Files @ abe4f18bd898
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Location: DistRen/src/server/blender.c

LordOfWar
-added assigned_frames variable to blendjob structure

-adjusted frame_num_struct_builder by adding 1 to the total amount. (line 270)
reason: by example
sframe = 1
eframe = 2

eframe - sframe = 1.. when in reality 2 frames should be rendered... so it is now
int total = (sframe - eframe) +1;

refined frame_finder() function to use the structure for total_frames data... and optimized its frame scanning so that it scanned from (for example) 0 to 249 is 250 because the computer counts 0 as one of its numbers.

the statement in status_report_generator() function that adjust the hcfjob global variable to be able to increase the hcfjob by more than 1 per status_report_generator() function itteration by changing it to a while statement from an if statement.

moved the declaration of the num1 and num2 variables till after hcfjob was checked, because the value of num1 is based off the hcfjob value.

Added ability for status_report_generator() function to calculate the percent_done of the job and count the number of frames assigned, but not yet completed.
/*
  Copyright 2008 Nathan Phillip Brink, Ethan Zonca, Matthew Orlando

  This file is a part of DistRen.

  DistRen is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  DistRen is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with DistRen.  If not, see <http://www.gnu.org/licenses/>.

  -- Blender Commands --
  -v "Print Blender version and exit"
  -F <format> "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER"
  -S <name> Set scene <name>
  -f <frame> Render frame <frame> and save it
  -s <frame> Set start frame (use before -a argument)
  -e <frame> Set end frame (use before -a argument>
  -o <path> Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
  -t <threads> Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
  -x <bool> Set option to add the file extension to the end of the file
*/

struct blender_job_server // will be stored and edited in the blender_job_que
{
	char file_name[25];
	int start_frame;
	int end_frame;
};

struct blender_job_client // will be sent to the client
{
	char file_name[25];
	int current_frame;
};

void blender_text_job_parser()
{
// parse text or other file for job specifications which include:
// file_name, start_frame, and end_frame

}

void blender_job_queue(int x, char job_to_edit[25]) /* Matt, I fixed your typos. It's queue not que :) */
{
  struct blender_job_server job[10]; // creates array to store the job

	if (x == 0)
	{
		// add new job (job_to_edit)
	}

	if (x == 1)
	{
		// delete job (job_to_edit)
	}

	if (x == 1)
	{
		// move all jobs up one position in array
	}
}