  /* This is called the ``main loop'' */
  while(cont)
    {
      struct distren_action *action;

      distrend_accept(&action);
      cont = distrend_do(action);
      distrend_action_free(action);
    }

  distrend_unlisten(listenset);
  distrend_config_free(config);

  return 0;
}

struct distrend_config
{
  cfg_t *mycfg;
  struct options_common *options;

  struct distrend_listen **listens; /*< Null terminated array of structs */

}


int distrend_do_config(int argc, char *argv[], struct distrend_config *config)
{
  cfg_opt_t myopts =
    {
      CFG_SEC("listen",  /* this must be imported into struct listens (which must still be declared) */
    {
      CFG_SIMPLE_STR("type", NULL),
	CFG_SIMPLE_STR("path", NULL),
	CFG_SIMPLE_INT("port", NULL)
	},
	      CFGF_MULTI),
      CFG_END
    };

  config = malloc(sizeof(struct distrend_config));
  options_init(argc, argv, &config->mycfg, &myopts, "server", &config->options);

  return 0;
}
int distrend_config_free(struct distrend_config *config)
{
  options_free(config->options);
  free(config);

  return 0;
}


// Registration on server. Needs attention. (e.g., people could make tons of accounts with the key we give them...
// Set up distrend -c username email@example.com
// We must prevent multi-user-creation abuse, too.
void registeruser(char *username, char *email){
  // Logs into sandboxed user on zserver2 and registers a user. Should eventually generate a key on the server and return it to the user.
  // All created user accounts should be sandboxed accordingly, requiring a different skel, and the default shell to be rbash. They also
  // need a custom path, which can be defined in the .bash_profile of the skel. All activity of server-side configuration should be documented
  // to ease the creation of new distren servers, or it should be automated and made much more all-inclusive, not requiring much config.
  char buf[10];
  struct execio *testrem;
  char *execargv[] =
    {
  "ssh",
  "distren_setup@protofusion.org",
  "-i",
  "setup.rsa", // We gotta figure out how we're going to do the whole keys thing... maybe grab this key via http? But have a secret password compiled in distren to prevent fraud?
  "-p",
  "23",
  "sudo /usr/sbin/useradd",
  "-M",
  "-c",
  email,
  "-d",
  "/home/distren",
  "--gid",
  "541",
  username,
  (char *)NULL
  };
  size_t readlen;
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
  buf[9] = '\0'; // null-terminating the array...
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
    {
      if(readlen > 9) {
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
      }
      if(buf == 0) {
	fprintf(stderr, "**** Operation successful, or so we hope. We got no output. Just kidding. You will never see this. Something else should catch this though! And registration should really have some sort of password.");
      }
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
    fprintf(stderr, "read \"%s\"\n", buf);
    }
  execio_close(testrem);
}





void loginuser(char *username, int secret){
  // Logs into sandboxed user on zserver2 and registers a user
  char buf[10];
  struct execio *testrem;
  char *execargv[] =
    {
  "ssh",
  "distren_setup@protofusion.org",
  "-i",
  "setup.rsa", // We gotta figure out how we're going to do the whole keys thing... maybe grab this key via http? But have a secret password compiled in distren to prevent fraud?
  "-p",
  "23",
  "sudo /usr/sbin/useradd",
  "-M",
  "-c",
  email,
  "-d",
  "/home/distren",
  "--gid",
  "541",
  username,
  (char *)NULL
  };
  size_t readlen;
  fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
  buf[9] = '\0'; // null-terminating the array...
  while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
    {
      if(readlen > 9) {
	fprintf(stderr, "!!!! Something is terribly wrong!\n");
      }
      if(buf == 0) {
	fprintf(stderr, "**** Operation successful, or so we hope. We got no output. Just kidding. You will never see this. Something else should catch this though!");
      }
    buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
    fprintf(stderr, "read \"%s\"\n", buf);
    }
  execio_close(testrem);
}









/*
 frame[frame] Assignments:
  "0" - cancelled
  "1" - unassigned
  "2" - assigned to slave
  "3" - completed by slave and uploaded
 Have a script crawl through each job in the arrays, ordered by priority?, and assign a certain number of frames to each slave.
 Then we will need some sort of watchdog to monitor slaves on the main server to check for stales.
*/


