/*
Copyright 2008 Nathan Phillip Brink, Ethan Zonca
This file is a part of DistRen.
DistRen is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DistRen is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with DistRen. If not, see <http://www.gnu.org/licenses/>.
-- Blender Commands --
-v "Print Blender version and exit"
-F <format> "Set the render format" Valid options are (that we care about) "TGA, JPG, MOVIE, AVIRAW, AVIJPG, PNG, BMP, FRAMESERVER"
-S <name> Set scene <name>
-f <frame> Render frame <frame> and save it
-s <frame> Set start frame (use before -a argument)
-e <frame> Set end frame (use before -a argument>
-o <path> Set the render path and file name (use // at start of the path to render relative to the blend file, the ### characters are replaced by the frame number)
-t <threads> Use amount of ,threads> for rendering (background mode only)(1-8, 0 for systems processor count)
-x <bool> Set option to add the file extension to the end of the file
*/
#include <stdio.h>
// Let's fix those global variable issues one of these days! :D
int main(int argc, char *argv[])
{
return 0;
}
void blender()
{
//this is no C++
int first_frame;
int last_frame;
int current_frame;
}
int blender_get_frame()
{
if(current_frame == (last_frame + 1))
{
//get_job_frame(); // Will retrieve the new start frame from job_master
}
else
{
current_frame++;
}
return frame_to_render;
}
char blender_get_filename()
{
char file_name[25];
return file_name;
}