Files
@ 977179850e7e
Branch filter:
Location: DistRen/src/server/distrend.c
977179850e7e
22.1 KiB
text/plain
moved global vars after declarations, where they should be
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 | /*
Copyright 2009 Nathan Phillip Brink, Ethan Zonca, Matthew Orlando
This file is a part of DistRen.
DistRen is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DistRen is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with DistRen. If not, see <http://www.gnu.org/licenses/>.
*/
/* This file contains the code which both processes (renders) jobs as a slave, and the code which distributes frames to slaves after receiving them from the client portion of the codebase. */
/* Just some notes -- Ethan Zonca
* ++ Make data availible for other apps to parse
* Server<==>Client Communication
* Upload while rendering
*/
#include "execio.h"
#include "options.h"
#include <confuse.h>
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <unistd.h> /* getopt */
#include <time.h>
typedef unsigned int jobnum_t;
/* ******************* Structs ************************ */
// Stores config info? editmycomment
struct distrend_config
{
cfg_t *mycfg;
struct options_common *options;
struct distrend_listen **listens; /*< Null terminated array of structs */
};
/*
frame[frame] Status Assignments:
"NULL" - don't render me
"0" - canceled
"1" - unassigned
"2" - assigned to slave
"3" - completed by slave and uploaded
Have a script crawl through each job in the arrays, priority-biased, and assign a frame to each slave.
Then we will need some sort of watchdog to monitor slaves on the main server to check for stales. Maybe not worry about this for now.
*/
struct general_info {
short int jobs_in_queue; //
unsigned short int free_clients;
unsigned short int rendering_clients;//
unsigned short int total_finished_jobs; //
unsigned int total_frames_rendered; //
} general_info;
// Stores Blender Job Info
struct blendjob {
struct blendjob *next; /* next will be NULL unless if there is another blendjob */
char *name;
char *submitter;
char *email;
jobnum_t jobnum;
int priority; // 1 is lowest, 10 is highest, 0 means the job is done
int percent_done;
int completed_frames; // number of completed frames for stats/etc
int assigned_frames; // number of assigned frames (that are not yet completed) for stats/etc
int total_frames; // how many frames are in the animation for stats/etc (unassigned frames)
int avg_render_time; // average seconds it took to render a frame
unsigned int time_remaining; // estimated seconds remaining till render is complete (up to 49, 710 days)
// we can have the client computer convert it into days, hours, etc if they wish to view it
struct frameset *frameset;
};
// Frameset Structure
struct frameset {
int frame_num; // frame number to render
char slave_name; // user that frame is assigned to
int frame_status; // status of frame, 0= unassigned, 1= taken, 2= done
clock_t start_time; // time the frame was started
int time_to_render; // the total seconds it took to render the frame
} frameset[]; // Frameset array is generated by status_report_generator function
// Using this method to save memory, because if animation starts on a high frame number, it would waste a lot of RAM on empty structures
/*
internally defined funcs's prototypes
*/
void status_report_generator();
void blendjob_remove(struct blendjob **head, struct blendjob *bj);
struct blendjob *blendjob_get(struct blendjob *head, jobnum_t jobnum);
/* Global Vars, try to cut down on these */
jobnum_t jobnum = 0; // The next job number to create in the queue
int hcfjob; // Highest consecutively finished job
int highest_jobnum; // The job number of the most recently created job, this is used when creating new jobs
/* ********************** Functions ************************* */
void start_data(){
if(1 == 0){
// retrieve total_finished_jobs and total_finished_frames from xml file
}
else{
general_info.total_finished_jobs = 0;
general_info.total_frames_rendered = 0;
}
}
// **** Finish-Setter: Sets a frame to the "completed" status.
void finish_frame(struct blendjob *blendjob, int frame){
blendjob->frameset[frame].frame_status = 2;
blendjob->frameset[frame].time_to_render = (clock() - blendjob[jobnum].frameset[frame].start_time); // Consider changin time-to-render to time-for-frame or something?
general_info.total_frames_rendered++; // Increase total frames var for stats
}
// **** Queuer: Adds files to the queue
void queue(struct blendjob *blendjob, int type, char *name, char *submitter, char *email, int priority, int mode, int spp, struct frameset *frameset) {
// Type: 1 = blender, add more types later
// jobnum is the next available job number
if(type == 1){
blendjob->name = name;
blendjob->submitter = submitter;
blendjob->email = email;
blendjob->priority = priority;
blendjob->frameset = frameset;
}
else{
// Throw error.
