Files @ 2ccb6e87cf77
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Location: DistRen/src/server/distrend.c

LordOfWar
in the server program I removed crap code that ran coninously, will add new code soon.

in the client file I added working code to tell blender to render a file in the same folder as the program, and added variables to recieve the file name and frame number to render.
/*
  Copyright 2008 Nathan Phillip Brink, Ethan Zonca

  This file is a part of DistRen.

  DistRen is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  DistRen is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.

  -- Blender Commands --
  -v "Print Blender version and exit"
  -F <format> "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER"
  -S <name> Set scene <name>
  -f <frame> Render frame <frame> and save it
  -s <frame> Set start frame (use before -a argument)
  -e <frame> Set end frame (use before -a argument>
  -o <path> Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
  -t <threads> Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
  -x <bool> Set option to add the file extension to the end of the file
*/

#include <stdio.h>



int main(int argc, char *argv[])
{



  return 0;
}


void blender()
{
	int command; /* where does this come from,should it be global? */

	int str = command;
	int first_frame;
	int last_frame;
	int pieces_per_frame; // for use of rendering piece so frames and stitching them together
	int current_frame;

	//(get first_fram and last_frame from form)

	current_frame = first_frame;

	/* this errors... What is your intention here? :: str get_task(); */
	if (current_frame <= last_frame)
	{

		//(tell blender to render frame current_frame)

		command = "blender run etc " + current_frame;

		return command;

		current_frame --;
	}

	// generate command to pass to client

}