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Location: seniordesign-ui/GMap.NET.Core/GMap.NET/PureProjection.cs
6b1dee8bd7ef
16.6 KiB
text/x-csharp
fixed some mapping bugs and found converter for GPS
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namespace GMap.NET
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
/// <summary>
/// defines projection
/// </summary>
public abstract class PureProjection
{
readonly List<Dictionary<PointLatLng, GPoint>> FromLatLngToPixelCache = new List<Dictionary<PointLatLng, GPoint>>(33);
readonly List<Dictionary<GPoint, PointLatLng>> FromPixelToLatLngCache = new List<Dictionary<GPoint, PointLatLng>>(33);
public PureProjection()
{
for(int i = 0; i < FromLatLngToPixelCache.Capacity; i++)
{
FromLatLngToPixelCache.Add(new Dictionary<PointLatLng, GPoint>());
FromPixelToLatLngCache.Add(new Dictionary<GPoint, PointLatLng>());
}
}
/// <summary>
/// size of tile
/// </summary>
public abstract GSize TileSize
{
get;
}
/// <summary>
/// Semi-major axis of ellipsoid, in meters
/// </summary>
public abstract double Axis
{
get;
}
/// <summary>
/// Flattening of ellipsoid
/// </summary>
public abstract double Flattening
{
get;
}
/// <summary>
/// get pixel coordinates from lat/lng
/// </summary>
/// <param name="lat"></param>
/// <param name="lng"></param>
/// <param name="zoom"></param>
/// <returns></returns>
public abstract GPoint FromLatLngToPixel(double lat, double lng, int zoom);
/// <summary>
/// gets lat/lng coordinates from pixel coordinates
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="zoom"></param>
/// <returns></returns>
public abstract PointLatLng FromPixelToLatLng(long x, long y, int zoom);
public GPoint FromLatLngToPixel(PointLatLng p, int zoom)
{
return FromLatLngToPixel(p, zoom, false);
}
/// <summary>
/// get pixel coordinates from lat/lng
/// </summary>
/// <param name="p"></param>
/// <param name="zoom"></param>
/// <returns></returns>
public GPoint FromLatLngToPixel(PointLatLng p, int zoom, bool useCache)
{
if(useCache)
{
GPoint ret = GPoint.Empty;
if(!FromLatLngToPixelCache[zoom].TryGetValue(p, out ret))
{
ret = FromLatLngToPixel(p.Lat, p.Lng, zoom);
FromLatLngToPixelCache[zoom].Add(p, ret);
// for reverse cache
if(!FromPixelToLatLngCache[zoom].ContainsKey(ret))
{
FromPixelToLatLngCache[zoom].Add(ret, p);
}
Debug.WriteLine("FromLatLngToPixelCache[" + zoom + "] added " + p + " with " + ret);
}
return ret;
}
else
{
return FromLatLngToPixel(p.Lat, p.Lng, zoom);
}
}
public PointLatLng FromPixelToLatLng(GPoint p, int zoom)
{
return FromPixelToLatLng(p, zoom, false);
}
/// <summary>
/// gets lat/lng coordinates from pixel coordinates
/// </summary>
/// <param name="p"></param>
/// <param name="zoom"></param>
/// <returns></returns>
public PointLatLng FromPixelToLatLng(GPoint p, int zoom, bool useCache)
{
if(useCache)
{
PointLatLng ret = PointLatLng.Empty;
if(!FromPixelToLatLngCache[zoom].TryGetValue(p, out ret))
{