}
jobnum++; // Advance the jobnumber for the next queued job
}
/*
Status Report Generator: figures out how much of the job is done, where jobnum corresponds to the job number
blendjobs_head is a pointer to a pointer because the head of the blendjobs linked list may need to be changed by blendjob_remove
*/
void status_report_generator(struct blendjob **blendjobs_head)
{
struct blendjob *blendjob_ptr;
unsigned short workers_working; /*< used to count the total number of workers working */
unsigned int numjobs; /*< used to track number of jobs */
blendjob_ptr = *blendjobs_head;
workers_working = 0;
numjobs = 0;
while(blendjob_ptr)
{
if(blendjob_ptr->priority != 0)
/* If the job is not done, scan it */
{
unsigned int framecounter; /*< to scan through frames */
unsigned long finished_frames; /*< variable that counts the completed frames */
unsigned int pending_frames; /*< variable that counts the assigned frames */
float percent_frames_finished; /*< variable that stores the percent done of the blendjob */
unsigned int total_time; /*< total time taken to render all the completed frames for a job */
framecounter = 0;
finished_frames = 0;
pending_frames = 0;
percent_frames_finished = 0;
total_time = 0;
while(framecounter < blendjob_ptr->total_frames)
/* scans through frames, based on their status it runs a statement(s) */
{
if(blendjob_ptr->frameset[framecounter].frame_status == 2)
/* If the frame is done */
{
finished_frames ++;
total_time += blendjob_ptr->frameset[framecounter].time_to_render;
}
if(blendjob_ptr->frameset[framecounter].frame_status == 1)
/* If the frame is assigned */
{
pending_frames ++;
workers_working ++;
}
framecounter ++;
} /* while(framecounter < blendjob_ptr->total_frames) */
// find the percent of completed frames
percent_frames_finished = (finished_frames / blendjob_ptr->total_frames) * 100; /*< @LordofWar: extraneous parentheses! */
/* updates values in the blendjob struct */
blendjob_ptr->completed_frames = finished_frames;
blendjob_ptr->assigned_frames = pending_frames;
blendjob_ptr->percent_done = percent_frames_finished;
blendjob_ptr->avg_render_time = (total_time / finished_frames); /*< extraneous parentheses! */
blendjob_ptr->time_remaining = (blendjob_ptr->avg_render_time * (blendjob_ptr->total_frames - finished_frames)); /*< extraneous parentheses! */
if(finished_frames == blendjob_ptr->total_frames)
/* If all frames are complete */
{
blendjob_ptr->priority = 0; /*< set priority to zero to indicate job is complete */
blendjob_remove(blendjobs_head, blendjob_ptr); /*< remove this job from the linkedlist */
general_info.total_finished_jobs++; /*< add one to the total finished jobs */
}
else if (finished_frames > blendjob_ptr->total_frames)
/* just in case ;-) */
{
fprintf(stderr, "%s:%d: finished_frames (%lu) > blendjob_ptr->total_frames (%d)",
__FILE__, __LINE__,
finished_frames,
blendjob_ptr->total_frames);
abort();
}
}
general_info.rendering_clients = workers_working; /*< should this be a +=? */
blendjob_ptr = blendjob_ptr->next; /*< This is the essence of linked lists and iterating through them */
numjobs ++;
} /* while(blendjob_ptr) */
general_info.jobs_in_queue = (highest_jobnum - general_info.total_finished_jobs); /*< extraneous parentheses! */
}
// **** Structure Builder: This function creates frame array based on the total number of frames to be rendered, which will then be parsed by function frame_farmer.
