Changeset - c9047d3f9cc3
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ethanzonca - 16 years ago 2009-07-06 22:24:30

Removed some more flab, but the frameset struct is meh.
1 file changed with 4 insertions and 9 deletions:
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src/server/distrend.c
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@@ -56,19 +56,14 @@ struct {
 
  char *email;
 
  int priority;  // 1 is lowest, 10 is highest, 0 is done
 
  int percent_done;
 
  int completed_frames; // number of completed frames
 
  int assigned_frames; // number of assigned frames (that are not yet completed)
 
  int total_frames; // how many frames are in the animation
 
  int completed_frames; // number of completed frames for stats/etc
 
  int assigned_frames; // number of assigned frames (that are not yet completed) for stats/etc
 
  int total_frames; // how many frames are in the animation for stats/etc
 
  struct frameset **frameset;
 
  // Ok... what's going on with using these??? --ethanzonca
 
  int frame_num[];
 
  char slave_name[][];
 
  short int frame_status[];
 

	
 
} blendjob[max];
 

	
 

	
 
// Matt's code for framesets?
 
// Matt's code for framesets? I think that the int frame_num is obselete because it will be frameset[framenum]
 
// struct for storing information on each frame for a particular blender job
 
struct {
 
	int frame_num; // frame number to render
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