ret = FromPixelToLatLng(p.X, p.Y, zoom);
FromPixelToLatLngCache[zoom].Add(p, ret);
// for reverse cache
if(!FromLatLngToPixelCache[zoom].ContainsKey(ret))
{
FromLatLngToPixelCache[zoom].Add(ret, p);
}
Debug.WriteLine("FromPixelToLatLngCache[" + zoom + "] added " + p + " with " + ret);
}
return ret;
}
else
{
return FromPixelToLatLng(p.X, p.Y, zoom);
}
}
/// <summary>
/// gets tile coorddinate from pixel coordinates
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
public virtual GPoint FromPixelToTileXY(GPoint p)
{
return new GPoint((long)(p.X / TileSize.Width), (long)(p.Y / TileSize.Height));
}
/// <summary>
/// gets pixel coordinate from tile coordinate
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
public virtual GPoint FromTileXYToPixel(GPoint p)
{
return new GPoint((p.X * TileSize.Width), (p.Y * TileSize.Height));
}
/// <summary>
/// min. tile in tiles at custom zoom level
/// </summary>
/// <param name="zoom"></param>
/// <returns></returns>
public abstract GSize GetTileMatrixMinXY(int zoom);
/// <summary>
/// max. tile in tiles at custom zoom level
/// </summary>
/// <param name="zoom"></param>
/// <returns></returns>
public abstract GSize GetTileMatrixMaxXY(int zoom);
/// <summary>
/// gets matrix size in tiles
/// </summary>
/// <param name="zoom"></param>
/// <returns></returns>
public virtual GSize GetTileMatrixSizeXY(int zoom)
{
GSize sMin = GetTileMatrixMinXY(zoom);
GSize sMax = GetTileMatrixMaxXY(zoom);
return new GSize(sMax.Width - sMin.Width + 1, sMax.Height - sMin.Height + 1);
}
/// <summary>
/// tile matrix size in pixels at custom zoom level
/// </summary>
/// <param name="zoom"></param>
/// <returns></returns>
public long GetTileMatrixItemCount(int zoom)
{
GSize s = GetTileMatrixSizeXY(zoom);
return (s.Width * s.Height);
}
/// <summary>
/// gets matrix size in pixels
/// </summary>
/// <param name="zoom"></param>
/// <returns></returns>
public virtual GSize GetTileMatrixSizePixel(int zoom)
{
GSize s = GetTileMatrixSizeXY(zoom);
return new GSize(s.Width * TileSize.Width, s.Height * TileSize.Height);
}
/// <summary>
/// gets all tiles in rect at specific zoom
/// </summary>
public List<GPoint> GetAreaTileList(RectLatLng rect, int zoom, int padding)
{
List<GPoint> ret = new List<GPoint>();
GPoint topLeft = FromPixelToTileXY(FromLatLngToPixel(rect.LocationTopLeft, zoom));
GPoint rightBottom = FromPixelToTileXY(FromLatLngToPixel(rect.LocationRightBottom, zoom));
for(long x = (topLeft.X - padding); x <= (rightBottom.X + padding); x++)
{
for(long y = (topLeft.Y - padding); y <= (rightBottom.Y + padding); y++)
{
GPoint p = new GPoint(x, y);
if(!ret.Contains(p) && p.X >= 0 && p.Y >= 0)
{
ret.Add(p);
}
}
}
ret.TrimExcess();
return ret;
}
/// <summary>
/// The ground resolution indicates the distance (in meters) on the ground that’s represented by a single pixel in the map.
/// For example, at a ground resolution of 10 meters/pixel, each pixel represents a ground distance of 10 meters.