void frame_num_struct_builder(struct blendjob *job, unsigned int startframe, unsigned int numframes) {
int jobnum_new = highest_jobnum + 1; /* global vars will someday leave us */
unsigned int counter;
job->frameset = malloc(sizeof(struct frameset) * numframes);
if(!job->frameset)
fprintf(stderr, "error allocating memory");
job->total_frames = numframes; // sets the total number of frames in animation for status purposes
job->jobnum = jobnum_new;
for(counter = 0; counter < numframes; counter ++)
/* This builds the array, with the array starting at zero and the frame_num starting at sframe */
job->frameset[counter].frame_num = counter + startframe;
highest_jobnum++; // After it has created the job, it adds one to the highest_jobnum interger
}
// Frame Assigner: matches your computer up with a lovely frame to render
// Major issue here, the client needs to know the frame number, AND the job number!
int frame_finder(){
int your_frame = 0; // your_frame is an interger value that will be given to the client as the frame number to render
int finder_jobnum = 0;
int frameset_count = 0; // the frameset number, note* frames in an animation don't start at zero
short int done = 0;
short int priority = 10;
while(priority >= 1){ // start the scan for the next job with the highest priority, decreases priority before it loops
finder_jobnum = hcfjob + 1; // reset it to start scanning at first uncompleted job for the pass at each priority level
while(finder_jobnum <= highest_jobnum){ // This keeps increasing the finder_jobnum until it is higher than the highest_jobnum
if(blendjob[finder_jobnum].priority == priority){ // looks for a job with the current priority value
done = 1; // notice it starts by looking at the oldest job first
break;
}
if((done) == 1) // If it has found a job with the current priority value, it will break out of the loop
break; // If none is found it goes to the next job to see if it is of the current priority value
else
finder_jobnum++;
} // End of increasing finder_jobnum
if(done == 1) // if job has been found, it lets it out of the priority changer loop
break;
priority--; // end of decreasing priority
}
while(your_frame < blendjob[finder_jobnum].total_frames){ // Finds the frameset number with a frame that needs to be rendered
if (blendjob[finder_jobnum].frameset[frameset_count].frame_status == 0) // If frame that is not assigned has been found, frameset_count is not changed
break; // and frameset_count is used to give the frame number later in this funciton
frameset_count++; // If frame is assigned or done, it goes to next frame
}
blendjob[jobnum].frameset[frameset_count].frame_status++; // sets the value of the frame to 2, which means its taken
your_frame = blendjob[jobnum].frameset[frameset_count].frame_num; // Takes the frameset found in the while statement above, and extracts the frame number from it and assigns it to the int your_frame
if(your_frame == 0) // If that job had no open frames for some reason, run the status report generator so that
status_report_generator(); //the job priority can be changed to 0
blendjob[jobnum].frameset[frameset_count].start_time = clock();
return your_frame; // your_frame is returned as the frame to be rendered
}
void blend_frame_watchdog(struct blendjob *blendjob_head)
{
unsigned short int watchdog_forgiveness; /*< seconds to wait on a frame before re-assigning it */
struct blendjob *blendjob_ptr;
unsigned int counter;
watchdog_forgiveness = 3; /*< hours of forgiveness before frame is re-assigned */
blendjob_ptr = blendjob_head;
for(blendjob_ptr = blendjob_head; blendjob_ptr; blendjob_ptr = blendjob_ptr->next)
/* iterate through jobs */
for(counter = 0; counter < blendjob_ptr->total_frames; counter ++)
/* iterate through all frames for this job*/
{
if((blendjob_ptr->frameset[counter].start_time + (watchdog_forgiveness * 3600)) < clock())
/*
If frame is not completed within the number of hours specified by watchdog_forgiveness
Then change the frame status to unassigned
*/
blendjob_ptr->frameset[counter].frame_status = 0;
}
}
/**
Finds a blendjob struct based on the jobnum
@arg jobnum job number to search for
@return NULL on job doesn't exist
*/
struct blendjob *blendjob_get(struct blendjob *head, jobnum_t jobnum)
{
struct blendjob *blendjob_ptr;
/*
The conditions of the for loop will leave blendjob_ptr at NULL if the end of the list is reached. It will leave it pointing to the correct job if it is found.