/* This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer. */
void frame_num_struct_builder(int sframe, int eframe) {
	int jobnum_new = highest_jobnum + 1;
	int total = sframe - eframe;
	int fcount = sframe; // Used to create all the frames in the structure from sframe to eframe
	int x = 0;

	while(x < total){
		blendjob[jobnum_new].frameset[x].frame_num = fcount;
		x++;
		fcount++;
	}

	highest_jobnum++;
}

// matches your computer up with a lovely frame to render
int frame_finder(){
	int your_frame = null;  // your_frame is an interger value that will be given to the client as the frame number to render
	int finder_jobnum = 0;
	int frameset_count = 0; // the frameset number, because frames in an animation don't start at zero
	short int done = 0;

	for(int priority = 10; priority >= 1; priority--){ // start the scan for the next job with the highest priority
		finder_jobnum = hcfjob + 1; // reset it to start scanning at first uncompleted job for the pass at each priority level

		while(finder_jobnum <= highest_jobnum){
			if(blendjob[finder_jobnum].priority = priority){  // looks for a job with the current priority value
				done = 1;									  // notice it starts by looking at the oldest job first
				break;
			}

			if(done = 1)  // If it has found a job with the current priority value, it will break out of the loop
				break;    // If none is found it goes to the next job to see if it is of the current priority value
			else
				finder_jobnum++;
		}

		if(done = 1) // if job has been found, it lets it out of the priority changer loop
			break;
	}

	while(your_frame <= (sframe - eframe)){ // Finds the frameset number with a frame that needs to be rendered
		if (blendjob[finder_jobnum].frameset[frameset_count].frame_status = 0)  // If frame that is not assigned has been found, frameset_count is not changed
			break;																// and frameset_count is used to give the frame number later in this funciton

		x++;  // If frame is assigned or done, it goes to next frame
	}

blendjob[jobnum].frameset[x].frame_status++; // sets the value of the frame to 2, which means its taken

your_frame = blendjob[jobnum].frameset[x].frame_num; //  Takes the frameset found in the while statement above, and extracts the frame number from it and assigns it to the int your_frame

if(your_frame = null)  // If that job had no open frames for some reason, run the status report generator so that
	status_report_generator();  //the job priority can be changed to 0

return your_frame; // your_frame is returned as the frame to be rendered
}

// This figures out how much of the job is done, where jobnum corresponds to the job number
// This uses pointers, so when it is run it updates certain values in memory
void status_report_generator(){
	int num1 = hcfjob+1;
	int num2 = 0;
	int num3 = 0;

	if(blendjob[num1].priority = 0)
		hcfjob+1;  // adds 1 to the highest consecutively finished job

	while(blendjob[num1].frameset[num2].name != null){
		if(blendjob[num1].priority = 0) // if job is done, go to next one
			num1++;

		if(blendjob[num1].frameset[num2].priority !=0)
			break;
	}

}

// This function makes the value of the frame 2, which means its completed.
void the_finisher(int frame){
	blendjob[jobnum].frameset[frame]++;
}

// Queuer: this function should add files to the queue
// Type: 0 = blender, 1 = luxrender
// jobnum is the current job number

void queue(int type, char *name, char *submitter, char *email, int priority, int mode, int spp, *frameset) {
  if(type == 1){
    blendjob[jobnum].name = name;
    blendjob[jobnum].submitter = submitter;
    blendjob[jobnum].email = email;
    blendjob[jobnum].priority = priority;
    blendjob[jobnum].frameset =  frameset;
  }
  if(type == 2){
    luxjob[jobnum].name = name;
    luxjob[jobnum].submitter = submitter;
    luxjob[jobnum].email = email;
    luxjob[jobnum].priority = priority;
    luxjob[jobnum].mode = mode;
    luxjob[jobnum].spp = spp;
    luxjob[jobnum].frameset = frameset;
    // handle lux modes somehow.
}
  else{
    // Throw error.
  }
jobnum++;
}










/*
Slave execution code lies below


Slave listens on server for a command in the format of each function...
We need if's for returns... ==> watchdog
*/


// Executors

void exec_blender(char *input, char *output, int frame) {
  int ret;
  /* SEGFAULTAGE :-D */
  char *cmd[] = { "blender", "-b", "-o", output, input, "-f", frame, (char *)0 };
  ret = execv("/usr/bin/blender", cmd);

  // OHNOBINKI! ... check this... Its supposed to send a command back to the server and run the_finisher(); function which sets the frame status to complete.
  fprintf(stdin, the_finisher(frame));

void exec_luxrender_single(char *input, char *output) {
  int ret;
  char *cmd[] = { "luxrender", "-something", "something", "something", (char *)0 };
  ret = execv("/usr/bin/luxrender", cmd);
}

void exec_luxrender_anim(char *input, char *output, int sframe, int eframe, int spp) {
// spp is samples per pixel limitation on each frame
  int ret;
  char *cmd[] = { "luxrender", "-something", "something", "something", (char *)0 };
  ret = execv ("/usr/bin/luxrender", cmd);
}



  return 0;
}