/// </summary>
/// <param name="zoom"></param>
/// <param name="latitude"></param>
/// <returns></returns>
public virtual double GetGroundResolution(int zoom, double latitude)
{
return (Math.Cos(latitude * (Math.PI / 180)) * 2 * Math.PI * Axis) / GetTileMatrixSizePixel(zoom).Width;
}
/// <summary>
/// gets boundaries
/// </summary>
public virtual RectLatLng Bounds
{
get
{
return RectLatLng.FromLTRB(-180, 90, 180, -90);
}
}
#region -- math functions --
/// <summary>
/// PI
/// </summary>
protected static readonly double PI = Math.PI;
/// <summary>
/// Half of PI
/// </summary>
protected static readonly double HALF_PI = (PI * 0.5);
/// <summary>
/// PI * 2
/// </summary>
protected static readonly double TWO_PI = (PI * 2.0);
/// <summary>
/// EPSLoN
/// </summary>
protected static readonly double EPSLoN = 1.0e-10;
/// <summary>
/// MAX_VAL
/// </summary>
protected const double MAX_VAL = 4;
/// <summary>
/// MAXLONG
/// </summary>
protected static readonly double MAXLONG = 2147483647;
/// <summary>
/// DBLLONG
/// </summary>
protected static readonly double DBLLONG = 4.61168601e18;
static readonly double R2D = 180 / Math.PI;
static readonly double D2R = Math.PI / 180;
public static double DegreesToRadians(double deg)
{
return (D2R * deg);
}
public static double RadiansToDegrees(double rad)
{
return (R2D * rad);
}
///<summary>
/// return the sign of an argument
///</summary>
protected static double Sign(double x)
{
if(x < 0.0)
return (-1);
else
return (1);
}
protected static double AdjustLongitude(double x)
{
long count = 0;
while(true)
{
if(Math.Abs(x) <= PI)
break;
else
if(((long)Math.Abs(x / Math.PI)) < 2)
x = x - (Sign(x) * TWO_PI);
else
if(((long)Math.Abs(x / TWO_PI)) < MAXLONG)
{
x = x - (((long)(x / TWO_PI)) * TWO_PI);
}
else
if(((long)Math.Abs(x / (MAXLONG * TWO_PI))) < MAXLONG)
{
x = x - (((long)(x / (MAXLONG * TWO_PI))) * (TWO_PI * MAXLONG));
}
else
if(((long)Math.Abs(x / (DBLLONG * TWO_PI))) < MAXLONG)
{
x = x - (((long)(x / (DBLLONG * TWO_PI))) * (TWO_PI * DBLLONG));
}
else
x = x - (Sign(x) * TWO_PI);
count++;
if(count > MAX_VAL)
break;
}
return (x);
}
/// <summary>
/// calculates the sine and cosine
/// </summary>
protected static void SinCos(double val, out double sin, out double cos)
{
sin = Math.Sin(val);
cos = Math.Cos(val);
}
/// <summary>
/// computes the constants e0, e1, e2, and e3 which are used
/// in a series for calculating the distance along a meridian.
/// </summary>
/// <param name="x">represents the eccentricity squared</param>
/// <returns></returns>
protected static double e0fn(double x)
{
return (1.0 - 0.25 * x * (1.0 + x / 16.0 * (3.0 + 1.25 * x)));
}
protected static double e1fn(double x)
{
return (0.375 * x * (1.0 + 0.25 * x * (1.0 + 0.46875 * x)));
}
protected static double e2fn(double x)
{
return (0.05859375 * x * x * (1.0 + 0.75 * x));
}
protected static double e3fn(double x)
{
return (x * x * x * (35.0 / 3072.0));
}
/// <summary>
/// computes the value of M which is the distance along a meridian
/// from the Equator to latitude phi.
/// </summary>
protected static double mlfn(double e0, double e1, double e2, double e3, double phi)
{
return (e0 * phi - e1 * Math.Sin(2.0 * phi) + e2 * Math.Sin(4.0 * phi) - e3 * Math.Sin(6.0 * phi));
}
/// <summary>
/// calculates UTM zone number
/// </summary>
/// <param name="lon">Longitude in degrees</param>
/// <returns></returns>
protected static long GetUTMzone(double lon)
{
return ((long)(((lon + 180.0) / 6.0) + 1.0));
}
/// <summary>
/// Clips a number to the specified minimum and maximum values.