*/
for(blendjob_ptr = head;
blendjob_ptr
&& blendjob_ptr->jobnum != jobnum;
blendjob_ptr = blendjob_ptr->next);
return blendjob_ptr;
}
/**
Removes a blendjob from the blendjob linkelist.
@arg head a double pointer. the head pointer will have to be changed if blendjob == *head. Thus, make sure that the pointer points to the pointer to the head that all functions use. (I'm going to come back to this and misunderstand myself ;-))
*/
void blendjob_remove(struct blendjob **head, struct blendjob *bj)
{
struct blendjob *previous_blendjob;
if(bj == *head)
*head = bj->next;
else
{
for(previous_blendjob = *head;
previous_blendjob
&& previous_blendjob->next != bj; /*< stop on the blendjob that comes before bj */
previous_blendjob = previous_blendjob->next)
/* all of the action is in the definition of the for loop itself */;
/*
This removes references to bj from the linked list. I.E., we now skip bj when iterating through the list
*/
previous_blendjob->next = bj->next;
}
/*
@lordofwar: the magic deallocation of memory ;-)
*/
free(bj);
}
/* ************************** Main ************************* */
int main(int argc, char *argv[])
{
//// Begin Getopt Sample, EDITME!Sometime
int aflag = 0;
int bflag = 0;
char *cvalue = NULL;
int index;
int c;
opterr = 0;
while ((c = getopt (argc, argv, "abc:")) != -1)
switch (c)
{
case 'a':
aflag = 1;
break;
case 'b':
bflag = 1;
break;
case 'c':
cvalue = optarg;
break;
case '?':
if (optopt == 'c')
fprintf (stderr, "Option -%c requires an argument.\n", optopt);
else if (isprint (optopt))
fprintf (stderr, "Unknown option `-%c'.\n", optopt);
else
fprintf (stderr,
"Unknown option character `\\x%x'.\n",
optopt);
return 1;
default:
abort ();
}
printf ("aflag = %d, bflag = %d, cvalue = %s\n",
aflag, bflag, cvalue);
for (index = optind; index < argc; index++)
printf ("Non-option argument %s\n", argv[index]);
//// End getopt sample
// Just wrote this to try and piece everything together after writing it on paper :D --ethanzonca
///////////////////// Semi-pseudo-code for server //////////////////////////////////////////
/*
start_data();
status_report_generator();
blend_frame_watchdog();
if(client says "i ain't got nuthin to render!"){
frame_finder() ==> returns jobnum/framenum that are sent to slave, "render jobnum framenum"
}
if(client says "done with frame # in job #"){
finish_frame(jobnum, frame);
frame_finder() ==> returns jobnum/framenum that are sent to slave, "render jobnum framenum"
}
*/
///////////////////////////////////////////////////////////////////////////////////////
// Begin non-working framework?
int distrend_do_config(int argc, char *argv[], struct distrend_config *config)
{
cfg_opt_t myopts_listen[] =
{
CFG_SIMPLE_STR("type", NULL),
CFG_SIMPLE_STR("path", NULL),
CFG_SIMPLE_INT("port", NULL),
CFG_END()
};
cfg_opt_t myopts[] =
{
CFG_SEC("listen", /* this must be imported into struct listens (which must still be declared) */
myopts_listen
,
CFGF_MULTI),
CFG_END()
};
config = malloc(sizeof(struct distrend_config));
options_init(argc, argv, &config->mycfg, myopts, "server", &config->options);
return 0;
}
int distrend_config_free(struct distrend_config *config)
{
options_free(config->options);
free(config);
return 0;
}
// End non-working framework?
int cont = 1;
struct distrend_listenset *listenset;
struct distrend_config *config;
distrend_do_config(argc, argv, config);
distrend_listen(&listenset, config);
/* This is called the ``main loop'' */
while(cont)
{
struct distren_action *action;
distrend_accept(&action);
cont = distrend_do(action);
distrend_action_free(action);
}
distrend_unlisten(listenset);
distrend_config_free(config);
return 0;
}
/*
* **********************************************************************************
* Slave functions / etc resides below. Wouldn't a seperate file make this easier??