/// </summary>
/// <param name="n">The number to clip.</param>
/// <param name="minValue">Minimum allowable value.</param>
/// <param name="maxValue">Maximum allowable value.</param>
/// <returns>The clipped value.</returns>
protected static double Clip(double n, double minValue, double maxValue)
{
return Math.Min(Math.Max(n, minValue), maxValue);
}
/// <summary>
/// distance (in km) between two points specified by latitude/longitude
/// The Haversine formula, http://www.movable-type.co.uk/scripts/latlong.html
/// </summary>
/// <param name="p1"></param>
/// <param name="p2"></param>
/// <returns></returns>
public double GetDistance(PointLatLng p1, PointLatLng p2)
{
double dLat1InRad = p1.Lat * (Math.PI / 180);
double dLong1InRad = p1.Lng * (Math.PI / 180);
double dLat2InRad = p2.Lat * (Math.PI / 180);
double dLong2InRad = p2.Lng * (Math.PI / 180);
double dLongitude = dLong2InRad - dLong1InRad;
double dLatitude = dLat2InRad - dLat1InRad;
double a = Math.Pow(Math.Sin(dLatitude / 2), 2) + Math.Cos(dLat1InRad) * Math.Cos(dLat2InRad) * Math.Pow(Math.Sin(dLongitude / 2), 2);
double c = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a));
double dDistance = (Axis / 1000.0) * c;
return dDistance;
}
public double GetDistanceInPixels(GPoint point1, GPoint point2)
{
double a = (double)(point2.X - point1.X);
double b = (double)(point2.Y - point1.Y);
return Math.Sqrt(a * a + b * b);
}
/// <summary>
/// Accepts two coordinates in degrees.
/// </summary>
/// <returns>A double value in degrees. From 0 to 360.</returns>
public double GetBearing(PointLatLng p1, PointLatLng p2)
{
var latitude1 = DegreesToRadians(p1.Lat);
var latitude2 = DegreesToRadians(p2.Lat);
var longitudeDifference = DegreesToRadians(p2.Lng - p1.Lng);
var y = Math.Sin(longitudeDifference) * Math.Cos(latitude2);
var x = Math.Cos(latitude1) * Math.Sin(latitude2) - Math.Sin(latitude1) * Math.Cos(latitude2) * Math.Cos(longitudeDifference);
return (RadiansToDegrees(Math.Atan2(y, x)) + 360) % 360;
}
/// <summary>
/// Conversion from cartesian earth-sentered coordinates to geodetic coordinates in the given datum
/// </summary>
/// <param name="Lat"></param>
/// <param name="Lon"></param>
/// <param name="Height">Height above ellipsoid [m]</param>
/// <param name="X"></param>
/// <param name="Y"></param>
/// <param name="Z"></param>
public void FromGeodeticToCartesian(double Lat, double Lng, double Height, out double X, out double Y, out double Z)
{
Lat = (Math.PI / 180) * Lat;
Lng = (Math.PI / 180) * Lng;
double B = Axis * (1.0 - Flattening);
double ee = 1.0 - (B / Axis) * (B / Axis);
double N = (Axis / Math.Sqrt(1.0 - ee * Math.Sin(Lat) * Math.Sin(Lat)));
X = (N + Height) * Math.Cos(Lat) * Math.Cos(Lng);
Y = (N + Height) * Math.Cos(Lat) * Math.Sin(Lng);
Z = (N * (B / Axis) * (B / Axis) + Height) * Math.Sin(Lat);
}
/// <summary>
/// Conversion from cartesian earth-sentered coordinates to geodetic coordinates in the given datum
/// </summary>
/// <param name="X"></param>
/// <param name="Y"></param>
/// <param name="Z"></param>
/// <param name="Lat"></param>
/// <param name="Lon"></param>
public void FromCartesianTGeodetic(double X, double Y, double Z, out double Lat, out double Lng)
{
double E = Flattening * (2.0 - Flattening);
Lng = Math.Atan2(Y, X);
double P = Math.Sqrt(X * X + Y * Y);
double Theta = Math.Atan2(Z, (P * (1.0 - Flattening)));
double st = Math.Sin(Theta);
double ct = Math.Cos(Theta);
Lat = Math.Atan2(Z + E / (1.0 - Flattening) * Axis * st * st * st, P - E * Axis * ct * ct * ct);
Lat /= (Math.PI / 180);
Lng /= (Math.PI / 180);
}
#endregion
}
}
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