*
* Slave listens on server for a command in the format of each function...
* We need if's for returns... ==> watchdog
* **********************************************************************************
*/
///////////////////// Semi-pseudo Slave Code ///////////////////////////
/*
int slavestatus = 0;
if(no username in config file, no key present){
fprintf(stderr "run distrend -c username] [emailaddr] to register")
}
if(they use a -c flag according to getopt, with 2 args){
register_user(username, email); which returns a uniquely random url to a key
get(uniquely-random-url-to-key);
fprintf(stderr, "you registered, hopefully successfully. Invoke distrend with no args now.");
}
if(username is in conf file and key is present){
loginuser(username);
}
if(slave recieves "start frame#, job#"){
get(http://distren.protofusion.org/srv/job#.tgz);
tar -xvf job#.tgz /tmp/distren/job#; somehow
exec_blender(job#.blend, job#.frame#.JPG, job#); (check the args, we'll need to adjust for different output formats)... set SLAVESTATUS=1 while rendering, SLAVESTATUS=2 when done
}
if(SLAVESTATUS==2){
tell the server "done with frame# in job#";
SLAVESTATUS=0
}
if(SLAVESTATUS==0){
tell the server "i ain't got no frames to render";
}
while(SLAVESTATUS==1){
tell the server "rendering this friggn frame";
delay(1000);
}
*/
////////////////////////////////////////////////////////////////////////
// Registration on server. Needs attention. Prevent account spamming.
// Key transfer?
// Set up something like: distrend -c username email@example.com
void registeruser(char *username, char *email){
// Logs into sandboxed user on zserver2 and registers a user. Should eventually generate a key on the server and return it to the user.
// All created user accounts should be sandboxed accordingly, requiring a different skel, and the default shell to be rbash. Also,
// a custom path defined in the .bash_profile of the skel is needed.
char buf[10];
struct execio *testrem;
char *execargv[] =
{
"ssh",
"distren_setup@protofusion.org",
"-i",
"setup.rsa", // default distributed key, account can only create users.
"-p",
"23",
"sudo /usr/sbin/useradd",
"-M",
"-c",
email,
"-d",
"/home/distren",
"--gid",
"541", // Add in shellscript to generate ssh key and return it to the user somehow
username,
(char *)NULL
};
size_t readlen;
fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
buf[9] = '\0'; // null-terminating the array...
while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
{
if(readlen > 9) {
fprintf(stderr, "!!!! Something is terribly wrong!\n");
}
buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
fprintf(stderr, "read \"%s\"\n", buf);
}
execio_close(testrem);
}
void loginuser(char *username){
// Logs into sandboxed user on zserver2 as a client, currently does nothing
char buf[10];
struct execio *testrem;
char *execargv[] =
{
"ssh",
"username@protofusion.org", // username must be read from the conf
"-i",
"username.rsa", // Key created from registeruser()
"-p",
"23",
"echo",
"hello", // This should eventually open a non-terminating connection to the server for communication
(char *)NULL
};
size_t readlen;
fprintf(stderr, "Opening stream:\n", execio_open(&testrem, "ssh", execargv));
buf[9] = '\0'; // null-terminating the array...
while(!execio_read(testrem, buf, 9, &readlen)) // What's with the readlen stuff?
{
if(readlen > 9) {
fprintf(stderr, "!!!! Something is terribly wrong!\n");
}
buf[readlen] = '\0'; // Null-terminating the end of it again based on how large the data is?
fprintf(stderr, "read \"%s\"\n", buf);
}
execio_close(testrem);
}
// Executors
// It seems that the client will need to know the job number. Is finish_frame going to be on the client or the server? we gotta figure that out!
void exec_blender(char *input, char *output, int frame, int jobnum) {
char *frame_str;
asprintf(frame,frame_str); // GNU/*nix compatible only, fix before releasing win32, although dll for windows for asprintf exists!
int ret;
char *cmd[] = { "blender", "-b", "-o", output, input, "-f", frame_str, (char *)0 };
ret = execv("/usr/bin/blender", cmd);
finish_frame(jobnum, frame);
}
|